One issue why modern-era games (and anime and other types of media) are so garbage, is because nearly all of it today is derivative of something else. And the reason for that is because the creators today, don't have real life experiences.
Here's what I mean- in the past the creators of media were individuals who had interests and passions beyond media, who drew inspiration from those passions to make better games and shows.
Now, people that make media, don't have any real interests beyond said media. So they get all their inspiration from other media. Game designers draw inspiration mostly from other games, anime creators draw inspirations mostly from other anime, and so on.
The Lord of the Rings was written by a World War veteran who was a scholar of ancient European culture.
Neon Genesis Evangelion was written by an amateur historian who was fascinated with western esoteric philosophy.
The Chronicles of Narnia were written by a devout Christian who was also a Freemason.
Several of the early fighting games and shonen Animes that became classics, were created wholly or partly by people that had actual martial arts experience, some of it professional.
How many pieces of media today can claim the same origins? When you watch the interviews for how some modern series or game or movie was made, the creator rarely mention personal interests- they almost always describe being inspired by some other series or game or movie.
Of course borrowing inspiration from other media is not a new thing, (several of the examples I listed did that to a limited extent) but the modern trend of mostly or wholly borrowed inspiration, and lack of original inspiration, is the main problem.
Of course the overt politicizing of media is part of the issue too but that's already been discussed to death.
The degree does have a use in how it introduces editing, and sentence structure. It also lets someone figure out how to make a network to what they want.
That's why I find writing degrees a waste of time. Great writing requires a sense of creativity that can't truly be learned, and what is learning but the emulation of another's work?
The interview that came out when it was new just clicked for me. They compared it heavily with the original Legend of Zelda on the NES. I didn't get it at the time, but you just made me think. It's the same elevator pitch (Link goes on adventure, solves puzzles, fights Gannon, yadda yadda), but for modern hardware, and absolutely nothing else. They just set out to make the best game they could with that premise, and ignored almost all the conventions that have popped up since.
It’s pretty clear that it took a lot of inspiration from the Assassins Creed games. If BoTW was released under any other publisher, it would be seen as a derivative release.
Well, yeah. Towers to climb to expand the view of the map, hundreds of collectibles with relatively little reward, primarily fetch quest side missions with very little to compel the player in terms of story or character in said side missions. It’s a good game, but it is hardly a reinvention of the genre like many have claimed.
I remember an interview, I forgot with what developer talking about how early on they did not know what a computer game was and how they were trying to just do stuff that people would enjoy based on things they enjoyed in real life.
This is legit, there’s a lot of reasons to not like valve but they do micro transactions in the best possible way. Also old games are king bar indie titles.
And if you are an artist who can make stuff that looks like it belongs in the game they will sell it for you and you get a cut of the money. So that’s pretty nice of them. At least they used to in dota2.
The current creative climate is full of people desperate to be taken seriously and be considered mature and adult. It's an ironically childish and self defeating mindset.
I've been playing Apex Legends and literally the only criticism I have of it is that I can tell that many creative decisions were made by the fuck-ups on the right.
The game's got microtransactions and lootboxes, but I feel absolutely zero need for any of them. It is, for all intents and purposes, a completely free, fun game.
But oh man, art and presentation wise, its got the fingerprints of those monsters all over it.
Oh and the servers run like shit, but I'm sure that's totally unrelated.
Reality is modern game dev is typically comprised of both groups pictured, but sadly the group pictured on the right have too much decision making power.
Every time I see stuff like this, I think I need to go back and look at print video game ads from the 90s, but I never get around to doing it.
They’d make those blue-haired heads explode if they were published today. I don’t have any old video game magazines, but I’ve got hundreds of comic books from the 90s. Maybe I’ll go through some of them this weekend and see what I find.
It wasn’t that long ago they had Kate Upton do live action commercials for a similar game with a similar marketing gimmick. I think it was called game of war? Imagine a mass market ad campaign like that now
I wish so many talented programmers nowadays weren't such easy pickings for the trans movement.
I'm not sure if it's the weakness of character, the desperation to make yourself likeable, the lack of social skills or the desire to conform, but it's a real pandemic among the gifted.
