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116
New D&D book has sections dedicated to stamping out colonialism in your games (twitter.com)
posted 5 months ago by evilplushie 5 months ago by evilplushie +116 / -0
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▲ 49 ▼
– deleted 49 points 5 months ago +49 / -0
▲ 21 ▼
– Chillin_in_PNW 21 points 5 months ago +21 / -0

Quest: Hand out blankets to the native population.

Reward: 50xp, +Reputation for Natives and Assorted Harvest Goods and Primitive Tools.

Then later in the campaign you hear that many tribes in the area are spreading a strange disease and it is recommended to avoid contact as they are becoming increasingly hostile with outsiders.

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▲ 21 ▼
– Vivs3rdSock 21 points 5 months ago +21 / -0

Plot twist, the disease wasn't ever on the blankets, it's an STD the party spread by being too horny.

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▲ 13 ▼
– Eatnignogsnotdogs2 13 points 5 months ago +14 / -1

Plot twist, it's fantasy syphilis and becomes the bane of your own people. Niggerfucking gets banned and vilified. Anyone with the disease has to roll for insanity each day; once the roll is successful, roll for progressive deterioration every two days until death.

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▲ 5 ▼
– Wizardslayer 5 points 5 months ago +5 / -0

Fucking bard.

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▲ 1 ▼
– when_we_win_remember 1 point 5 months ago +1 / -0

My party brings a shitload of beads.

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▲ 2 ▼
– DemolitionsPanda 2 points 4 months ago +2 / -0

Quest Reward: The Island of Manhattan.

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... continue reading thread?
▲ 20 ▼
– Kalamander85 20 points 5 months ago +20 / -0

Same.

I've had this idea of running a high fantasy version of America's post Revolutionary War expansion for a while. Now I guess it's time to hunker down and get it put together.

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▲ 8 ▼
– acp_k2win 8 points 5 months ago +8 / -0

TSR released the Maztica setting in the early 90s to go with a book trilogy and both, the setting and the books, were pretty good.

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▲ 7 ▼
– 8theBritish 7 points 5 months ago +7 / -0

A conquistador/scramble for africa style campaign sounds like it would be great.

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▲ 7 ▼
– TheMerleOfHaggard 7 points 5 months ago +7 / -0

My favorite campaign that I ran for D&D (It was 4E, best system) was a 'colonize the new continent' type game.

The party got paid to tame a region of land for a dwarf clan looking to split. They had to do some things in secret, as the clan wouldn't tolerate a new line/dynasty breaking off.

Lots of settlement building, land claiming, variety of native quashing (90% monster/humanoids 10% primative humans)/convincing/trading.

Then a big heist at the end to extract the 'seditious' dwarves and get them across the sea to their new holdings, and fend off the mercs and loyalists looking to eliminate them 1812 style.

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