This is a franchise that gained prominence by letting the player do things they couldn't do in GTA, which at that point was kind of dry and serious. Now GTA is a ridiculous circus of flying missile bikes and armored vehicles, with everyone running around shooting death rays at each other. Kind of hard to top that. Pursuit of being crazier than GTA took SR to some strange places, and at this point events of the series basically require a full reboot of the game's universe. And here's where disaster strikes, because instead of the venerable characters we came to enjoy from the earlier games, we get a bunch of no-name ripoffs who look like they would be more at home in a Fortnite update.
It would have been fun to rebuild the Saints in the re-constituted version of Earth that one ending gives, finding the various characters and pulling them back into a life of crime. Obviously the devs didn't want to pay the guy who voices Johnny Gat enough money, so we get this shit.
Watch synthetic man, his reaction to it is funny.
From what I understand their motivation is student loans, so they go on a killing spree with gangs to pay off student loans, how does that make any sense?
Also the creators wanted to make "relatable character", the type you would invite for dinner. One this are sociopath, you should not want to invite hem to dinner and second they look like people who would crash your Christmas dinner to lecture you about your white privilege and patriarchy.
Gears of War's original trilogy, for example, wasn't really relatable according to our real world expectations, but it was grounded in the consistency of its own lore, and the characters were portrayed as authentic to that lore. THAT's what made them relatable from an emotional/utilitarian perspective.
It's how most games used to be.
These days? These days, every Western game is headlined by a loony Liberal with far-Left views espousing talking points from contemporary academic circles and awful cringe-inducing rhetoric from online cesspits like Reddit. There's nothing grounded about these characters, as they inhabit a world that is usually neither threatening nor interesting, and their behaviour is oftentimes distasteful and abhorrent to the degree that I find myself wishing the protagonist dead more often than not over the villain.
I've been experiencing this so much lately. Recently played a Need for Speed game and my god the story was boring. The "good" guys, the "bad" guys, everyone was an emotionally incontinent dipshit. Zero adults in that game, pretty much skipped the cutscenes because I was always lost because I couldn't follow because I gave no shits.
And yeah I know these games aren't story driven but you just know that this was someone's best attempt, and it's pretty fucking sad.
Also the creators wanted to make "relatable character", the type you would invite for dinner. One this are sociopath, you should not want to invite hem to dinner
But thats the thing: they DO think characters like that are relatable....to them. You see it with everything they make. Probably the most extreme example I have ever seen is for a comic made a few years ago called Ignited(playlist of reviews included here). In this comic, they had some teens acting like Antifa trying to stop their school from having guns after a mass shooting, by attacking everyone else, including fellow students. And the makers of the comic insisted "No guys, really. They are totally heroes. I dont understand how you dont see it."
Saints row was base in the first couple, so sad to see this faggot bullshit. like anyone but a straight male would buy the games in the first place. but they'd sooner virtue signal then make an enjoyable product
People have been saying this since that first trailer dropped. The gay dude was even running around in a Daft Punk helmet with LEDs like that one really annoying Watchdogs 2 character.
The outlandish plot they will claim so that it's Saints Row and not just GTA5b will be something about how they overcome racism and trans-phobia to be the same old boring fags in every other media. Because that narrative is sold as "dealing with unpopular opinions and asking the tough questions." They still think accepting trannies is choosing the hard path vs. calling it a mental illness, etc.
The studio? Yeah. But if you mean the original creative directors/writers? I'm not sure.
Volition has gone woke for a while though. They started talking about listening to Anita Sarkeesian's feedback after she criticized Saints Row 2, so Saints Row 3 was toned WAY down in terms of being crass and masculine. Since then their games have just been getting more and more woke, with Agents of Mayhem basically being "Diversity: The Game", and despite it bombing bad it looks like they're stuck in that cycle of wokeness.
This Saints Row reboot is even more woke than Agents of Mayhem, and I didn't think anything could top a game featuring lesbian soldiers and female Muslim ninjas.
"Starbucks for lyfe!"
"Bitch didn't put enough avocado on my toast. Motherfucker bout to get got!"
performs drive by in a prius
...and then heads to an electric charge station to wait 5 hours for a couple dozen miles worth of travel.
There are no Saints Row installments after SR2 and if you think differently you're wrong.
This is a franchise that gained prominence by letting the player do things they couldn't do in GTA, which at that point was kind of dry and serious. Now GTA is a ridiculous circus of flying missile bikes and armored vehicles, with everyone running around shooting death rays at each other. Kind of hard to top that. Pursuit of being crazier than GTA took SR to some strange places, and at this point events of the series basically require a full reboot of the game's universe. And here's where disaster strikes, because instead of the venerable characters we came to enjoy from the earlier games, we get a bunch of no-name ripoffs who look like they would be more at home in a Fortnite update.
