This just makes me want to create a campaign where colonialism is the whole point. Like a rift opens and your party is essentially the vanguard for fantasy conquistadors.
Quest: Hand out blankets to the native population.
Reward: 50xp, +Reputation for Natives and Assorted Harvest Goods and Primitive Tools.
Then later in the campaign you hear that many tribes in the area are spreading a strange disease and it is recommended to avoid contact as they are becoming increasingly hostile with outsiders.
Plot twist, it's fantasy syphilis and becomes the bane of your own people. Niggerfucking gets banned and vilified. Anyone with the disease has to roll for insanity each day; once the roll is successful, roll for progressive deterioration every two days until death.
I've had this idea of running a high fantasy version of America's post Revolutionary War expansion for a while. Now I guess it's time to hunker down and get it put together.
My favorite campaign that I ran for D&D (It was 4E, best system) was a 'colonize the new continent' type game.
The party got paid to tame a region of land for a dwarf clan looking to split. They had to do some things in secret, as the clan wouldn't tolerate a new line/dynasty breaking off.
Lots of settlement building, land claiming, variety of native quashing (90% monster/humanoids 10% primative humans)/convincing/trading.
Then a big heist at the end to extract the 'seditious' dwarves and get them across the sea to their new holdings, and fend off the mercs and loyalists looking to eliminate them 1812 style.
The woke bsky post still wasn't woke enough according to one reply:
I am not really a fan of this first point. Do the characters know they are bandits somehow? If the characters see gnolls attacking the village, it is weird to apply some sort of villainy to the situation before the players figure that out.
It's evil. They are evil and the sympathize with evil. Stop trying to overthink it. By coming up with these convoluted explanations you deny individual agency.
Typical Critical Social Justice playbook: declare something is problematic/racist/transphobic/bigoted/oppressive/sinful/etc. until you destroy it, control it, or dominate it. The merit of your accusation is irrelevant, the point is to give yourself moral license for aggression.
It is also ironic that the "anti-colonialist" crowd are themselves colonizers, or more specifically, gentrifiers.
I just love that they had to come up with a derogatory term for White people moving into an area and making it safer and nicer because too many people were noticing the contrast between an area having a lot of blacks vs. a lot of Whites.
When I'm playing D&D, and the dungeon master starts forcing their world view into the campaign, I don't want to stop playing D&D, I want a better dungeon master.
Didn't people just keep using the old versions? It's not like people can't incorporate anything they find useful from later versions and ignore all the woke crap.
This is a supplement too. Even less likely people will read it.
The thing about D&D, anything and everything can be altered or changed based on the whims of the DM.
In fact, I’m going to double down and add more colonialism. More half-orcs and half-elves. And make gnolls the most evil sumbitches thatve ever existed.
I would argue that the Rules Cyclopedia (published in 1991) is the best version of the rules.
I would further argue that you should play something else. I can think of three fantasy RPGs that are much better, and many more if you don't limit things to the high magic fantasy genre.
The TTRPG writers community was (as far as I can tell) the first to fall to the woke mind virus.
It was shortly before the Fantasy / SF publishing industry.
I used to post on RPG.net as my major forum. It would have been 2006 or 2008 or something.
RPG publications are a niche of a niche market. The industry is very incestuous. Industry leaders were already going that way before the takeover; specifically White Wolf, which had a lot of women writers and appealed very strongly to women.
People very much get hired by relationships and reputation. At some point it reached critical mass.
Degree of autism present in respective population.
SJW politics are basically an impossibly complex "rule set" for life, so it resonates with the same people. They can minmax their class AND their sexuality.
This just makes me want to create a campaign where colonialism is the whole point. Like a rift opens and your party is essentially the vanguard for fantasy conquistadors.
Quest: Hand out blankets to the native population.
Reward: 50xp, +Reputation for Natives and Assorted Harvest Goods and Primitive Tools.
Then later in the campaign you hear that many tribes in the area are spreading a strange disease and it is recommended to avoid contact as they are becoming increasingly hostile with outsiders.
Plot twist, the disease wasn't ever on the blankets, it's an STD the party spread by being too horny.
Plot twist, it's fantasy syphilis and becomes the bane of your own people. Niggerfucking gets banned and vilified. Anyone with the disease has to roll for insanity each day; once the roll is successful, roll for progressive deterioration every two days until death.
