I’m inclined to say there’s no way they keep it in. Too many straight men might enjoy seeing it now, which makes it smut in their minds and unfit for a classy place like HBO.
See? And the actress playing Dina is WAY more attractive than the game design. I wouldn’t mind seeing her get down and dirty with another person. Even if that other person is Bella Ramsey.
Mark my fucking words, the narrative of this already short TV season will be paused for an entire episode to focus on gay shit and/or the butch black girl with a shaved head and piercings (the apocalypse has piercing shops apparently).
Like everyone just forget the entire story got put on hold in season one so old gay men could have crusty post apocalypse buttsex. 🙄
(Kaitlyn Dever should have been cast as Ellie in the first place tho)
Is this a good show? I barely played the first game (bought it late and took it back to gamestop when I learned you had to be a lesbian). Also remember the showrunner saying he purposely added gay stuff that wasn’t in the game. On the other hand I heard people say it’s good overall
took it back to gamestop when I learned you had to be a lesbian
This was only added in the DLC, and it was kinda forceful in a "we are going to make the thing you like Woke" way that Druckmann is now famous for.
The original game (don't know if the various remasters changed things) without any additional content was a solid one and done story. Its nothing masterpiece level but what it does with its pieces is worth the time. Bill, its actual gay character, was noted at the time for being so well written nobody cared he was gay, mostly because he was written well enough that he never mentioned it, and you had to piece it together.
However, that game and only it is the only thing in the franchise that is remotely redeemable. And only then because you can just emulate (or buy for pennies) the PS3 version to deny them any money.
To me the biggest problem the game (at least the first, didn't play the second) had was the total dissonance between the game part, and the story part.
Like okay, it's the apocalypse, and there's some fungus that killed 99% of humanity.
Every time you're in a "fighting humans" stage you're fighting like 300 guys who have absolutely zero regard for their own lives. Dudes run at you with baseball bats while you point a shotgun at them.
There's a "cannibal village" in the Colorado mountains, not only do you get captured by them dozens of miles away while they have a 'search party' (presumably looking for people to eat), but you kill like 100 of them right before that point. Then you kill like 100 more. Then when you escape there's THOUSANDS of them running out of the trees like it's a scene from 28 Days Later.
Where did they 'get' an uninfected town of thousands of people? Who do they recruit to be fellow cannibals and who do they eat? How is this a sustainable society at all if they were so desperate they spent all that energy and fuel to go out of the mountains to grab two people to presumably feed the entire village?
At some point you're at a dam, and sure enough, here come the suicidal hordes, who blow up everything just because they're bad guys, and you mow down dozens of them. Here you are in a city and there's more suicidal hordes of men just standing around waiting to die. Here you are in a town. Here you are in a hotel. Here you are in a forest. By the end of it you've probably killed like 3% of the global surviving population.
And on top of all of this, you're restricted with asinine game mechanics like "you can only carry 6 rifle rounds". You have the very-common-but-always immersion-breaking moments of enemies having infinite ammo and you kill them and only get one bullet. And this fungus that's supposed to be 100% lethal? You fight zombies that attack you with spore bombs. You walk or fall into spore clouds. Like you're totally immune to it. You can't have your game be based around this idea that this is dangerous and deadly and also have multiple gameplay moments where you just shake it off.
Another case of too many predators and not enough herbivores. Though unlike a lot of devs, who by and large are focused more on filling their worlds up with enemies for the player to kill, I can't help but wonder if Naughty Dog is so cynical they seriously believe most of humanity will turn to banditry in a post-apocalyptic scenario despite the logistical issues it presents.
And this fungus that's supposed to be 100% lethal? You fight zombies that attack you with spore bombs. You walk or fall into spore clouds.
It's fine, though! You always put on a mask whenever you go into spore-infested areas.
Geez, another retarded leftist belief that this game would predict!
Speaking of which, if cordyceps were able to wipe out most of humanity, then the world by and large should be uninhabitable for them. Most of humanity should have been turned into hosts for these mushrooms, which means there should be entire forests of them belching more of their toxic spores into the air, especially in the former metropolitan areas. We're talking more than there ever were when the apocalypse happened! What remains of humanity should have been driven underground, into specially-built settlements designed to keep the spores out, or into regions where the spores can't go. Instead, most humans are still living in the ruins of cities and major population centers, even though those would be the most heavily impacted by the cordyceps, the other cities are just overgrown ruins that humans can wander around just fine in, the wilderness is mostly untouched aside from the occasional infected milling around, and the spore-infested areas you find are in freaking underground tunnels or ruined building interiors!
