Apparently, that was added because the devs understood "America likes making ugly characters" so it's less of a statement and more of a "Give the people what they say they want."
In the game, all the men are men, all the women are women, and breeding pals explicitly requires a male and female.
Assuming that that’s true, I’d guess it’s because the devs think it’s what people want, and as far as they know, it’s just some weird, harmless bullshit. It would be yet another example of Japanese devs not fully “getting” what’s going on in Western markets/culture—which isn’t a slight on Japanese devs or anything; that’s natural when there’s a cultural and language barrier like this one. I certainly don’t really “get” what’s going on in Japanese markets/culture.
You ask “why don’t they change it back,” but a more proper question, from the dev’s perspective, is “why not leave it as is?” It’s just like if Hyundai painted a bunch of their cars puke yellow before shipping to the US because something convinced them that color sells better here. As far as they know, it might be silly that we like that, but that’s all. It doesn’t mean anything to them, beyond being a little thing you do because it’s easy and it boosts sales.
If you want to say "I'm not buying anything that has type one/type two, even if it was a well-meaning mistake," that's a stance whose principle I understand and can support.
If you're saying "I'm not willing to assume it was non-malicious," I understand that too.
If you're saying "fuck these guys because despite the explanation, I'm unable to model other minds or account for information disparity," I have to call you an idiot.
So long as it's not a bug or a flawed game design that actively hurts progress, why change it? That sounds close to the censorship that big studios do to appeal to ESG and regions like China.
It's in its own enclosed environment, ranging from a polar mountain covered in permafrost and icebergs, to a humid area with equatorial heat and volcanos. There is a tribe living in the frostlands, and they're all white. The woke DIE propaganda did not particularly hit me, when I was playing the game. It seemed to make sense. Even in Japan, people residing in Okinawa have much darker skin than those residing in Sapporo. They're not all white.
I can't speak about Swords or Shields, or the two newest games (I think they were called scarlet and violet, or whatever other faggy colour they ended up stuck with after 20 years of games taking most of the other good names), since I have not the slightest interest in playing any of those. But I actually had fun playing Legends Arceus.
You are not going to convince me that pitch black skinned NPCs in kimono was not a woke addition especially considering the first pokemon games had no dark skinned characters at all. (no not even Brock, Brock was paler in the game and was blackwashed in the anime). I didn't say Legends Arceus was a bad game but there WERE woke elements
Who has that 4chan screenshot of Pokemon over the years where it shows it the series going from light-skinned characters made with love to amateur-looking character design with a multi-color cast? I'd share it I had it. The art looks soulless now and I'm not even talking about skin color.
It's amazing how much better they look before the art style "diversified". They actually look like real people instead of hipsters in Greenwich Village.
That pretty much captures it. Thanks for sharing! The one I saw was very similar, but had additional translated comments from Japanese people on 2chan complaining about the new art style. The Japanese are just as tired of this shit as we are.
Obviously I'm not giving an excuse to what Nintendo has been doing these past few years but it's very much an industry wide thing. The bastards are all doing it, I think one of the reasons they have such a hard on for the 'diversity' art is it enables them to be lazy which unsurprisingly people pick up on and stop buying their games as a result. The probably think they can ride the ESG money hard and not have to work anymore but they underestimate just how unpopular all this crap is and as a result we now have the hilarious layoffs happening because even the normies aren't buying it.
I mean everyone knows this about leftists but it is surprising how little knowledge they have about how businesses are run. Of course the businesses are going to axe employees to save themselves, especially ones that give as little of a shit about anyone below as virtue signalling executives. It's going to happen to Nintendo eventually because they're going the generic corporate slop route as well, I've honestly not been even vaguely impressed by a lot of the stuff they've put out lately no matter how much fanboing is done over their brand.
I agree in part--HeartGold and SoulSilver are still the pinnacle of the series, but by the strictest definition of the official terminology, they're gen 4, not gen 2.