I think the best way to explain this is that one photo of 343(?) where everyone in it is female.
That's your problem. Your entertainment is being produced by people who hate you and want you to suffer. For them, producing something that is utter shit is a massive win, because they ruined something that you liked.
A good chunk of Indie game dev is a clique. If you watch any video gdc has put out for indie development it’s typically the same group of people who all know each other and share similar left wing politics. Most of their advice goes from really obvious to down right bad. The best is the ones on the “indiepocalypse.” Which is a bunch of indie devs who got their simple games on steam before valve opened the flood gates on game submission approval complaining that their revenue is down, and it’s no longer a guarantee to be profitable just by getting your game on steam.
I’ll admit steam green light let a lot of crap on the store, but there complaint is not really about the asset flips or my first game maker games getting on the store. It’s that there is now competition and you actually have to have a good game that you marketed to get people to buy your game.
Kind of. The game devs look different, but the people at the top are still the same fuckers. And the people at the top see these troglodyte game devs and think "That means the rest of our audience wants our games to look like them too!"
Microtransactions suck, but the drawing is much more true. THAT is the problem.
Games suck because of micros, DLC and "we'll just patch it later"
Back in the day you bought the game & enjoyed- they mostly made sure it wasn't fucked up because there was no way to patch it.
The only games where micros are okay are free to play. That way it's an option, and only there to help support the people running the thing.
One issue why modern-era games (and anime and other types of media) are so garbage, is because nearly all of it today is derivative of something else. And the reason for that is because the creators today, don't have real life experiences.
Here's what I mean- in the past the creators of media were individuals who had interests and passions beyond media, who drew inspiration from those passions to make better games and shows.
Now, people that make media, don't have any real interests beyond said media. So they get all their inspiration from other media. Game designers draw inspiration mostly from other games, anime creators draw inspirations mostly from other anime, and so on.
The Lord of the Rings was written by a World War veteran who was a scholar of ancient European culture.
Neon Genesis Evangelion was written by an amateur historian who was fascinated with western esoteric philosophy.
The Chronicles of Narnia were written by a devout Christian who was also a Freemason.
Several of the early fighting games and shonen Animes that became classics, were created wholly or partly by people that had actual martial arts experience, some of it professional.
How many pieces of media today can claim the same origins? When you watch the interviews for how some modern series or game or movie was made, the creator rarely mention personal interests- they almost always describe being inspired by some other series or game or movie.
Of course borrowing inspiration from other media is not a new thing, (several of the examples I listed did that to a limited extent) but the modern trend of mostly or wholly borrowed inspiration, and lack of original inspiration, is the main problem.
Of course the overt politicizing of media is part of the issue too but that's already been discussed to death.
Put another way: no good writers are born from creative writing degrees. Most of the great writers were also great in another field.
The degree does have a use in how it introduces editing, and sentence structure. It also lets someone figure out how to make a network to what they want.
History and Anthropology degrees don't do that.
That's why I find writing degrees a waste of time. Great writing requires a sense of creativity that can't truly be learned, and what is learning but the emulation of another's work?
Great writing requires commitment to an ideology...a view of the world.
Dissenting or even confronting views of the world are no longer permitted.
And that's why BOTW hits home for a lot of people. You can tell it's inspiration is not from other games.
The interview that came out when it was new just clicked for me. They compared it heavily with the original Legend of Zelda on the NES. I didn't get it at the time, but you just made me think. It's the same elevator pitch (Link goes on adventure, solves puzzles, fights Gannon, yadda yadda), but for modern hardware, and absolutely nothing else. They just set out to make the best game they could with that premise, and ignored almost all the conventions that have popped up since.
It’s pretty clear that it took a lot of inspiration from the Assassins Creed games. If BoTW was released under any other publisher, it would be seen as a derivative release.
Well, yeah. Towers to climb to expand the view of the map, hundreds of collectibles with relatively little reward, primarily fetch quest side missions with very little to compel the player in terms of story or character in said side missions. It’s a good game, but it is hardly a reinvention of the genre like many have claimed.
I remember an interview, I forgot with what developer talking about how early on they did not know what a computer game was and how they were trying to just do stuff that people would enjoy based on things they enjoyed in real life.