Did ANYONE at Naughty Dog take a moment to seriously think about this setting?! The more flaws I find in TLoU world, the more I think they originally envisioned a typical zombie setting, but just threw in the evil magic mushrooms at the last minute.
the more I think they originally envisioned a typical zombie setting, but just threw in the evil magic mushrooms at the last minute.
It does track with the writers fart huffing egos that they couldn't do something "so cliche" like zombies, so they had to stroke their egos by naming it after a real mushroom that could totally work like that.
Most of humanity should have been turned into hosts for these mushrooms, which means there should be entire forests of them belching more of their toxic spores into the air, especially in the former metropolitan areas.
This is a really good point I haven't seen before. It could be explained by simple degradation, as in a typical cordyceps infection uses up human biomatter in a few months to a year, then dies and decays.
I think even back then Naughty Dog didn't really think through the entire logistics and logic of an apocalypse. Its why they treated the ending as "morally grey" instead of "the Fireflys were retards and had no chance of saving anyone" as everyone managed to figure out once they thought about it a little. Which of course got retconned by Part 2 to be "actually evil because they totes could save the world, somehow" to make it even worse.
At least in this case you can give it the suspension of disbelief of "its a video game element" and just slash the number you technically killed from 40 down to 4 "in the story" and it works fine. Its still dissonant but its workable.
I never had any real opinion on the Fireflies because literally everybody in that game was a total fucking cartoon. The writing was not good, and it is an insanely overrated game. Of course the Fireflies are a cartoon too, because the game had absolutely zero subtlety to it.
Half the theory crafting on the Internet is Redditors spazzing out because "they'll become dictators and control people with the vaccine", ignoring the part where 99% of human history was made under the direction of "dictators".
And literally if anything could be assumed about "control" of the world in TLOU it would be that most of the survivors have to go because clearly nearly everybody you meet is for some reason a deranged retarded psychopath because everybody has this dumbass nihilistic idea that "post apocalypse" means everybody becomes a Mad Max savage.
Meanwhile humanity faced multiple plagues that killed huge percentages of the population and disrupted society and exactly zero times did everybody turn into frothing cannibals.
So yeah the writing pushed the idea that they were incompetent and couldn't make a cure because it's the same extremism every writer feels they need to make it obvious who the "good guys" are.
It's like the Neo Nazi gun store owner who randomly shows up in Falling Down in one of the dumbest scenes in movie history.
The writing was not good, and it is an insanely overrated game.
Overrated yes, but I think it was fine for what it was. The writing worked internally and the emotional beats could land without stipulation.
they'll become dictators and control people with the vaccine
While this might seem too far for you, the idea that they have no logistical capability to mass produce and distribute the vaxx is just basic logic about the world and their shoddy setup. Which makes it not entirely too far an idea that they'd use it to increase their power and control of things, much closer to something like the USSR starving entire nations to death than a simple dictator. They've already shown themselves a few times to be acting in self-interest instead of altruism, so its easy to guess they'd use it as bargaining.
Its all headcanon assumptions, but there is nothing that proves it otherwise to support the second game's assertion that they were 100% morally good guys who were gonna save the world. The details of assumption doesn't need to be fully accurate, only able to support the idea that you could reasonably believe they wouldn't be that.
So yeah the writing pushed the idea that they were incompetent and couldn't make a cure
Its been a long time, but I don't think it was ever actually said in the first game. Its only implied by the fact that they killed someone immune before without success and then looking around to say "this don't seem possible." The game wants to say its "possible" to make Joel look morally grey, so its all those prior assumptions that says "they couldn't possibly make a cure."
Plus the fact that you can't vaccinate against fungal infections as far as I know, meaning its literally impossible. But that seems to be a pure writing mistake on their part likely stemming from them changing it from likely zombies to cordyceps mid development.
I do agree entirely that the fact that everyone seems to be a Mad Max psycho does mean the world probably isn't worth saving. The first game implies there is stable civilization where you live at the very beginning but then you never revisit any form of it. Its a whole lot of "humans are the real monsters" wank, like all hack writers.
While this might seem too far for you, the idea that they have no logistical capability to mass produce and distribute the vaxx is just basic logic about the world and their shoddy setup.