Its hard to call any game the pinnacle when the leveling curb is so bad that "he actually leveled on cartridge" is considered a rare feat that nobody does. And that's something unchanged across both original and HGSS.
I'm not talking Smogon serious. I'm talking trying to beat Red with his 80+ level team when most wild Pokemon are in their 40s.
Grante HGSS did add the repeat Elite Four with their much higher leveled team to help with that gap, but its still an issue that shouldn't have survived the remake. They removed the "pick your path" options with remakes of Gen1 which makes it even more baffling to keep in Gen2.
The grind happens because of a legitimate design choice, the ability to choose your direction after a certain town and the requirement that all paths must have equal levels to accommodate that. A problem no other Pokemon game has because they have a defined level curve as you progress through the linear path the Gyms provide (until S/V which has the opposite issue).
Its a problem that only Gen 2 has and its not something you can just handwave off because its a dominating issue for the second half of the game until it culminates in Red basically having 20 levels on you if you play the game normally, or spend dozens of hours to catch up to him.
HG and SS also allowed you to refight the gym leaders with improved teams. iirc. There was more endgame content in that one than in the majority of other titles of the series.
It does, I'm not arguing its not a phenomenal game and a definite height of the series that makes many of the future games look like garbage in comparison.
Only that people seem to have placed it in this pedestal of nostalgia and forgotten that its equally flawed as any of them too, and its main flaw is bigger than most.
What's the preferred way to hit max level? Infinite rare candies and meticulous tracking of EVs?
Speaking of EVs, I'm not sure how I feel about them in general. Its a fun way to "mysteriously" empower Pokes that you train the hard way versus solely Rare Candy spam or what have you, but my discovery of it was noticing that the max HP of one of my Pokes after battle incremented up by 1 and wondering what the fuck happened. It wasn't until years later when EVs were fleshed out that I got an answer to that question, but until then it was a mystery. I like that it exists as a mechanic but I'm not too fond of its lack of indication.
Frankly, in Gen 1 it serves as a sneaky way to empower the player. Most of the trash you fight will give you speed EVs which leads to your pokemon generally attacking first, which leads to easier farming and just a general feeling of player agency since their pokemon always take the lead during an engagement. Whether or not the inclusion of EVs is a good thing is a matter for further debate, but that's one silver lining I see to them in terms of game design that facilitates players getting to enjoy a bit of power fantasy.
In most games you would find a Lucky Egg and farm Chanceys or the local EXP goblin. I don't think infinite Rare Candies were a thing after Gen 1 but I also skipped 4-7 so who knows.
And EVs/IVs are a neat idea (different animals having different apititudes from birth or training) that eventually panned out to just be garbage by how defining they are.
Because once the games started trying to be hard, you now had to discard basically your entire team you played the game with because their EVs would be totally screwed up and their IVs also likely poor (on top of their ability and on and on). Even worse is that its not interesting in any way to play with, its purely busy work. Which is why every "serious" played just injects rather than spend the hours making one, even if they pretend they don't.
There is a reason why most Pokemon ripoffs discard the idea. Sometimes its just IVs where a rarer one is purely better but its also obvious that its the better one (Coromon) or just the nature is at play giving that slight customization to their stats. There are a lot of ways to improve on the idea, but Pokemon as a franchise hates changing anything after the Special split. They just add a seasonal "supermove" variant and otherwise it plays exactly the same as it always does regardless of it clearly not being fun.
I liked the rather prescient storyline, where a megalomaniac uses the concept of Pokemon rights to hide his agenda of taking weapons away from the common folk.
Keep that in mind with the anti-"pitbull" bullshit, and note how every geenration they attack a different large dog.
I was talking more about the designs. Trainer design on the other hand has been stellar up until last game where you can see the DEI influences already.
The main demographic cock sucks that company regardless of the stupid ass decisions they make. None of the men in that pool have grown the balls to tell Nintendo to take a hike. Instead, this will only make them more powerful
The main demographic is children under the age of 12. They aren't making videos on the internet about it, but I have no doubt most of the sales are parents buying their young children a Pokemon game.
