In most games you would find a Lucky Egg and farm Chanceys or the local EXP goblin. I don't think infinite Rare Candies were a thing after Gen 1 but I also skipped 4-7 so who knows.
And EVs/IVs are a neat idea (different animals having different apititudes from birth or training) that eventually panned out to just be garbage by how defining they are.
Because once the games started trying to be hard, you now had to discard basically your entire team you played the game with because their EVs would be totally screwed up and their IVs also likely poor (on top of their ability and on and on). Even worse is that its not interesting in any way to play with, its purely busy work. Which is why every "serious" played just injects rather than spend the hours making one, even if they pretend they don't.
There is a reason why most Pokemon ripoffs discard the idea. Sometimes its just IVs where a rarer one is purely better but its also obvious that its the better one (Coromon) or just the nature is at play giving that slight customization to their stats. There are a lot of ways to improve on the idea, but Pokemon as a franchise hates changing anything after the Special split. They just add a seasonal "supermove" variant and otherwise it plays exactly the same as it always does regardless of it clearly not being fun.
In most games you would find a Lucky Egg and farm Chanceys or the local EXP goblin. I don't think infinite Rare Candies were a thing after Gen 1 but I also skipped 4-7 so who knows.
And EVs/IVs are a neat idea (different animals having different apititudes from birth or training) that eventually panned out to just be garbage by how defining they are.
Because once the games started trying to be hard, you now had to discard basically your entire team you played the game with because their EVs would be totally screwed up and their IVs also likely poor (on top of their ability and on and on). Even worse is that its not interesting in any way to play with, its purely busy work. Which is why every "serious" played just injects rather than spend the hours making one, even if they pretend they don't.
There is a reason why most Pokemon ripoffs discard the idea. Sometimes its just IVs where a rarer one is purely better but its also obvious that its the better one (Coromon) or just the nature is at play giving that slight customization to their stats. There are a lot of ways to improve on the idea, but Pokemon as a franchise hates changing anything after the Special split. They just add a seasonal "supermove" variant and otherwise it plays exactly the same as it always does regardless of it clearly not being fun.