This is why bad writers poorly writing a game world that has no internal logic don't write good games.
What you're saying is logical and sensible, but you're making that argument in a game where there was no logic, there was no sense, and as you pointed out, it's clear that the writers didn't know what they were talking about half the time.
Yes, formulating a vaccine would require a massive lab, chemical vats, precision instrumentation, and probably many hard-to-acquire reagents.
But formulating a functional society requires fresh water, large-scale farming, sanitation, and cooperation.
The game decided to literally wave it's hand and determine that absolutely fuck-all about any of that was actually needed, so why do they need a vaccine lab? The writer just had to write one line claiming they could do it and who can say otherwise? 'Well we never see the lab', well we never see what the fuck this retarded cannibal village is eating to sustain a thousand people, up in the mountains, in winter, with nearly no vehicles. They just somehow survive because the game needed them to.
We ask the same questions as to how the nuclear-blasted ruins of Washington DC in Fallout 3 can somehow sustain an entire village living in a rusted aircraft carrier surrounded by a million billion Supermutants that look like they require 12,000 calories a day of pure protein to sustain their killer gains. There's zero farming, zero logistics, nothing at all. Everyone just survives because that's what they need the game to do. Christ the entire fucking game plot revolves around the fact that all the water is pure poison, what the fuck is everybody actually drinking then?
You don't ask because the writer didn't know either.
We ask the same questions as to how the nuclear-blasted ruins of Washington DC in Fallout 3 can somehow sustain an entire village living in a rusted aircraft carrier surrounded by a million billion Supermutants that look like they require 12,000 calories a day of pure protein to sustain their killer gains. There's zero farming, zero logistics, nothing at all.
This is a fundamental problem with all zombie media. The zombies just keep shuffling around without food or water till the end of time, as if the reanimate virus is also a perpetual energy machine and an antibacterial agent.
but you're making that argument in a game where there was no logic, there was no sense, and as you pointed out, it's clear that the writers didn't know what they were talking about half the time.
Honestly the only reason this point even exists is because the second game tried to piss on our face and say it was raining. None of these questions or logic mattered that much until then, because it was left ambiguous to a point where you could simply pick your preferred explanation and it was open enough to be possible.
I think that's passable writing. It may come about from lack of ability or skill, but it at least functions at what it needs to.
The second game attempting to hard confirm certain facts means those facts need to check out with what is already established, and when it contradicts that, and basic sense, it unravels quickly. Its just another way to say "lol Part 2 bad" but without needing to get into the Woke elements, because sometimes that'll get you tuned out.
You don't ask because the writer didn't know either.
Most media runs on the suspension of disbelief to some amount. Without it you would have to bog down your story with a lot of time spent talking about worldbuilding that isn't usually very interesting and often isn't necessary. Its why hard sci-fi is a niche genre, because it does spend that time.
Its not an inherently bad thing, because its an agreement between audience and creator to allow the story to function.
But that contract needs to be respected from both ends. When the writer or whoever starts making hard claims about things, then they need to be able to fit in established framework and hold up to at least a base level scrutiny.
On the other hand I heard people say it’s good overall
Yeah, normies who are glued to their TVs who think any slop involving people hugging each other tearfully while sad music plays in between acts of moral "ambiguity" qualifies as good, dramatic storytelling.
You don't see it. You see his shot leg get hit twice, cut. When they come back you see Abby throwing punches and her bloody hands. Then you see Joel's bloody face. And the coup de grace is her stabbing Joel in the neck with the broken golf club
The two main characters from the original game are beloved. In the second game a brand new character leaped from the tall grass and bashed one of their heads in with a golf club. Half the fanbase disappeared overnight.
Abby is now kind of cute + Ellie is a goblin + Joel is Pedro Pascal = Abby best girl
Ellie’s face just makes me think of a young Elephant Man.
She's not an animal
Makes me wonder if they could find an actress that was as muscular as the video game
Ah, I found their problem.
Agreed maybe the Abby sex scene will be watchable
I’m inclined to say there’s no way they keep it in. Too many straight men might enjoy seeing it now, which makes it smut in their minds and unfit for a classy place like HBO.
They did cut out the Ellie/Dina sex scene
See? And the actress playing Dina is WAY more attractive than the game design. I wouldn’t mind seeing her get down and dirty with another person. Even if that other person is Bella Ramsey.
