it's baffling anybody would even consider playing it
🤷♂️ I played it a long time ago with friends we got our $45 worth and then some. What you could do vs. what they have been promising was limited but still fun, and a lot more than what other space games provided. Besides the obvious alpha bugs I didn't have any major issues. I wouldn't go recommending it to others yet though. It's a shame the company is so shady. Been patiently waiting to see what the competition puts out. Quanga looks very promising and I'm curious how that one will develop over time. Everyone raves about X4 Foundations but I haven't had a chance to try it yet. For The Stars pretended to be a contender but wasn't the same at all.
It's supposed to be launching against GTA 6 next year (they restarted development in 2016 with the new Planet Tech). They also released the first hour of gameplay from the first mission:
https://youtu.be/1H-0x4xk2Xk
Good point but I also soloed quite a bit. It's definitely the type of game for me but before it would worth playing again it needs 1. Better performance (this would be incredible in VR but there's no way it's playable...), 2. More things to do - I stopped right before they added refineries and a few other mechanics - and 3. Actually be out of beta so you know your character won't get wiped and shit won't get randomly nerfed. Not holding my breath.
Elite Dangerous is breathtaking in VR btw. NMS is pretty cool too.
Nothing really, it just had typical fluctuations. They're currently on a bit of a resurgence with an update focused on colonising galaxies after they faltered a bit with the Odyssey expansion a few years ago.
This is almost as goofy as Second Life selling virtual real estate. A company I used to work for supposedly paid $$$,$$$ for a large swath back in the dawn ages.
I'm tempted to sign up and go see what kind of ruins I find but I don't want to endure my avatar being r*ped by a pack of feral furries being controlled by demented old people.
Back in the day I rented a plot of land in SL too. :(
my avatar being r*ped by a pack of feral furries being controlled by demented old people
That sounds about right.
SecondLife might have been my first taste of how deranged the woke leftists are, way before they became part of the wider culture, because the company that created it was in San Franciso where all those goofy ideas incubated. It's why the HeelVsBabyface rant about "FOOKING SAN FRANCISCO VALUES" in Starfield resonated with me. SL acted like their moderation rules were reasonable and anti-draconian because they allowed hardcore pornography (and sometimes CP until got reported it enough times) but banned "hate speech". So progressive. And all the furry shit of course. SL, not tumblr, was where I first learned how destructive those creatures and their subculture are.
Back in those days I genuinely wondered how people could get away with shoving ugly porn in your face at the same time sites like Jezebel were complaining ad nauseum that men objectified women. I had a lot to learn.
Amazingly enough I thought that leftist rhetoric had some points worth considering, and that leftists were capable of reasonable, productive conversations, because how could all these impassioned people kick up all this dust over...nothing?
This game, and the single player Squadron 42, have been perpetually "2 years" away from release, since 2016. It's like the Q psyop about "the arrests are coming", but in years, not weeks.
Paywall for racing character cosmetics, bomber racks, and AI plugs for the manned turrets on bigger ships. The AI plugs are a big stickler as there are different price points for better plugs. All of them are not available to be earned on game.
Huh? There are no better blades yet. Just side-grades, and only for a few test ships.
What's weird are people making a stink about this now when they've always gated content since the pledge store existed. Stuff appears on the pledge store for three months and then it's available in game. As a few others said, it's bizarre that THIS is what people decided to get riled up about.... TWELVE years after they had already been doing it.
I'd like to express a hearty White laugh at anyone still supporting this vaporware scam of a "game". Let's check back in another 10 years, and behold, it'll still be "just 2 years away from release".
I want a good space combat and exploration game as much as anyone else, but I'm not willing to support a company that's been constantly leading on and milking their playerbase for as much money as possible. I don't care if that game promises me the moon. There are higher priorities than trying to get a "fix" from a game.
Totally understand. The main problem is we won't get that kind of game, ever, from any other company, which is unfortunate.
I can sit around and bemoan EA, Activision and Ubisoft for putting out annual rehashes of Jogger Ball and Nigger Ninjas in Japan, but that isn't really going to change anything.
I can agree with you that I'm not fond of a playerbase being milked, but what exactly are the alternatives?
Unfortunately CIG is the only one doing R&D for the tech being built for Star Citizen -- Keen Software House has a few tidbits that are also similar (or rather, CIG has copied Keen's tensile-based material deformation systems for their proprietary tech called Maelstrom), but every other AAA studio out there has completely opted out of innovating in any way whatsoever.
I don't think any studio is even tampering with full-scale dynamic economies other than EgoSoft with X4, and other than Keen, only BeamNG's engineers are working on full-scale mechanical deformation systems based on compression density and kinetic forces.
It's basically being trapped; the industry has chosen to chase niggers and faggots with woke nonsense rather than innovating like they used to back in the golden age of gaming during the 1990s and early aughts. So I totally understand the reservation.
No matter how interesting that game looks on paper, it has so many horrible red flags that it's baffling anybody would even consider playing it.
🤷♂️ I played it a long time ago with friends we got our $45 worth and then some. What you could do vs. what they have been promising was limited but still fun, and a lot more than what other space games provided. Besides the obvious alpha bugs I didn't have any major issues. I wouldn't go recommending it to others yet though. It's a shame the company is so shady. Been patiently waiting to see what the competition puts out. Quanga looks very promising and I'm curious how that one will develop over time. Everyone raves about X4 Foundations but I haven't had a chance to try it yet. For The Stars pretended to be a contender but wasn't the same at all.
I just want the fucking singeplayer campaign that I was promised 13 fucking years ago.
It's supposed to be launching against GTA 6 next year (they restarted development in 2016 with the new Planet Tech). They also released the first hour of gameplay from the first mission: https://youtu.be/1H-0x4xk2Xk
'supposed to'
Remind in another 13 years.
