In a way, but with how the Chinese audience has shown themselves to be they will just buy anything made by their own country or adapts the only 2-3 stories they've ever written.
Since its a game made by them for them, I'm happy for them. But that's not indicative of quality or worth for anyone but them either.
I know nothing about the game itself other than it exists, it being good or bad is irrelevant to the fact that being a AAA Chinese made game using a popular Chinese story means it having millions of concurrent players isn't a comparable metric.
Its about context and relativity to keep things in proportion.
dude why are you coping and seething, by every metric it’s a success and in a fair world it should get game of the year buzz, they tried to cancel the devs for political reasons and failed, calm your tits
Its about context and relativity to keep things in proportion.
It sounds like you are just so blindly anti-woke that them being the target of the woke mob means it now has to be the greatest game ever and everyone must support it.
If its a good game that's great, I'm looking forward to playing it. It setting record breaking player numbers is a deceiving metric that people should keep in context, nothing more.
what’s wrong with being anti-woke? aren’t we all anti-woke here? believe what you want, i don’t give a flying fuck. the fact is the game is a meteoric success despite games media trying to cancel them.
It's pretty embarrassing how this gets touted as some kind of anti-woke success
Well, the story goes that Sweet Baby tried extorting the devs to the tune of $7 million. "It'd be a shame if your game got shitty reviews due to lack of diversity wouldn't it?", and they got told to pound sand.
sure bro, just ignore the fact that they refused to pay sweet baby 7 million for “consulting fees” and than had to endure made up hit piece after hit piece trying to cancel the devs. take out the chinese audience and you still have an incredibly successful game. it’s a success by every measure and the woke faggots tried to cancel this game and failed miserably
Refusing extortion rackets doesn't just magically give you millions upon millions of players. If it did DARQ wouldn't be a niche game you've never heard of and Hogwarts Legacy (a game with an existing massive IP behind it compared to this brand new one) would have tripled its player count.
I'm happy for their success, and hopefully its a good game as I generally end up playing all soulslike or action games eventually when their price drops, but you need to, as you said, take the Chinese audience out to actually compare its success in context.
than take out the chinese audience in every game as well, let’s say for the sake of arguement 80 percent of the players are chinese, 20 percent of 2.5 million is still 500,000 players still a huge success and their attempts at canceling the devs after they refused sweet baby’s consulting failed
Are we going to end up where the best games are from Chinese developers for the Chinese market, just because they make the game and not the politics? Not that I'm sure what I want gameplay wise overlaps with Chinese people at all, but hey fun games for you soulslike fans.
what do you constitute a good combat system for a third person game like wukong? dark souls 3 and elden ring combat is pretty good. dragons dogma might be better. sekiro is also good. but to be honest my personal favorite is still my own modded skyrim with custom animations, timed blocking, dodge rolls, weapon parry, mutilation, etc.
Fromsoft combat has lock-on, and every attack is telegraphed so the player can react. I don't see why you have such a problem with it.
And I love me some Zelda, but the combat from those games is not at all what makes them great. Zelda games are about exploration and puzzle solving. The combat is almost an afterthought.
I play OoT/MM Randomizers at least monthly and I can tell you the camera in them breaks under the slightest pressure and the combat is literally garbage if you step outside the exact linear progression (and don't grind at least some hearts during it).
OoT never pushes you with its non-existent difficulty, which means the cracks are never under pressure enough to show. Which is why it is such a top tier game. But the combat is otherwise the absolute worst part of that game.
I'm just not really a fan of the modern QTE style design of combat where you have to get the timing to the millisecond
This nigga just forgot Phantom Ganon/Real Ganon exists with its volleyball game, especially if you try to do it with a bottle which is a millisecond timing. Or Morpha's absurd hitboxes if you don't instantly hit him.
Let's not even mention that nearly every boss is a gimmick fight of "use the dungeon item or die."
They actually aren't very good, especially the faster ones, because they are quite small and will hit you from a good foot away because the return is linked to the tip of your sword while hitting it with the lower half your sword will cause it to just hit you. Its why paradoxically it becomes easier to do when you un-lock onto them. I don't know what that has to do with finding the real Phantom Ganon, unless you forgot that's a whole separate character/boss fight.
Also the camera has nothing to do with messing with the code. Try doing the Gerudo fights to rescue the carpenters, or really any fight where you can be pushed against a wall, and watch it struggle because its locked behind you or cannot deal with collision very well. Its no issue in the larger arenas (which is why all the boss fights are in one), but the more cramped areas of most mini-bosses have considerable issues.