Gal? Bella Ramsey is non-binary. It's no gal, bigot. /s
I’ve de-bigoted the message.
That reminds me they took out the bigot sandwich line as well
They did it. They finally made audiences root for Abby!
Mark my fucking words, the narrative of this already short TV season will be paused for an entire episode to focus on gay shit and/or the butch black girl with a shaved head and piercings (the apocalypse has piercing shops apparently).
Like everyone just forget the entire story got put on hold in season one so old gay men could have crusty post apocalypse buttsex. 🙄
(Kaitlyn Dever should have been cast as Ellie in the first place tho)
Y'all are actually watching this garbage?
It turns out Kaitlyn Dever auditioned as Ellie and was turned down LOL
Dever is Abby. Ellie is played by some weird IRL goblin.
Fetal alcohol syndrome. It’s written all over her face
will they do a jews episode
It would take her 3-4 hours to kill a grown man with those noodle arms. Was the beating a montage?
Eh, force multipliers are serious business. I don't care how noodly your arms are, I'm not letting you wail on my head with a golf club.
That sounds pretty funny. I’m sure somewhere somebody has done a chip-damaged to death gag.
The change to the scene to show Abby beating Joel with her fists was so goofy. Anything to make more girlbosses I guess.
Why didn't they have Abby's actor work out for six weeks to achieve the completely natural and attainable female physique of Abby in the games?
Is this a good show? I barely played the first game (bought it late and took it back to gamestop when I learned you had to be a lesbian). Also remember the showrunner saying he purposely added gay stuff that wasn’t in the game. On the other hand I heard people say it’s good overall
This was only added in the DLC, and it was kinda forceful in a "we are going to make the thing you like Woke" way that Druckmann is now famous for.
The original game (don't know if the various remasters changed things) without any additional content was a solid one and done story. Its nothing masterpiece level but what it does with its pieces is worth the time. Bill, its actual gay character, was noted at the time for being so well written nobody cared he was gay, mostly because he was written well enough that he never mentioned it, and you had to piece it together.
However, that game and only it is the only thing in the franchise that is remotely redeemable. And only then because you can just emulate (or buy for pennies) the PS3 version to deny them any money.
To me the biggest problem the game (at least the first, didn't play the second) had was the total dissonance between the game part, and the story part.
Like okay, it's the apocalypse, and there's some fungus that killed 99% of humanity.
Every time you're in a "fighting humans" stage you're fighting like 300 guys who have absolutely zero regard for their own lives. Dudes run at you with baseball bats while you point a shotgun at them.
There's a "cannibal village" in the Colorado mountains, not only do you get captured by them dozens of miles away while they have a 'search party' (presumably looking for people to eat), but you kill like 100 of them right before that point. Then you kill like 100 more. Then when you escape there's THOUSANDS of them running out of the trees like it's a scene from 28 Days Later.
Where did they 'get' an uninfected town of thousands of people? Who do they recruit to be fellow cannibals and who do they eat? How is this a sustainable society at all if they were so desperate they spent all that energy and fuel to go out of the mountains to grab two people to presumably feed the entire village?
At some point you're at a dam, and sure enough, here come the suicidal hordes, who blow up everything just because they're bad guys, and you mow down dozens of them. Here you are in a city and there's more suicidal hordes of men just standing around waiting to die. Here you are in a town. Here you are in a hotel. Here you are in a forest. By the end of it you've probably killed like 3% of the global surviving population.
And on top of all of this, you're restricted with asinine game mechanics like "you can only carry 6 rifle rounds". You have the very-common-but-always immersion-breaking moments of enemies having infinite ammo and you kill them and only get one bullet. And this fungus that's supposed to be 100% lethal? You fight zombies that attack you with spore bombs. You walk or fall into spore clouds. Like you're totally immune to it. You can't have your game be based around this idea that this is dangerous and deadly and also have multiple gameplay moments where you just shake it off.
Another case of too many predators and not enough herbivores. Though unlike a lot of devs, who by and large are focused more on filling their worlds up with enemies for the player to kill, I can't help but wonder if Naughty Dog is so cynical they seriously believe most of humanity will turn to banditry in a post-apocalyptic scenario despite the logistical issues it presents.
It's fine, though! You always put on a mask whenever you go into spore-infested areas.
Geez, another retarded leftist belief that this game would predict!
