My favorite campaign that I ran for D&D (It was 4E, best system) was a 'colonize the new continent' type game.
The party got paid to tame a region of land for a dwarf clan looking to split. They had to do some things in secret, as the clan wouldn't tolerate a new line/dynasty breaking off.
Lots of settlement building, land claiming, variety of native quashing (90% monster/humanoids 10% primative humans)/convincing/trading.
Then a big heist at the end to extract the 'seditious' dwarves and get them across the sea to their new holdings, and fend off the mercs and loyalists looking to eliminate them 1812 style.
My favorite campaign that I ran for D&D (It was 4E, best system) was a 'colonize the new continent' type game.
The party got paid to tame a region of land for a dwarf clan looking to split. They had to do some things in secret, as the clan wouldn't tolerate a new line/dynasty breaking off.
Lots of settlement building, land claiming, variety of native quashing (90% monster/humanoids 10% primative humans)/convincing/trading.
Then a big heist at the end to extract the 'seditious' dwarves and get them across the sea to their new holdings, and fend off the mercs and loyalists looking to eliminate them 1812 style.