Fucking bard.
My party brings a shitload of beads.
Quest Reward: The Island of Manhattan.
Manhattan was actually traded for a spice island. Nutmeg used to be a big fuckin deal.
Same.
I've had this idea of running a high fantasy version of America's post Revolutionary War expansion for a while. Now I guess it's time to hunker down and get it put together.
TSR released the Maztica setting in the early 90s to go with a book trilogy and both, the setting and the books, were pretty good.
A conquistador/scramble for africa style campaign sounds like it would be great.
My favorite campaign that I ran for D&D (It was 4E, best system) was a 'colonize the new continent' type game.
The party got paid to tame a region of land for a dwarf clan looking to split. They had to do some things in secret, as the clan wouldn't tolerate a new line/dynasty breaking off.
Lots of settlement building, land claiming, variety of native quashing (90% monster/humanoids 10% primative humans)/convincing/trading.
Then a big heist at the end to extract the 'seditious' dwarves and get them across the sea to their new holdings, and fend off the mercs and loyalists looking to eliminate them 1812 style.
The woke bsky post still wasn't woke enough according to one reply:
It was a mistake to humanize fantasy monsters. And I say this as a personal fan of the "Friendly monsters trying to be good people." trope.
Why do they always side with the aggressor?
They're evil.
They're tolerancemaxxing.
Maybe it's an evolution thing. Attraction to those willing to fight for something might have been advantageous over the history of sapiens.
It's evil. They are evil and the sympathize with evil. Stop trying to overthink it. By coming up with these convoluted explanations you deny individual agency.
Typical Critical Social Justice playbook: declare something is problematic/racist/transphobic/bigoted/oppressive/sinful/etc. until you destroy it, control it, or dominate it. The merit of your accusation is irrelevant, the point is to give yourself moral license for aggression.
It is also ironic that the "anti-colonialist" crowd are themselves colonizers, or more specifically, gentrifiers.
They are slowly colonizing anime.. its sad.
I just love that they had to come up with a derogatory term for White people moving into an area and making it safer and nicer because too many people were noticing the contrast between an area having a lot of blacks vs. a lot of Whites.
When I'm playing D&D, and the dungeon master starts forcing their world view into the campaign, I don't want to stop playing D&D, I want a better dungeon master.
Didn't people just keep using the old versions? It's not like people can't incorporate anything they find useful from later versions and ignore all the woke crap.
This is a supplement too. Even less likely people will read it.
The thing about D&D, anything and everything can be altered or changed based on the whims of the DM.
In fact, I’m going to double down and add more colonialism. More half-orcs and half-elves. And make gnolls the most evil sumbitches thatve ever existed.
I would argue that the Rules Cyclopedia (published in 1991) is the best version of the rules.
I would further argue that you should play something else. I can think of three fantasy RPGs that are much better, and many more if you don't limit things to the high magic fantasy genre.
faggots ruining things they could never have created
Just like textbook gender studies course to me. Nonsensical, contradictory and anti-fun. Another example to show why feminism is cancer
Why IS tabletop gaming so pozzed, anyway?
I mean, western video games are pretty pozzed, but tabletop just seems orders of magnitude worse.
The TTRPG writers community was (as far as I can tell) the first to fall to the woke mind virus.
It was shortly before the Fantasy / SF publishing industry.
I used to post on RPG.net as my major forum. It would have been 2006 or 2008 or something.
RPG publications are a niche of a niche market. The industry is very incestuous. Industry leaders were already going that way before the takeover; specifically White Wolf, which had a lot of women writers and appealed very strongly to women.
People very much get hired by relationships and reputation. At some point it reached critical mass.
Degree of autism present in respective population.
SJW politics are basically an impossibly complex "rule set" for life, so it resonates with the same people. They can minmax their class AND their sexuality.
I suspect because the academic skills and networking required to get a job in the RPG industry is adjacent to the same ones required for journalism.
Muh NAXALT lmao, glad I bought ReconQuest and not this tripe.
Everyone involved should be flogged for cultural vandalism. This is open warfare as far as I'm concerned.
How about a campaign where gatekeepers defend what they value from monsters that only seek to corrupt all creation?
Now why does that sound so familiar?
The German Cat in action.