Can somebody tell me what we should be developing in? I was starting to get into unity with playmaker and it's been fine, but all this craziness, I'd rather something else
I will happily fanboi to anyone who will pay attention Godot, it's open source and about as feature rich as Unity with more getting added all the time.
CryEngine. Epic is ran by the CCP and now this with Unity. CryEngine has historically had poor documentation but anyone who hasn't tried it since 5.X really ought to give it another go. They have improved that a lot.
Used by Star Citizen, via Lumberyard though now their own heavily modified fork completely divergent from both O3DE, Lumberyard's successor, and CryEngine 5.X. Several former employees of CryTek are also working at CIG.
I don't know if that's an advertisement or not so take it for what it's worth. :)
Lumberyard and SC engine are modified CE3 (Crysis 3 engine). Far Cry's Dunia is a modified CryEngine 2. If you want an open world game, CE5.7 easily the best choice. For smaller stuff I'd have said Unity before, but Godot does sound interesting tho I haven't tinkered with it.
If you're going to go the corporate route I would in fact pick Unreal, Lumberyard really comes across to me as a heavily modified old engine. At least Unreal and Godot are being purpose built as modern engines now so you know it will properly support what you're doing.
Can somebody tell me what we should be developing in? I was starting to get into unity with playmaker and it's been fine, but all this craziness, I'd rather something else
I will happily fanboi to anyone who will pay attention Godot, it's open source and about as feature rich as Unity with more getting added all the time.
https://godotengine.org/
https://docs.godotengine.org/en/stable/about/list_of_features.html#xr-support-ar-and-vr
https://docs.godotengine.org/en/stable/tutorials/xr/setting_up_xr.html#doc-setting-up-xr
I went and did some research and I think you're right. I'll jump in.
CryEngine. Epic is ran by the CCP and now this with Unity. CryEngine has historically had poor documentation but anyone who hasn't tried it since 5.X really ought to give it another go. They have improved that a lot.
Used by Star Citizen, via Lumberyard though now their own heavily modified fork completely divergent from both O3DE, Lumberyard's successor, and CryEngine 5.X. Several former employees of CryTek are also working at CIG.
I don't know if that's an advertisement or not so take it for what it's worth. :)
Lumberyard and SC engine are modified CE3 (Crysis 3 engine). Far Cry's Dunia is a modified CryEngine 2. If you want an open world game, CE5.7 easily the best choice. For smaller stuff I'd have said Unity before, but Godot does sound interesting tho I haven't tinkered with it.
If you're going to go the corporate route I would in fact pick Unreal, Lumberyard really comes across to me as a heavily modified old engine. At least Unreal and Godot are being purpose built as modern engines now so you know it will properly support what you're doing.
Lumberyard is just a tweaked Crysis 3 engine. CryEngine 5.7 is far more capable. UE5 is overrated and full of bloat, plus Epic is in bed with Tencent.