Reminds me of Pornhub yelling about anti-semitism when people called them out for inflating degenerate trends despite no one talking about it, really makes you think...
and interracial. Can't find it anymore but I think it was an old Return of Kings article that exposed pornhub's pushing of gross fetish porn despite no interest in it.
if you so much as look in the direction of Israel while making a post you'll get Rule 16'd and a customary downvote.
This literally doesn't happen and can't happen because blaming the Mossad for Israel taking action to interfere in other governments or corporations is both not a violation of Rule 16, and quite well documented.
I don't have too much direct knowledge, so I just had to look it up. IronSource is a mobile app development company based out of Tel-Aviv that had previously, intentionally, built an installer SDK (so think of the back-end code of an install wizard) called IronCore which formed as the basis of it's business model. IronCore would be purchased by other Software companies so that they could make an installer for their program. Malware organizations and companies want to piggy-back onto these installers using those checkboxes that automatically change your browser or add toolbars. These Malware companies would then pay both the software company and IronSource for each installation they made.
Considering that IronCore became the main mechanism of profit for IronSource, and considering that Malware Bytes (the famous anti-virus software) labeled the IronSource installer as a malware installer, it would be targeted as removal. Seems like IronSource was fully aware that it's business model made most of it's profits from the installation of malware, but was also developing other products (most of which were data collection, monetization, and mobile app development). They have since closed down IronCore several years ago. Unity then purchased them last year.
What OP is saying is that IronSource is now one of the primary mechanisms of ad delivery and ad monetization on Unity. Unity is trying to force people to use IronSource (their own internal ad generating company), rather than a competitor. One of those competitors is called "AppLovin". It is a similar company (and a competitor) to IronSource, but is a larger company and is based out of California.
Why is Unity trying to destroy AppLovin? To me, it appears that Unity isn't trying to destroy AppLovin, but IronSource is trying to destroy AppLovin. AppLovin tried to buy Unity to solve their monetiztion problems. However, part of the terms of that purchase meant that AppLovin's CEO would become the CEO of Unity, and Unity would terminate it's merger with IronSource.
It appears that IronSource took that fucking personally.
This makes me quite concerned that the money situation in Unity is catastrophic. You merge with a smaller company, and now the smaller company runs your business. It sounds like in reality, Unity may have been the smaller company.
Whether you call it "Get Woke, Go Broke" or "Go Broke, Get Woke, Then Croak" or "Roll Left and Die", all these companies seem to have a set playbook where Step 1 of Financial Recovery Emergency Checklist is "offend every decent person you can".
The more they protest the more they reveal their intentions. One of my favorites was the ADL tweeting how Trump rallying against globalist conspiracies, communist subversion, and hostile agents who seek to undermine US rule of law echos 'anti-semitic tropes'.
Can somebody tell me what we should be developing in? I was starting to get into unity with playmaker and it's been fine, but all this craziness, I'd rather something else
I will happily fanboi to anyone who will pay attention Godot, it's open source and about as feature rich as Unity with more getting added all the time.
CryEngine. Epic is ran by the CCP and now this with Unity. CryEngine has historically had poor documentation but anyone who hasn't tried it since 5.X really ought to give it another go. They have improved that a lot.
Used by Star Citizen, via Lumberyard though now their own heavily modified fork completely divergent from both O3DE, Lumberyard's successor, and CryEngine 5.X. Several former employees of CryTek are also working at CIG.
I don't know if that's an advertisement or not so take it for what it's worth. :)
Lumberyard and SC engine are modified CE3 (Crysis 3 engine). Far Cry's Dunia is a modified CryEngine 2. If you want an open world game, CE5.7 easily the best choice. For smaller stuff I'd have said Unity before, but Godot does sound interesting tho I haven't tinkered with it.
If you're going to go the corporate route I would in fact pick Unreal, Lumberyard really comes across to me as a heavily modified old engine. At least Unreal and Godot are being purpose built as modern engines now so you know it will properly support what you're doing.
It's amazing how people are being shocked at discovering details about Unity people like me have known for months. Any smart dev who saw the writing on the wall with Unity left ages ago. The only ones who stayed are the dumb leftists who don't research anything or the poor sods who had almost finished their games and can't afford the time or money to switch.
Some fun background for you on my work, one of the reasons I've been taking so long with my By the gods project was because of this. I had previously spent about two years in total working on my game in the background getting all the R&D done and I was very close to getting it properly playable. However when I saw all this shit going down I bit the bullet and had to convert everything to Godot to the level of what you see now in order to make sure that my project was shielded.
If Unity hadn't done these stupid things I might have released version 0.1 earlier and stuck with the project on the Unity game engine. However I am very glad I didn't do that in the end despite the agony of the switch over.
My friend has been working on his game well over 5 years, almost 100% by himself (everything but music), so there is no way he can switch. I mean he can, but like you said it's too much time to switch.
