My largest problem with X2 is the combat. Specifically how they entirely replaced the classic "wait" style of FF combat. I found I was often too busy trying to quickly select the next attack, to actually pay attention to most of what was happening (kind of a huge sin for a title that exists as nothing but fanservice).
I can't disagree with that one, it highly rewards rapidly flicking through buttons and windows. I suppose its balanced by the fact that most jobs will only hit 1 or 2 abilities total and you will eventually musclememory to it, but that's just a bandaid on a failure.
Though historically the ATB system was invented for FF4 and used by all games until FFX itself before being used again for X-2, though I think most of them had the option of "active or wait" like Chrono Trigger to pick from. I haven't played most of those FFs to say for certain. Not that it makes it better, but it technically was the return to form and earlier games just had less you cared to watch happen.
My largest problem with X2 is the combat. Specifically how they entirely replaced the classic "wait" style of FF combat. I found I was often too busy trying to quickly select the next attack, to actually pay attention to most of what was happening (kind of a huge sin for a title that exists as nothing but fanservice).
I can't disagree with that one, it highly rewards rapidly flicking through buttons and windows. I suppose its balanced by the fact that most jobs will only hit 1 or 2 abilities total and you will eventually musclememory to it, but that's just a bandaid on a failure.
Though historically the ATB system was invented for FF4 and used by all games until FFX itself before being used again for X-2, though I think most of them had the option of "active or wait" like Chrono Trigger to pick from. I haven't played most of those FFs to say for certain. Not that it makes it better, but it technically was the return to form and earlier games just had less you cared to watch happen.