This isn't normally a problem because the game is incredibly easy and by the time you can do most fights you aren't usually in any danger even if you get hit a bunch of extra times. But if you attempt to challenge yourself at all (or do Master Quest), you'll notice how often it holds you back or struggles. Shit the Camera cannot even handle the specifically designed challenges at times in MQ, like the Song of Time blocks in Forest Temple.
Also OoT is famous for the extremes it they went to to make it still playable even when you mess with it, its why its such a popular randomizer. Its literally impossible to become Adult Link without the Goron Bracelet, but the game has set ups for that Strength Check. Its durable beyond reason to most forms of fucking with, even if that's irrelevant to base game issues.
That would make sense, it being a Chinese developer and all too. I'm surprised they use Steam honestly. I didn't think the popularity could only be due to rejecting woke, that gameplay style is already perhaps the thinnest on woke.
LMAO it's miles better already combat wise than any dogshit souls game, including the souls games themselves. It looks better by a mile as well. Once I beat the story I'll let you know about that, but it's hard not to beat a souls game on story given they have none beyond bare bones skeletons to give an air of mystery.
At this point, it's a Souls game if they were, you know, good.
Its a AAA game made in China, about the story that the Chinese love like crack, and has actual marketing behind it.
Its success isn't really indicative of anything other than there are a lot of Chinese people.
Also understanding the audience
In a way, but with how the Chinese audience has shown themselves to be they will just buy anything made by their own country or adapts the only 2-3 stories they've ever written.
Since its a game made by them for them, I'm happy for them. But that's not indicative of quality or worth for anyone but them either.
Good point
it’s still a very good game at its core, not sure why you are trying to downplay its success
I know nothing about the game itself other than it exists, it being good or bad is irrelevant to the fact that being a AAA Chinese made game using a popular Chinese story means it having millions of concurrent players isn't a comparable metric.
Its about context and relativity to keep things in proportion.
dude why are you coping and seething, by every metric it’s a success and in a fair world it should get game of the year buzz, they tried to cancel the devs for political reasons and failed, calm your tits
It sounds like you are just so blindly anti-woke that them being the target of the woke mob means it now has to be the greatest game ever and everyone must support it.
If its a good game that's great, I'm looking forward to playing it. It setting record breaking player numbers is a deceiving metric that people should keep in context, nothing more.
what’s wrong with being anti-woke? aren’t we all anti-woke here? believe what you want, i don’t give a flying fuck. the fact is the game is a meteoric success despite games media trying to cancel them.
That its audience is Chinese?
That and not attacking the fans who play video games
"good for them" I say
I second that. Just speaking that its absurd numbers isn't really that telling.
The same way Transformers movies making a billion dollars doesn't, because the Chinese will buy any loud American action movie too.
Quick. Make the MC a black lesbian. Then they can get the Chinese market and grow their audience /s
Well, the story goes that Sweet Baby tried extorting the devs to the tune of $7 million. "It'd be a shame if your game got shitty reviews due to lack of diversity wouldn't it?", and they got told to pound sand.
sure bro, just ignore the fact that they refused to pay sweet baby 7 million for “consulting fees” and than had to endure made up hit piece after hit piece trying to cancel the devs. take out the chinese audience and you still have an incredibly successful game. it’s a success by every measure and the woke faggots tried to cancel this game and failed miserably
Refusing extortion rackets doesn't just magically give you millions upon millions of players. If it did DARQ wouldn't be a niche game you've never heard of and Hogwarts Legacy (a game with an existing massive IP behind it compared to this brand new one) would have tripled its player count.
I'm happy for their success, and hopefully its a good game as I generally end up playing all soulslike or action games eventually when their price drops, but you need to, as you said, take the Chinese audience out to actually compare its success in context.
than take out the chinese audience in every game as well, let’s say for the sake of arguement 80 percent of the players are chinese, 20 percent of 2.5 million is still 500,000 players still a huge success and their attempts at canceling the devs after they refused sweet baby’s consulting failed
I havent heard anything about it like I did about hogwarts legacy.
Is it because you play as a monkey man and that makes them think of their pet negros?
What am I missing with respect to the actual gameplay of this? It looks like another one of the souls clones that comes out every few months.
My guess would be commercial success in China.