They even gave themselves the opportunity for a universe reboot as one of the endings for the Hell one, but they still didn't take it.
It would have been fun to rebuild the Saints in the re-constituted version of Earth that one ending gives, finding the various characters and pulling them back into a life of crime. Obviously the devs didn't want to pay the guy who voices Johnny Gat enough money, so we get this shit.
Yeah, after 2 Volition started making greatly superior superhero simulators.
This. Includes all media.
SR3 got one of the best cinematics though
The super powers one was fun but def not a SR game.
If a business owner won't pay protection money they will threaten him with AIDS
Watch synthetic man, his reaction to it is funny. From what I understand their motivation is student loans, so they go on a killing spree with gangs to pay off student loans, how does that make any sense? Also the creators wanted to make "relatable character", the type you would invite for dinner. One this are sociopath, you should not want to invite hem to dinner and second they look like people who would crash your Christmas dinner to lecture you about your white privilege and patriarchy.
Its why characters in most games suck. Dont wanna relate to them. Dont wanna play as myself.. i wanna be in the shoes of a badass or a sexy mama.
This.
Gears of War's original trilogy, for example, wasn't really relatable according to our real world expectations, but it was grounded in the consistency of its own lore, and the characters were portrayed as authentic to that lore. THAT's what made them relatable from an emotional/utilitarian perspective.
It's how most games used to be.
These days? These days, every Western game is headlined by a loony Liberal with far-Left views espousing talking points from contemporary academic circles and awful cringe-inducing rhetoric from online cesspits like Reddit. There's nothing grounded about these characters, as they inhabit a world that is usually neither threatening nor interesting, and their behaviour is oftentimes distasteful and abhorrent to the degree that I find myself wishing the protagonist dead more often than not over the villain.
I've been experiencing this so much lately. Recently played a Need for Speed game and my god the story was boring. The "good" guys, the "bad" guys, everyone was an emotionally incontinent dipshit. Zero adults in that game, pretty much skipped the cutscenes because I was always lost because I couldn't follow because I gave no shits.
And yeah I know these games aren't story driven but you just know that this was someone's best attempt, and it's pretty fucking sad.
But thats the thing: they DO think characters like that are relatable....to them. You see it with everything they make. Probably the most extreme example I have ever seen is for a comic made a few years ago called Ignited(playlist of reviews included here). In this comic, they had some teens acting like Antifa trying to stop their school from having guns after a mass shooting, by attacking everyone else, including fellow students. And the makers of the comic insisted "No guys, really. They are totally heroes. I dont understand how you dont see it."
They're relatable to the creators because they're self-insert characters.
faggot, tranny, nigger, strong wamen.
3 purse puppies, one strong wahmun.
I gotta disagree- those trans flag colours make me think tranny, faggot, nigger-faggot, strong wahmen.
Saints row was base in the first couple, so sad to see this faggot bullshit. like anyone but a straight male would buy the games in the first place. but they'd sooner virtue signal then make an enjoyable product
Welcome to frecklebitches
Sir, this is a Cluckin' Bell.
Is it considered cultural appropriation to adopt the look and style of the Watchdogs franchise?
Ha, now that you mention it... you're 100% right!
People have been saying this since that first trailer dropped. The gay dude was even running around in a Daft Punk helmet with LEDs like that one really annoying Watchdogs 2 character.
Ubisoft basically
It's a bold strategy, Cotton...let's see how it pays off for them...
Hard pass.
Didn't even see the tranny at first lol.
The outlandish plot they will claim so that it's Saints Row and not just GTA5b will be something about how they overcome racism and trans-phobia to be the same old boring fags in every other media. Because that narrative is sold as "dealing with unpopular opinions and asking the tough questions." They still think accepting trannies is choosing the hard path vs. calling it a mental illness, etc.
Never played it but it seems to be going the way of other games. Are the creators of the original working on this?
The studio? Yeah. But if you mean the original creative directors/writers? I'm not sure.
Volition has gone woke for a while though. They started talking about listening to Anita Sarkeesian's feedback after she criticized Saints Row 2, so Saints Row 3 was toned WAY down in terms of being crass and masculine. Since then their games have just been getting more and more woke, with Agents of Mayhem basically being "Diversity: The Game", and despite it bombing bad it looks like they're stuck in that cycle of wokeness.
This Saints Row reboot is even more woke than Agents of Mayhem, and I didn't think anything could top a game featuring lesbian soldiers and female Muslim ninjas.
Lol, the black guy has white arms.
Aside from being woke, they can't even check their promo material for errors.
Thanks. I hate it.
Nope,
How do you make a game with no Alphas?
Every Fucking Time
Kill it.
Bury it.
Let it be forgotten.
This shit is going to flop so hard.
I can't play that. I don't feel represented. I demand they change it to suit me.
This is basically the reason there is no GTA 6 on the cards yet..
Saints No