... welp thanks for the memories of the good times, with gold, red, blue and yellow. shitty part the series diddnt have to wither the way it did, if they woulda just resisted the add more mons and call it content they could have instead added more mechanics and gimmicks that were related to the existing mons, they really missed the boat with fusion concepts and it wouldnt have been a streach i mean look a bills acident. look at porygon, there are tons of material for shady plots... just gotta leave the kids game mentality at the dumpster let the evil actually be you know evil and not cartoonish.
this is why palworld is eating your lunch
Body Type 1
Body Type 2
Apparently, that was added because the devs understood "America likes making ugly characters" so it's less of a statement and more of a "Give the people what they say they want."
In the game, all the men are men, all the women are women, and breeding pals explicitly requires a male and female.
So why didn't they change it back once they made their money?
Easy patch.
Make them extra mad
Assuming that that’s true, I’d guess it’s because the devs think it’s what people want, and as far as they know, it’s just some weird, harmless bullshit. It would be yet another example of Japanese devs not fully “getting” what’s going on in Western markets/culture—which isn’t a slight on Japanese devs or anything; that’s natural when there’s a cultural and language barrier like this one. I certainly don’t really “get” what’s going on in Japanese markets/culture.
You ask “why don’t they change it back,” but a more proper question, from the dev’s perspective, is “why not leave it as is?” It’s just like if Hyundai painted a bunch of their cars puke yellow before shipping to the US because something convinced them that color sells better here. As far as they know, it might be silly that we like that, but that’s all. It doesn’t mean anything to them, beyond being a little thing you do because it’s easy and it boosts sales.
Fuck that. They deserve nothing.
If you want to say "I'm not buying anything that has type one/type two, even if it was a well-meaning mistake," that's a stance whose principle I understand and can support.
If you're saying "I'm not willing to assume it was non-malicious," I understand that too.
If you're saying "fuck these guys because despite the explanation, I'm unable to model other minds or account for information disparity," I have to call you an idiot.
They will always take the mile, so why surrender the inch?
Why antagonise a captured audience?
So long as it's not a bug or a flawed game design that actively hurts progress, why change it? That sounds close to the censorship that big studios do to appeal to ESG and regions like China.
'Cause fuck 'em, that's why.
The people that would get pissed at this never bought the game anyway. They probably still believe the lie that it used AI art.
Yep. Anyone gassed about "male and female" deserve a slow death, not appeasement.
>We don't believe in the gender binary
>Now are you type 0 or type 1?
Well...it was well past time to put the franchise out to pasture anyway.
RIP
Sword and Shield are the nails in the coffin. People just don’t want to admit it that’s it’s sucked for a half decade.
Oh I think it's sucked for a lot longer than that. Personally I think Pokemon peaked with Gold and Silver.
Pokemon has been dead for several games now. This is just the corpse twitching.
Legends Arceus was heading in a good direction.
So much for that.
Legends Arceus had black NPCs in a medieval Japan setting .
The game doesn't take place in earth.
So? its still clearly based on Medieval Japan.
It's in its own enclosed environment, ranging from a polar mountain covered in permafrost and icebergs, to a humid area with equatorial heat and volcanos. There is a tribe living in the frostlands, and they're all white. The woke DIE propaganda did not particularly hit me, when I was playing the game. It seemed to make sense. Even in Japan, people residing in Okinawa have much darker skin than those residing in Sapporo. They're not all white.
I can't speak about Swords or Shields, or the two newest games (I think they were called scarlet and violet, or whatever other faggy colour they ended up stuck with after 20 years of games taking most of the other good names), since I have not the slightest interest in playing any of those. But I actually had fun playing Legends Arceus.