Good on them for successfully catering to an actual existing demographic.
Wow.
Are we going to end up where the best games are from Chinese developers for the Chinese market, just because they make the game and not the politics? Not that I'm sure what I want gameplay wise overlaps with Chinese people at all, but hey fun games for you soulslike fans.
what do you constitute a good combat system for a third person game like wukong? dark souls 3 and elden ring combat is pretty good. dragons dogma might be better. sekiro is also good. but to be honest my personal favorite is still my own modded skyrim with custom animations, timed blocking, dodge rolls, weapon parry, mutilation, etc.
Fromsoft combat has lock-on, and every attack is telegraphed so the player can react. I don't see why you have such a problem with it.
And I love me some Zelda, but the combat from those games is not at all what makes them great. Zelda games are about exploration and puzzle solving. The combat is almost an afterthought.
I play OoT/MM Randomizers at least monthly and I can tell you the camera in them breaks under the slightest pressure and the combat is literally garbage if you step outside the exact linear progression (and don't grind at least some hearts during it).
OoT never pushes you with its non-existent difficulty, which means the cracks are never under pressure enough to show. Which is why it is such a top tier game. But the combat is otherwise the absolute worst part of that game.
This nigga just forgot Phantom Ganon/Real Ganon exists with its volleyball game, especially if you try to do it with a bottle which is a millisecond timing. Or Morpha's absurd hitboxes if you don't instantly hit him.
Let's not even mention that nearly every boss is a gimmick fight of "use the dungeon item or die."
They actually aren't very good, especially the faster ones, because they are quite small and will hit you from a good foot away because the return is linked to the tip of your sword while hitting it with the lower half your sword will cause it to just hit you. Its why paradoxically it becomes easier to do when you un-lock onto them. I don't know what that has to do with finding the real Phantom Ganon, unless you forgot that's a whole separate character/boss fight.
Also the camera has nothing to do with messing with the code. Try doing the Gerudo fights to rescue the carpenters, or really any fight where you can be pushed against a wall, and watch it struggle because its locked behind you or cannot deal with collision very well. Its no issue in the larger arenas (which is why all the boss fights are in one), but the more cramped areas of most mini-bosses have considerable issues.
This isn't normally a problem because the game is incredibly easy and by the time you can do most fights you aren't usually in any danger even if you get hit a bunch of extra times. But if you attempt to challenge yourself at all (or do Master Quest), you'll notice how often it holds you back or struggles. Shit the Camera cannot even handle the specifically designed challenges at times in MQ, like the Song of Time blocks in Forest Temple.
Also OoT is famous for the extremes it they went to to make it still playable even when you mess with it, its why its such a popular randomizer. Its literally impossible to become Adult Link without the Goron Bracelet, but the game has set ups for that Strength Check. Its durable beyond reason to most forms of fucking with, even if that's irrelevant to base game issues.
fair enough, wasn’t expecting zelda, but it has been a while since i played ocarina of time
Looks like a souls game that you play as Wukong. Maybe it is popular in China.
That would make sense, it being a Chinese developer and all too. I'm surprised they use Steam honestly. I didn't think the popularity could only be due to rejecting woke, that gameplay style is already perhaps the thinnest on woke.
LMAO it's miles better already combat wise than any dogshit souls game, including the souls games themselves. It looks better by a mile as well. Once I beat the story I'll let you know about that, but it's hard not to beat a souls game on story given they have none beyond bare bones skeletons to give an air of mystery.
At this point, it's a Souls game if they were, you know, good.
To each their own. I can't play button-mashing slop like Spider-man or God of War anymore after playing souls combat.
As a bonus souls sequels don't get sacrificed to the wokies after the first game does well.
And if you DO want to mash buttons, the Musou genre does it better anyway.
I'm not a fan of Souls combat in the slightest. What game would you compare the combat to?
lol. this mogs Dustborn and also will mog concord, which is released today.
My guy, literal shovelware and asset flips are mogging Dustborn. It's hardly possible to be more mogged without releasing the game in secret. XD
It's actually a good game, y'all are coping something hard in these comments pretending it looks uninteresting or bad lol
even the ultra liberal dreamcast guy was praising its gameplay, it is actually a very fun game
Why would anyone here need to make up a reason to find it uninteresting? It's technically on our "side".
Tl;dr: Everybody wants to save Tripitaka from Pigsy (That swine!) and the progressive left all identify with him (Those baizuo!).