This is legit, there’s a lot of reasons to not like valve but they do micro transactions in the best possible way. Also old games are king bar indie titles.
Hats.
HAAAAATS
And if you are an artist who can make stuff that looks like it belongs in the game they will sell it for you and you get a cut of the money. So that’s pretty nice of them. At least they used to in dota2.
I find something new every time I look at this
The cartoon looks to be done in paint but is really good.
It's like those games with terrible, awful graphics but which are awesome all the same.
Those would be the indie game passion projects done by people who aren't jaded by the industry yet.
And aren't woke pieces of shit
The current creative climate is full of people desperate to be taken seriously and be considered mature and adult. It's an ironically childish and self defeating mindset.
I've been playing Apex Legends and literally the only criticism I have of it is that I can tell that many creative decisions were made by the fuck-ups on the right.
The game's got microtransactions and lootboxes, but I feel absolutely zero need for any of them. It is, for all intents and purposes, a completely free, fun game.
But oh man, art and presentation wise, its got the fingerprints of those monsters all over it.
Oh and the servers run like shit, but I'm sure that's totally unrelated.
Reality is modern game dev is typically comprised of both groups pictured, but sadly the group pictured on the right have too much decision making power.
Every time I see stuff like this, I think I need to go back and look at print video game ads from the 90s, but I never get around to doing it.
They’d make those blue-haired heads explode if they were published today. I don’t have any old video game magazines, but I’ve got hundreds of comic books from the 90s. Maybe I’ll go through some of them this weekend and see what I find.
Remember the Evony game ads? I won't soon forget that picture of the voluptuous maiden with bedroom eyes captioned "Play Now My Lord."
Those ads almost made me laugh at first because of how hard they try.
It wasn’t that long ago they had Kate Upton do live action commercials for a similar game with a similar marketing gimmick. I think it was called game of war? Imagine a mass market ad campaign like that now
That is one hilarious meme.
This freaking perfect
lol the tranny with the glock to the dome.
Love it.
They are also apparently pregnant. Which is really throwing me off.
Men can get pregnant in 2021, bigot.
Women are funny Kyle, get over it.
Same with comics, other tech companies, any company and sector really.
Game devs before were actual gamers. "Game devs" now are commie activists.
Based image.
Western game devs have gone all in on cultural marxism propaganda, expensive microtransactions and ugly female character designs.
The only Western game I bought in three years was Hades and that was an actually good indie game.
I love this art style. Whoever is doing this, keep it up. More MSPaint. Maybe add some decorative art to give it a bit of flair.
I wish so many talented programmers nowadays weren't such easy pickings for the trans movement.
I'm not sure if it's the weakness of character, the desperation to make yourself likeable, the lack of social skills or the desire to conform, but it's a real pandemic among the gifted.
I think the best way to explain this is that one photo of 343(?) where everyone in it is female.
That's your problem. Your entertainment is being produced by people who hate you and want you to suffer. For them, producing something that is utter shit is a massive win, because they ruined something that you liked.
Also why a majority of Indie titles are the same fucking shit. Indies are becoming incredibly homogenized just like their AAA counterparts.
A good chunk of Indie game dev is a clique. If you watch any video gdc has put out for indie development it’s typically the same group of people who all know each other and share similar left wing politics. Most of their advice goes from really obvious to down right bad. The best is the ones on the “indiepocalypse.” Which is a bunch of indie devs who got their simple games on steam before valve opened the flood gates on game submission approval complaining that their revenue is down, and it’s no longer a guarantee to be profitable just by getting your game on steam.
I’ll admit steam green light let a lot of crap on the store, but there complaint is not really about the asset flips or my first game maker games getting on the store. It’s that there is now competition and you actually have to have a good game that you marketed to get people to buy your game.
Left out the lazy who only want money but not willing to do the work perpetually unfinished because they never intended to.
Carolyn Petit is still drawn in a manner more flatering than reality.
Kind of. The game devs look different, but the people at the top are still the same fuckers. And the people at the top see these troglodyte game devs and think "That means the rest of our audience wants our games to look like them too!"
Who's drawing these?