Honestly, the switch should only put him back about a year or two. Saying that there's "too much time cost to switch" and continue to use a draconian product you don't agree with is the capitulation of the slave.
Exactly, It was a degree of pain to get through it and learn a second programming language as well as Godot's quirks but like you point out others are just looking at it and going "Nah". They'll come to regret their decision soon enough since it seems that Unity have no intention of walking things back like the naïve midwits were hoping.
For me it was a case of, I smelled EA on the project, so I got the fuck out of there. They've inadvertently even by my own standards become a mortal enemy because of how they set back my project so much, fuckers.
That's ultimately their goal. They're at the top. They rake in the money and they don't want to share. So ... they'll play whatever dirty trick and bottom-dealt card they can to keep anyone else from making it to their position.
A reading of Daniel's prophecies would be beneficial to them.
I don't think he cares, his comment on it was "oh no, it's terrible when companies try to make money."
Realistically it won't effect him on this game because it will likely never hit $200,000 a year in sales.
Post Reported for: Rule 1 - Illegal Activity
Wat? I don't get it. Also, comments are enabled now: https://old.reddit.com/r/Unity3D/comments/16j6cip/ironsource_is_the_reason/
Well that seems a little on the nose.
The memes write themselves
Oy vey
locking down a thread because of what OTHER people say is kinda dumb lol. anyone can make up some semitism in the comments to get it locked.
Reminds me of Pornhub yelling about anti-semitism when people called them out for inflating degenerate trends despite no one talking about it, really makes you think...
What do you mean by inflating degenerate trends? Have they been lying about what is the most popular searches and categories?
They would push shit like incest to the front page
and interracial. Can't find it anymore but I think it was an old Return of Kings article that exposed pornhub's pushing of gross fetish porn despite no interest in it.
Found it! https://theredarchive.com/blog/Return-of-Kings/the-hidden-agenda-behind-interracial-pornography.17752
Only if it's bm on ww, despite "ebony" having more demand 🤔
Source
I take it you that's an ad provider that's like every single other probably run by the chosen people? How's that anti semetic?
Comment Reported for: Rule 16 - Identity Attacks
I don't see how.
Noticing literally any pattern involving Jews is anti-semitism, haven't you been paying attention?
No, that would be antisemitic.
It's not though, and hasn't been.
Badge of honor, first time I got reported on here.... I think, might have happened before and might have been similarly related.
Is anyone knowledgeable about exactly what IronSource is about?
Shady ad company that adds legit malware (by definition) to apps but since it's run by the chosen people, you can't talk ill about it.
Comment Reported for: Rule 16 - Identity Attacks
I don't see how.
My god someone/some group are going nuts trying to protect this app. The desperation is starting to getting loud.
This literally doesn't happen and can't happen because blaming the Mossad for Israel taking action to interfere in other governments or corporations is both not a violation of Rule 16, and quite well documented.
I don't have too much direct knowledge, so I just had to look it up. IronSource is a mobile app development company based out of Tel-Aviv that had previously, intentionally, built an installer SDK (so think of the back-end code of an install wizard) called IronCore which formed as the basis of it's business model. IronCore would be purchased by other Software companies so that they could make an installer for their program. Malware organizations and companies want to piggy-back onto these installers using those checkboxes that automatically change your browser or add toolbars. These Malware companies would then pay both the software company and IronSource for each installation they made.
Considering that IronCore became the main mechanism of profit for IronSource, and considering that Malware Bytes (the famous anti-virus software) labeled the IronSource installer as a malware installer, it would be targeted as removal. Seems like IronSource was fully aware that it's business model made most of it's profits from the installation of malware, but was also developing other products (most of which were data collection, monetization, and mobile app development). They have since closed down IronCore several years ago. Unity then purchased them last year.
What OP is saying is that IronSource is now one of the primary mechanisms of ad delivery and ad monetization on Unity. Unity is trying to force people to use IronSource (their own internal ad generating company), rather than a competitor. One of those competitors is called "AppLovin". It is a similar company (and a competitor) to IronSource, but is a larger company and is based out of California.
Why is Unity trying to destroy AppLovin? To me, it appears that Unity isn't trying to destroy AppLovin, but IronSource is trying to destroy AppLovin. AppLovin tried to buy Unity to solve their monetiztion problems. However, part of the terms of that purchase meant that AppLovin's CEO would become the CEO of Unity, and Unity would terminate it's merger with IronSource.
It appears that IronSource took that fucking personally.
Okay, so here's my sources:
So, Company A buys out Company B, but Company B's C-level officers call the shots for Company A? Is this the fucking aerospace industry?
Fucking apparently.
This makes me quite concerned that the money situation in Unity is catastrophic. You merge with a smaller company, and now the smaller company runs your business. It sounds like in reality, Unity may have been the smaller company.