There's barely any gameplay in that whole video.
I mean, literally any game played with friends has a high chance of getting your money's worth. Whether the game is quality or not.
Good point but I also soloed quite a bit. It's definitely the type of game for me but before it would worth playing again it needs 1. Better performance (this would be incredible in VR but there's no way it's playable...), 2. More things to do - I stopped right before they added refineries and a few other mechanics - and 3. Actually be out of beta so you know your character won't get wiped and shit won't get randomly nerfed. Not holding my breath.
Elite Dangerous is breathtaking in VR btw. NMS is pretty cool too.
It's free to play right now -- you don't even have to put any money in, just download it.
Instead of letting the media and talking heads shape your opinion, use a bit of SSD space and see for yourself what the "red flags" are.
In the time it's taken to get here. Elite dangerous released, rose and fell. Just saying.
Hell, ED rose, fell, rose again, and is currently contracting since this scam started.
*Opens notebook* “ED… having issues… rising and falling.” Yes, I see…
What happened with Elite Dangerous? Got a friend who's a big fan.
Nothing really, it just had typical fluctuations. They're currently on a bit of a resurgence with an update focused on colonising galaxies after they faltered a bit with the Odyssey expansion a few years ago.
This is almost as goofy as Second Life selling virtual real estate. A company I used to work for supposedly paid $$$,$$$ for a large swath back in the dawn ages.
I'm tempted to sign up and go see what kind of ruins I find but I don't want to endure my avatar being r*ped by a pack of feral furries being controlled by demented old people.
Back in the day I rented a plot of land in SL too. :(
That sounds about right.
SecondLife might have been my first taste of how deranged the woke leftists are, way before they became part of the wider culture, because the company that created it was in San Franciso where all those goofy ideas incubated. It's why the HeelVsBabyface rant about "FOOKING SAN FRANCISCO VALUES" in Starfield resonated with me. SL acted like their moderation rules were reasonable and anti-draconian because they allowed hardcore pornography (and sometimes CP until got reported it enough times) but banned "hate speech". So progressive. And all the furry shit of course. SL, not tumblr, was where I first learned how destructive those creatures and their subculture are.
Back in those days I genuinely wondered how people could get away with shoving ugly porn in your face at the same time sites like Jezebel were complaining ad nauseum that men objectified women. I had a lot to learn.
Amazingly enough I thought that leftist rhetoric had some points worth considering, and that leftists were capable of reasonable, productive conversations, because how could all these impassioned people kick up all this dust over...nothing?
How many years are they past their original release date now? Twelve?
This game, and the single player Squadron 42, have been perpetually "2 years" away from release, since 2016. It's like the Q psyop about "the arrests are coming", but in years, not weeks.
Paywall for what?
Paywall for racing character cosmetics, bomber racks, and AI plugs for the manned turrets on bigger ships. The AI plugs are a big stickler as there are different price points for better plugs. All of them are not available to be earned on game.
Huh? There are no better blades yet. Just side-grades, and only for a few test ships.
What's weird are people making a stink about this now when they've always gated content since the pledge store existed. Stuff appears on the pledge store for three months and then it's available in game. As a few others said, it's bizarre that THIS is what people decided to get riled up about.... TWELVE years after they had already been doing it.
Judging by the thumbnail, they're selling not just ships but ship upgrades for real money.
That's correct. Ship upgrades that aren't even universal. Each ship has a different set of parts.
We could have gotten an actual spaceship for how much this scam has cost
Oh please. This is where the community finally decided the line was?
A decade long sunk cost fallacy for many people
And here's another video on the topic.
https://www.youtube.com/watch?v=RjVgI2CfZHI
I'd like to express a hearty White laugh at anyone still supporting this vaporware scam of a "game". Let's check back in another 10 years, and behold, it'll still be "just 2 years away from release".
I've always said if you can recommend a game where you can do this:
https://www.youtube.com/watch?v=h0daUc9SXlg
Or this:
https://www.youtube.com/watch?v=OuYFms5tIGw
Or this:
https://youtu.be/3trizEuCtb8
All in one package, I would gladly play it. But until then, only Star Citizen offers that fix.
I want a good space combat and exploration game as much as anyone else, but I'm not willing to support a company that's been constantly leading on and milking their playerbase for as much money as possible. I don't care if that game promises me the moon. There are higher priorities than trying to get a "fix" from a game.
Totally understand. The main problem is we won't get that kind of game, ever, from any other company, which is unfortunate.
I can sit around and bemoan EA, Activision and Ubisoft for putting out annual rehashes of Jogger Ball and Nigger Ninjas in Japan, but that isn't really going to change anything.
I can agree with you that I'm not fond of a playerbase being milked, but what exactly are the alternatives?
Unfortunately CIG is the only one doing R&D for the tech being built for Star Citizen -- Keen Software House has a few tidbits that are also similar (or rather, CIG has copied Keen's tensile-based material deformation systems for their proprietary tech called Maelstrom), but every other AAA studio out there has completely opted out of innovating in any way whatsoever.
I don't think any studio is even tampering with full-scale dynamic economies other than EgoSoft with X4, and other than Keen, only BeamNG's engineers are working on full-scale mechanical deformation systems based on compression density and kinetic forces.
It's basically being trapped; the industry has chosen to chase niggers and faggots with woke nonsense rather than innovating like they used to back in the golden age of gaming during the 1990s and early aughts. So I totally understand the reservation.
Okay I have to admit that is cool
The one that still gets to me is someone recreating the Interstellar docking scene using the actual in-game mechanics:
https://youtu.be/nNBFbH_1cMA
Must have taken them forever to get that one right because the flight mechanics can be.... janky to say the least.