This just makes me want to create a campaign where colonialism is the whole point. Like a rift opens and your party is essentially the vanguard for fantasy conquistadors.
Quest: Hand out blankets to the native population.
Reward: 50xp, +Reputation for Natives and Assorted Harvest Goods and Primitive Tools.
Then later in the campaign you hear that many tribes in the area are spreading a strange disease and it is recommended to avoid contact as they are becoming increasingly hostile with outsiders.
Plot twist, it's fantasy syphilis and becomes the bane of your own people. Niggerfucking gets banned and vilified. Anyone with the disease has to roll for insanity each day; once the roll is successful, roll for progressive deterioration every two days until death.
I've had this idea of running a high fantasy version of America's post Revolutionary War expansion for a while. Now I guess it's time to hunker down and get it put together.
My favorite campaign that I ran for D&D (It was 4E, best system) was a 'colonize the new continent' type game.
The party got paid to tame a region of land for a dwarf clan looking to split. They had to do some things in secret, as the clan wouldn't tolerate a new line/dynasty breaking off.
Lots of settlement building, land claiming, variety of native quashing (90% monster/humanoids 10% primative humans)/convincing/trading.
Then a big heist at the end to extract the 'seditious' dwarves and get them across the sea to their new holdings, and fend off the mercs and loyalists looking to eliminate them 1812 style.
This just makes me want to create a campaign where colonialism is the whole point. Like a rift opens and your party is essentially the vanguard for fantasy conquistadors.
Quest: Hand out blankets to the native population.
Reward: 50xp, +Reputation for Natives and Assorted Harvest Goods and Primitive Tools.
Then later in the campaign you hear that many tribes in the area are spreading a strange disease and it is recommended to avoid contact as they are becoming increasingly hostile with outsiders.
Plot twist, the disease wasn't ever on the blankets, it's an STD the party spread by being too horny.
Plot twist, it's fantasy syphilis and becomes the bane of your own people. Niggerfucking gets banned and vilified. Anyone with the disease has to roll for insanity each day; once the roll is successful, roll for progressive deterioration every two days until death.
Fucking bard.
My party brings a shitload of beads.
Quest Reward: The Island of Manhattan.
Same.
I've had this idea of running a high fantasy version of America's post Revolutionary War expansion for a while. Now I guess it's time to hunker down and get it put together.
TSR released the Maztica setting in the early 90s to go with a book trilogy and both, the setting and the books, were pretty good.
A conquistador/scramble for africa style campaign sounds like it would be great.
My favorite campaign that I ran for D&D (It was 4E, best system) was a 'colonize the new continent' type game.
The party got paid to tame a region of land for a dwarf clan looking to split. They had to do some things in secret, as the clan wouldn't tolerate a new line/dynasty breaking off.
Lots of settlement building, land claiming, variety of native quashing (90% monster/humanoids 10% primative humans)/convincing/trading.
Then a big heist at the end to extract the 'seditious' dwarves and get them across the sea to their new holdings, and fend off the mercs and loyalists looking to eliminate them 1812 style.