Speaking of which, if cordyceps were able to wipe out most of humanity, then the world by and large should be uninhabitable for them. Most of humanity should have been turned into hosts for these mushrooms, which means there should be entire forests of them belching more of their toxic spores into the air, especially in the former metropolitan areas. We're talking more than there ever were when the apocalypse happened! What remains of humanity should have been driven underground, into specially-built settlements designed to keep the spores out, or into regions where the spores can't go. Instead, most humans are still living in the ruins of cities and major population centers, even though those would be the most heavily impacted by the cordyceps, the other cities are just overgrown ruins that humans can wander around just fine in, the wilderness is mostly untouched aside from the occasional infected milling around, and the spore-infested areas you find are in freaking underground tunnels or ruined building interiors!
Did ANYONE at Naughty Dog take a moment to seriously think about this setting?! The more flaws I find in TLoU world, the more I think they originally envisioned a typical zombie setting, but just threw in the evil magic mushrooms at the last minute.
It does track with the writers fart huffing egos that they couldn't do something "so cliche" like zombies, so they had to stroke their egos by naming it after a real mushroom that could totally work like that.
This is a really good point I haven't seen before. It could be explained by simple degradation, as in a typical cordyceps infection uses up human biomatter in a few months to a year, then dies and decays.
I think even back then Naughty Dog didn't really think through the entire logistics and logic of an apocalypse. Its why they treated the ending as "morally grey" instead of "the Fireflys were retards and had no chance of saving anyone" as everyone managed to figure out once they thought about it a little. Which of course got retconned by Part 2 to be "actually evil because they totes could save the world, somehow" to make it even worse.
At least in this case you can give it the suspension of disbelief of "its a video game element" and just slash the number you technically killed from 40 down to 4 "in the story" and it works fine. Its still dissonant but its workable.
I never had any real opinion on the Fireflies because literally everybody in that game was a total fucking cartoon. The writing was not good, and it is an insanely overrated game. Of course the Fireflies are a cartoon too, because the game had absolutely zero subtlety to it.
Half the theory crafting on the Internet is Redditors spazzing out because "they'll become dictators and control people with the vaccine", ignoring the part where 99% of human history was made under the direction of "dictators".
And literally if anything could be assumed about "control" of the world in TLOU it would be that most of the survivors have to go because clearly nearly everybody you meet is for some reason a deranged retarded psychopath because everybody has this dumbass nihilistic idea that "post apocalypse" means everybody becomes a Mad Max savage.
Meanwhile humanity faced multiple plagues that killed huge percentages of the population and disrupted society and exactly zero times did everybody turn into frothing cannibals.
So yeah the writing pushed the idea that they were incompetent and couldn't make a cure because it's the same extremism every writer feels they need to make it obvious who the "good guys" are.
It's like the Neo Nazi gun store owner who randomly shows up in Falling Down in one of the dumbest scenes in movie history.
Overrated yes, but I think it was fine for what it was. The writing worked internally and the emotional beats could land without stipulation.
While this might seem too far for you, the idea that they have no logistical capability to mass produce and distribute the vaxx is just basic logic about the world and their shoddy setup. Which makes it not entirely too far an idea that they'd use it to increase their power and control of things, much closer to something like the USSR starving entire nations to death than a simple dictator. They've already shown themselves a few times to be acting in self-interest instead of altruism, so its easy to guess they'd use it as bargaining.
Its all headcanon assumptions, but there is nothing that proves it otherwise to support the second game's assertion that they were 100% morally good guys who were gonna save the world. The details of assumption doesn't need to be fully accurate, only able to support the idea that you could reasonably believe they wouldn't be that.
Its been a long time, but I don't think it was ever actually said in the first game. Its only implied by the fact that they killed someone immune before without success and then looking around to say "this don't seem possible." The game wants to say its "possible" to make Joel look morally grey, so its all those prior assumptions that says "they couldn't possibly make a cure."
Plus the fact that you can't vaccinate against fungal infections as far as I know, meaning its literally impossible. But that seems to be a pure writing mistake on their part likely stemming from them changing it from likely zombies to cordyceps mid development.
I do agree entirely that the fact that everyone seems to be a Mad Max psycho does mean the world probably isn't worth saving. The first game implies there is stable civilization where you live at the very beginning but then you never revisit any form of it. Its a whole lot of "humans are the real monsters" wank, like all hack writers.
This is why bad writers poorly writing a game world that has no internal logic don't write good games.
