Not sure what kind of idiot has been trying to call the shots with her campaign phrases.
The brat thing for example was the most random and pathetic attempt to seem relevant to... I assume zoomer-social media voters? Even though I doubt they were remotely receptive to that nonsense any more than older generations.
I first started seeing this trend pop up in Skyrim modding, with the kinds of modded companions and bodyslide presets people were coming up with.
I just thought it was a bunch of weirdos with a strange fetish, possibly deriving from some popular branch of anime or something. But then after a few years I started seeing it randomly pop up here and there in more mainstream circles.
Based on any number of other "strange" trends that we've seen pop up or expand in just the last decade, I'd say you're probably right, that this has to be yet another weird semi-spontaneous amalgamation produced through social media.
Furry fandom alone is a classic example of how this stuff can spread like an actual contagion. Mankind was ill prepared for a globally accessible Internet.
Afaik, GAMMA and most STALKER mods are on Moddb, not Nexus. It's one of the main reasons GAMMA uses its own installer to streamline the process. If it was on Nexus or the Steam workshop it would've just gone with said host's built-in mod collection approach instead.
Frankly, I'm starting to just get bored with fictional, imaginary, and simulated amusements in general.
And not just because of the drop in quality over the years, but simply me realizing how goofy, wasteful, immaterial, and utterly life consuming it truly is.
Or maybe I've just not been achieving the proper balance. It's all too easy to end up gorging on even a healthy "gourmet" game, to the point to where you've been taking reality for granted.
Conversely, I think Gotham was a step in the right direction too. Expanding into the past and focusing on Gordon's early career, dipping into new unexplored territory while still retaining some of the more classic Batman themes and nostalgia.
Then there's the more recent and awful attempts at making it about something Batman adjacent, but not actually Batman. Where they're quite blatantly positioning characters to take over his role while doing everything they can to belittle and tear down everything about his character, quite clearly reflecting the woke-mindset about everything else in society.
It sometimes takes a while for everyone to reach the proper boiling point. And it's at that point that it just takes one event for everyone to blow their top off at once.
It often has little to do with the significance of the instigating event, compared to past events. It's about how much pressure's been cooking for a while.
And it's added up quite a bit over the years, what with UK police, media, and politicians spending years trying to deflect, gaslight, censor, and propagandize all while never doing anything to address the actual problems that they've been not allowing, but practically inviting.
As for the "floatiness" you describe in UE4/5, that's not necessarily an engine quirk I think so much as a quirk with how game developers will sometimes approach programming their hit detection. Some of these studios tend to be more concerned with basic functionality and stability, and so they'll take safer, faster, over precision and responsiveness.
Admittedly, there may be some aspects with the engine's default configuration for certain things that might play into how "snappy" things feel, but I've not gotten too deeply into investigating it.
There are a couple of areas in the engine I've wondered about though. Namely, the tickrate, and/or something about how animations are handled and processed in relation to character movement and inputs. If there actually was something going on with one of these two areas though, it should be doable to adjust things to be less floaty.
The engine they claim they're using, the Neox/Neoaxis engine, looks exceedingly similar to Unreal 4/5, based on looking at screenshots of their editor.
Can't be sure if they just emulated Unreal's UI design or if they actually tried to reverse engineer or swiped some code to create it. Looking at the documentation, class names, etc I'm not seeing a lot of distinct similarities.
Actually more distinct differences really, like Neox having a built-in native C# scripting support. While also supporting C/C++ (I'd assume the core engine code's built on that. Unity does the same sort of thing). Also seems like the default mesh format might be obj, where-as Unreal's is usually Maya/Autodesk's FBX.
To be fair, a big part of the problem is how Indians are emigrating to Western nations in droves. Far more than Pakistani. So if there's a fair number of bad apples in that lot (which there certainly are at least some), then they're definitely causing a decent bit of legitimate annoyance that paints Indian culture/people in a very negative light.
Could be that it more-so reflects the sorts of individuals who are taking advantage of and exploiting the retarded Western-libtard policies that are making the situation so rampant.
Given how many negative examples and experiences I've had or become aware of (first hand and second hand), I'm having trouble buying the supposed "Pakistani-psyop" story.
I imagine that access to the Internet in general has, at least to some extent, had some impact on self reliability with regards to problem solving.
Instead of thinking through possible solutions to try or doing your own research/investigation, it's almost always easier to just run a search to find out how to address things.
Not that I'd say it's a one sided trade-off, because honestly there does come a point to where trying to figure out and investigate everything yourself does become a tedious mess, but it might still come with some price.