You are not going to convince me that pitch black skinned NPCs in kimono was not a woke addition especially considering the first pokemon games had no dark skinned characters at all. (no not even Brock, Brock was paler in the game and was blackwashed in the anime). I didn't say Legends Arceus was a bad game but there WERE woke elements
Who has that 4chan screenshot of Pokemon over the years where it shows it the series going from light-skinned characters made with love to amateur-looking character design with a multi-color cast? I'd share it I had it. The art looks soulless now and I'm not even talking about skin color.
is this what you're looking for ? https://files.catbox.moe/tu8txc.jpg
It's amazing how much better they look before the art style "diversified". They actually look like real people instead of hipsters in Greenwich Village.
The two on the bottom left of the upper image look like they're having an allergic reaction to something.
That pretty much captures it. Thanks for sharing! The one I saw was very similar, but had additional translated comments from Japanese people on 2chan complaining about the new art style. The Japanese are just as tired of this shit as we are.
Obviously I'm not giving an excuse to what Nintendo has been doing these past few years but it's very much an industry wide thing. The bastards are all doing it, I think one of the reasons they have such a hard on for the 'diversity' art is it enables them to be lazy which unsurprisingly people pick up on and stop buying their games as a result. The probably think they can ride the ESG money hard and not have to work anymore but they underestimate just how unpopular all this crap is and as a result we now have the hilarious layoffs happening because even the normies aren't buying it.
I mean everyone knows this about leftists but it is surprising how little knowledge they have about how businesses are run. Of course the businesses are going to axe employees to save themselves, especially ones that give as little of a shit about anyone below as virtue signalling executives. It's going to happen to Nintendo eventually because they're going the generic corporate slop route as well, I've honestly not been even vaguely impressed by a lot of the stuff they've put out lately no matter how much fanboing is done over their brand.
R.I.P. Gen 2 was the best!
I agree in part--HeartGold and SoulSilver are still the pinnacle of the series, but by the strictest definition of the official terminology, they're gen 4, not gen 2.
Its hard to call any game the pinnacle when the leveling curb is so bad that "he actually leveled on cartridge" is considered a rare feat that nobody does. And that's something unchanged across both original and HGSS.
The games were never been to be taken this seriously. Smogon-seriously.
I'm not talking Smogon serious. I'm talking trying to beat Red with his 80+ level team when most wild Pokemon are in their 40s.
Grante HGSS did add the repeat Elite Four with their much higher leveled team to help with that gap, but its still an issue that shouldn't have survived the remake. They removed the "pick your path" options with remakes of Gen1 which makes it even more baffling to keep in Gen2.
JRPGs have grinding. You can minimize it, like in Chrono Trigger, but eliminating it just can't happen.
Chrono Cross tried to get rid of it, but it was undercut by its infuriating plot.
The grind happens because of a legitimate design choice, the ability to choose your direction after a certain town and the requirement that all paths must have equal levels to accommodate that. A problem no other Pokemon game has because they have a defined level curve as you progress through the linear path the Gyms provide (until S/V which has the opposite issue).
Its a problem that only Gen 2 has and its not something you can just handwave off because its a dominating issue for the second half of the game until it culminates in Red basically having 20 levels on you if you play the game normally, or spend dozens of hours to catch up to him.
Yes, I saw SmithPlays Pokémon's videos too.
That's why I said HGSS is better.
HG and SS also allowed you to refight the gym leaders with improved teams. iirc. There was more endgame content in that one than in the majority of other titles of the series.
It does, I'm not arguing its not a phenomenal game and a definite height of the series that makes many of the future games look like garbage in comparison.
Only that people seem to have placed it in this pedestal of nostalgia and forgotten that its equally flawed as any of them too, and its main flaw is bigger than most.
What's the preferred way to hit max level? Infinite rare candies and meticulous tracking of EVs?