What you're saying is logical and sensible, but you're making that argument in a game where there was no logic, there was no sense, and as you pointed out, it's clear that the writers didn't know what they were talking about half the time.
Yes, formulating a vaccine would require a massive lab, chemical vats, precision instrumentation, and probably many hard-to-acquire reagents.
But formulating a functional society requires fresh water, large-scale farming, sanitation, and cooperation.
The game decided to literally wave it's hand and determine that absolutely fuck-all about any of that was actually needed, so why do they need a vaccine lab? The writer just had to write one line claiming they could do it and who can say otherwise? 'Well we never see the lab', well we never see what the fuck this retarded cannibal village is eating to sustain a thousand people, up in the mountains, in winter, with nearly no vehicles. They just somehow survive because the game needed them to.
We ask the same questions as to how the nuclear-blasted ruins of Washington DC in Fallout 3 can somehow sustain an entire village living in a rusted aircraft carrier surrounded by a million billion Supermutants that look like they require 12,000 calories a day of pure protein to sustain their killer gains. There's zero farming, zero logistics, nothing at all. Everyone just survives because that's what they need the game to do. Christ the entire fucking game plot revolves around the fact that all the water is pure poison, what the fuck is everybody actually drinking then?
You don't ask because the writer didn't know either.
This is a fundamental problem with all zombie media. The zombies just keep shuffling around without food or water till the end of time, as if the reanimate virus is also a perpetual energy machine and an antibacterial agent.
Honestly the only reason this point even exists is because the second game tried to piss on our face and say it was raining. None of these questions or logic mattered that much until then, because it was left ambiguous to a point where you could simply pick your preferred explanation and it was open enough to be possible.
I think that's passable writing. It may come about from lack of ability or skill, but it at least functions at what it needs to.
The second game attempting to hard confirm certain facts means those facts need to check out with what is already established, and when it contradicts that, and basic sense, it unravels quickly. Its just another way to say "lol Part 2 bad" but without needing to get into the Woke elements, because sometimes that'll get you tuned out.
Most media runs on the suspension of disbelief to some amount. Without it you would have to bog down your story with a lot of time spent talking about worldbuilding that isn't usually very interesting and often isn't necessary. Its why hard sci-fi is a niche genre, because it does spend that time.
Its not an inherently bad thing, because its an agreement between audience and creator to allow the story to function.
But that contract needs to be respected from both ends. When the writer or whoever starts making hard claims about things, then they need to be able to fit in established framework and hold up to at least a base level scrutiny.
Cool. I just may do that. Thanks!
At the point the show is at (covering the second game) it's an overproduced failure.
In the first season (covering the first game) it's a good story handicapped with as many bad casting choices and gay creative decisions as possible.
And the two episodes have seemed super feminist as well. The battle of Jackson Hole was pretty awesome.
Yeah, normies who are glued to their TVs who think any slop involving people hugging each other tearfully while sad music plays in between acts of moral "ambiguity" qualifies as good, dramatic storytelling.
Never forget that they actually gave Crash an oscar.
"They" also say The Boys is good when it's just degenerate communist revenge-fantasy wankfuel.
NO
People called us pedo for wanting eli to be.. well looking like eli.
Its like if they picked lizzo to be batman or jackie chan be blade. Makes no sense.
Huh, how odd they couldn't find an actress with Abby's completely realistic body.
It might be worth watching this episode to see Pedro Pascal get beat with a golf club.
You don't see it. You see his shot leg get hit twice, cut. When they come back you see Abby throwing punches and her bloody hands. Then you see Joel's bloody face. And the coup de grace is her stabbing Joel in the neck with the broken golf club
Should have known they’d fuck up the only part that would have been good.
He has a fetish for standing around and letting a bunch of women bitch at him, it seems
Wait Abby is kinda... Well definitely not as ugly as the game. I'd smash, whatever that says about me and my standards.
Somehow they reversed the roles and now Ellie is an ugly goblin and Abby is kinda cute.
Also Pedro Pascal is a commie cuck faggot, so somehow I'm rooting for Abby in all of this.
Knowing that this is pedo pascal's joel being bashed to death, i welcome it lmao
I don't know anything about the game or the tv show, can someone explain this to me please?
The two main characters from the original game are beloved. In the second game a brand new character leaped from the tall grass and bashed one of their heads in with a golf club. Half the fanbase disappeared overnight.
The TV show has now adapted the second game.