Another case of too many predators and not enough herbivores. Though unlike a lot of devs, who by and large are focused more on filling their worlds up with enemies for the player to kill, I can't help but wonder if Naughty Dog is so cynical they seriously believe most of humanity will turn to banditry in a post-apocalyptic scenario despite the logistical issues it presents.
And this fungus that's supposed to be 100% lethal? You fight zombies that attack you with spore bombs. You walk or fall into spore clouds.
It's fine, though! You always put on a mask whenever you go into spore-infested areas.
Geez, another retarded leftist belief that this game would predict!
Speaking of which, if cordyceps were able to wipe out most of humanity, then the world by and large should be uninhabitable for them. Most of humanity should have been turned into hosts for these mushrooms, which means there should be entire forests of them belching more of their toxic spores into the air, especially in the former metropolitan areas. We're talking more than there ever were when the apocalypse happened! What remains of humanity should have been driven underground, into specially-built settlements designed to keep the spores out, or into regions where the spores can't go. Instead, most humans are still living in the ruins of cities and major population centers, even though those would be the most heavily impacted by the cordyceps, the other cities are just overgrown ruins that humans can wander around just fine in, the wilderness is mostly untouched aside from the occasional infected milling around, and the spore-infested areas you find are in freaking underground tunnels or ruined building interiors!
Did ANYONE at Naughty Dog take a moment to seriously think about this setting?! The more flaws I find in TLoU world, the more I think they originally envisioned a typical zombie setting, but just threw in the evil magic mushrooms at the last minute.
the more I think they originally envisioned a typical zombie setting, but just threw in the evil magic mushrooms at the last minute.
It does track with the writers fart huffing egos that they couldn't do something "so cliche" like zombies, so they had to stroke their egos by naming it after a real mushroom that could totally work like that.
Most of humanity should have been turned into hosts for these mushrooms, which means there should be entire forests of them belching more of their toxic spores into the air, especially in the former metropolitan areas.
This is a really good point I haven't seen before. It could be explained by simple degradation, as in a typical cordyceps infection uses up human biomatter in a few months to a year, then dies and decays.
Another case of too many predators and not enough herbivores. Though unlike a lot of devs, who by and large are focused more on filling their worlds up with enemies for the player to kill, I can't help but wonder if Naughty Dog is so cynical they seriously believe most of humanity will turn to banditry in a post-apocalyptic scenario despite the logistical issues it presents.
It's fine, though! You always put on a mask whenever you go into spore-infested areas.
Geez, another retarded leftist belief that this game would predict!
Speaking of which, if cordyceps were able to wipe out most of humanity, then the world by and large should be uninhabitable for them. Most of humanity should have been turned into hosts for these mushrooms, which means there should be entire forests of them belching more of their toxic spores into the air, especially in the former metropolitan areas. We're talking more than there ever were when the apocalypse happened! What remains of humanity should have been driven underground, into specially-built settlements designed to keep the spores out, or into regions where the spores can't go. Instead, most humans are still living in the ruins of cities and major population centers, even though those would be the most heavily impacted by the cordyceps, the other cities are just overgrown ruins that humans can wander around just fine in, the wilderness is mostly untouched aside from the occasional infected milling around, and the spore-infested areas you find are in freaking underground tunnels or ruined building interiors!
Did ANYONE at Naughty Dog take a moment to seriously think about this setting?! The more flaws I find in TLoU world, the more I think they originally envisioned a typical zombie setting, but just threw in the evil magic mushrooms at the last minute.
It does track with the writers fart huffing egos that they couldn't do something "so cliche" like zombies, so they had to stroke their egos by naming it after a real mushroom that could totally work like that.
This is a really good point I haven't seen before. It could be explained by simple degradation, as in a typical cordyceps infection uses up human biomatter in a few months to a year, then dies and decays.