Whether you call it "Get Woke, Go Broke" or "Go Broke, Get Woke, Then Croak" or "Roll Left and Die", all these companies seem to have a set playbook where Step 1 of Financial Recovery Emergency Checklist is "offend every decent person you can".
It's because the financial institutions are helping to secure themselves by propping up (and making dependent) other companies on them.
The more they protest the more they reveal their intentions. One of my favorites was the ADL tweeting how Trump rallying against globalist conspiracies, communist subversion, and hostile agents who seek to undermine US rule of law echos 'anti-semitic tropes'.
SHUT IT DOWN!
Judging by Reveddit, the "antisemitism" they thought it worth shitcanning the entire thread over was just one guy.
Even the THREAT of insult against Jews is intolerable and must be stopped before it can start.
Now don't you dare claim they hold disproportionate power over society.
So a glowy false flagging, right?
Amazing
Can somebody tell me what we should be developing in? I was starting to get into unity with playmaker and it's been fine, but all this craziness, I'd rather something else
I will happily fanboi to anyone who will pay attention Godot, it's open source and about as feature rich as Unity with more getting added all the time.
https://godotengine.org/
https://docs.godotengine.org/en/stable/about/list_of_features.html#xr-support-ar-and-vr
https://docs.godotengine.org/en/stable/tutorials/xr/setting_up_xr.html#doc-setting-up-xr
I went and did some research and I think you're right. I'll jump in.
CryEngine. Epic is ran by the CCP and now this with Unity. CryEngine has historically had poor documentation but anyone who hasn't tried it since 5.X really ought to give it another go. They have improved that a lot.
Used by Star Citizen, via Lumberyard though now their own heavily modified fork completely divergent from both O3DE, Lumberyard's successor, and CryEngine 5.X. Several former employees of CryTek are also working at CIG.
I don't know if that's an advertisement or not so take it for what it's worth. :)
Lumberyard and SC engine are modified CE3 (Crysis 3 engine). Far Cry's Dunia is a modified CryEngine 2. If you want an open world game, CE5.7 easily the best choice. For smaller stuff I'd have said Unity before, but Godot does sound interesting tho I haven't tinkered with it.
If you're going to go the corporate route I would in fact pick Unreal, Lumberyard really comes across to me as a heavily modified old engine. At least Unreal and Godot are being purpose built as modern engines now so you know it will properly support what you're doing.
Lumberyard is just a tweaked Crysis 3 engine. CryEngine 5.7 is far more capable. UE5 is overrated and full of bloat, plus Epic is in bed with Tencent.
It's amazing how people are being shocked at discovering details about Unity people like me have known for months. Any smart dev who saw the writing on the wall with Unity left ages ago. The only ones who stayed are the dumb leftists who don't research anything or the poor sods who had almost finished their games and can't afford the time or money to switch.
Some fun background for you on my work, one of the reasons I've been taking so long with my By the gods project was because of this. I had previously spent about two years in total working on my game in the background getting all the R&D done and I was very close to getting it properly playable. However when I saw all this shit going down I bit the bullet and had to convert everything to Godot to the level of what you see now in order to make sure that my project was shielded.
If Unity hadn't done these stupid things I might have released version 0.1 earlier and stuck with the project on the Unity game engine. However I am very glad I didn't do that in the end despite the agony of the switch over.
My friend has been working on his game well over 5 years, almost 100% by himself (everything but music), so there is no way he can switch. I mean he can, but like you said it's too much time to switch.
Honestly, the switch should only put him back about a year or two. Saying that there's "too much time cost to switch" and continue to use a draconian product you don't agree with is the capitulation of the slave.
Exactly, It was a degree of pain to get through it and learn a second programming language as well as Godot's quirks but like you point out others are just looking at it and going "Nah". They'll come to regret their decision soon enough since it seems that Unity have no intention of walking things back like the naïve midwits were hoping.
For me it was a case of, I smelled EA on the project, so I got the fuck out of there. They've inadvertently even by my own standards become a mortal enemy because of how they set back my project so much, fuckers.
That's ultimately their goal. They're at the top. They rake in the money and they don't want to share. So ... they'll play whatever dirty trick and bottom-dealt card they can to keep anyone else from making it to their position.
A reading of Daniel's prophecies would be beneficial to them.
I don't think he cares, his comment on it was "oh no, it's terrible when companies try to make money." Realistically it won't effect him on this game because it will likely never hit $200,000 a year in sales.
I care, but I'm not making a game.
The upside is that you learned something new!
Can someone explain to me what this means, and why IronSource is a problem?
This comment explains it all: https://kotakuinaction2.win/p/17r9RoorpR/x/c/4TxilnZH7ih
Still very confusing, but thank you for linking that.
the eternal janny