Speaking of EVs, I'm not sure how I feel about them in general. Its a fun way to "mysteriously" empower Pokes that you train the hard way versus solely Rare Candy spam or what have you, but my discovery of it was noticing that the max HP of one of my Pokes after battle incremented up by 1 and wondering what the fuck happened. It wasn't until years later when EVs were fleshed out that I got an answer to that question, but until then it was a mystery. I like that it exists as a mechanic but I'm not too fond of its lack of indication.
Frankly, in Gen 1 it serves as a sneaky way to empower the player. Most of the trash you fight will give you speed EVs which leads to your pokemon generally attacking first, which leads to easier farming and just a general feeling of player agency since their pokemon always take the lead during an engagement. Whether or not the inclusion of EVs is a good thing is a matter for further debate, but that's one silver lining I see to them in terms of game design that facilitates players getting to enjoy a bit of power fantasy.
In most games you would find a Lucky Egg and farm Chanceys or the local EXP goblin. I don't think infinite Rare Candies were a thing after Gen 1 but I also skipped 4-7 so who knows.
And EVs/IVs are a neat idea (different animals having different apititudes from birth or training) that eventually panned out to just be garbage by how defining they are.
Because once the games started trying to be hard, you now had to discard basically your entire team you played the game with because their EVs would be totally screwed up and their IVs also likely poor (on top of their ability and on and on). Even worse is that its not interesting in any way to play with, its purely busy work. Which is why every "serious" played just injects rather than spend the hours making one, even if they pretend they don't.
There is a reason why most Pokemon ripoffs discard the idea. Sometimes its just IVs where a rarer one is purely better but its also obvious that its the better one (Coromon) or just the nature is at play giving that slight customization to their stats. There are a lot of ways to improve on the idea, but Pokemon as a franchise hates changing anything after the Special split. They just add a seasonal "supermove" variant and otherwise it plays exactly the same as it always does regardless of it clearly not being fun.
Gen 3 was best. Fight me.
Trumpet sounds intensify
The distant rumble of war drums approaches
I loved all up to 5, 5 had the first really weird meh ones I did not like.
I liked the rather prescient storyline, where a megalomaniac uses the concept of Pokemon rights to hide his agenda of taking weapons away from the common folk.
Keep that in mind with the anti-"pitbull" bullshit, and note how every geenration they attack a different large dog.
Lmao, 10/10.
I was talking more about the designs. Trainer design on the other hand has been stellar up until last game where you can see the DEI influences already.
The woke rot was noticeably terminal in sword/shield but the game play hasn't been good since black/white
The main demographic cock sucks that company regardless of the stupid ass decisions they make. None of the men in that pool have grown the balls to tell Nintendo to take a hike. Instead, this will only make them more powerful
The main demographic is children under the age of 12. They aren't making videos on the internet about it, but I have no doubt most of the sales are parents buying their young children a Pokemon game.
Kids mostly play Roblox, Minecraft and smartphone games. Pokemon is played by middle-aged autistic women.
Of all the things the pokemon company needs to improve on, this was....not even on the list.
This position will likely not exist in a year. Definitely not in two.
japan is falling, sadly. they've been infected beyond hope.
They deserve it
... welp thanks for the memories of the good times, with gold, red, blue and yellow. shitty part the series diddnt have to wither the way it did, if they woulda just resisted the add more mons and call it content they could have instead added more mechanics and gimmicks that were related to the existing mons, they really missed the boat with fusion concepts and it wouldnt have been a streach i mean look a bills acident. look at porygon, there are tons of material for shady plots... just gotta leave the kids game mentality at the dumpster let the evil actually be you know evil and not cartoonish.
Imagine if they hired quality developers instead
Pokemon has been Wokemon for a while now.
Transgender Pokémon coming out next generation?
Ditto breeding came out back in 2000 bro.
Lost interest in pokemon after gold and silver.
Some hot ass girls in pokemon like Prima from the orange league.. hmm hmm.
The mobile website is ducking cancer.
Mobile websites should not be a thing.
At all.
I will shit on nintendo and shit on it again.
it's mostly on gamefreak
Nintendont deserves much worse than being shit on.