I want a good space combat and exploration game as much as anyone else, but I'm not willing to support a company that's been constantly leading on and milking their playerbase for as much money as possible. I don't care if that game promises me the moon. There are higher priorities than trying to get a "fix" from a game.
Totally understand. The main problem is we won't get that kind of game, ever, from any other company, which is unfortunate.
I can sit around and bemoan EA, Activision and Ubisoft for putting out annual rehashes of Jogger Ball and Nigger Ninjas in Japan, but that isn't really going to change anything.
I can agree with you that I'm not fond of a playerbase being milked, but what exactly are the alternatives?
Unfortunately CIG is the only one doing R&D for the tech being built for Star Citizen -- Keen Software House has a few tidbits that are also similar (or rather, CIG has copied Keen's tensile-based material deformation systems for their proprietary tech called Maelstrom), but every other AAA studio out there has completely opted out of innovating in any way whatsoever.
I don't think any studio is even tampering with full-scale dynamic economies other than EgoSoft with X4, and other than Keen, only BeamNG's engineers are working on full-scale mechanical deformation systems based on compression density and kinetic forces.
It's basically being trapped; the industry has chosen to chase niggers and faggots with woke nonsense rather than innovating like they used to back in the golden age of gaming during the 1990s and early aughts. So I totally understand the reservation.
I want a good space combat and exploration game as much as anyone else, but I'm not willing to support a company that's been constantly leading on and milking their playerbase for as much money as possible. I don't care if that game promises me the moon. There are higher priorities than trying to get a "fix" from a game.
Totally understand. The main problem is we won't get that kind of game, ever, from any other company, which is unfortunate.
I can sit around and bemoan EA, Activision and Ubisoft for putting out annual rehashes of Jogger Ball and Nigger Ninjas in Japan, but that isn't really going to change anything.
I can agree with you that I'm not fond of a playerbase being milked, but what exactly are the alternatives?
Unfortunately CIG is the only one doing R&D for the tech being built for Star Citizen -- Keen Software House has a few tidbits that are also similar (or rather, CIG has copied Keen's tensile-based material deformation systems for their proprietary tech called Maelstrom), but every other AAA studio out there has completely opted out of innovating in any way whatsoever.
I don't think any studio is even tampering with full-scale dynamic economies other than EgoSoft with X4, and other than Keen, only BeamNG's engineers are working on full-scale mechanical deformation systems based on compression density and kinetic forces.
It's basically being trapped; the industry has chosen to chase niggers and faggots with woke nonsense rather than innovating like they used to back in the golden age of gaming during the 1990s and early aughts. So I totally understand the reservation.