Watch synthetic man, his reaction to it is funny.
From what I understand their motivation is student loans, so they go on a killing spree with gangs to pay off student loans, how does that make any sense?
Also the creators wanted to make "relatable character", the type you would invite for dinner. One this are sociopath, you should not want to invite hem to dinner and second they look like people who would crash your Christmas dinner to lecture you about your white privilege and patriarchy.
Gears of War's original trilogy, for example, wasn't really relatable according to our real world expectations, but it was grounded in the consistency of its own lore, and the characters were portrayed as authentic to that lore. THAT's what made them relatable from an emotional/utilitarian perspective.
It's how most games used to be.
These days? These days, every Western game is headlined by a loony Liberal with far-Left views espousing talking points from contemporary academic circles and awful cringe-inducing rhetoric from online cesspits like Reddit. There's nothing grounded about these characters, as they inhabit a world that is usually neither threatening nor interesting, and their behaviour is oftentimes distasteful and abhorrent to the degree that I find myself wishing the protagonist dead more often than not over the villain.
I've been experiencing this so much lately. Recently played a Need for Speed game and my god the story was boring. The "good" guys, the "bad" guys, everyone was an emotionally incontinent dipshit. Zero adults in that game, pretty much skipped the cutscenes because I was always lost because I couldn't follow because I gave no shits.
And yeah I know these games aren't story driven but you just know that this was someone's best attempt, and it's pretty fucking sad.
Also the creators wanted to make "relatable character", the type you would invite for dinner. One this are sociopath, you should not want to invite hem to dinner
But thats the thing: they DO think characters like that are relatable....to them. You see it with everything they make. Probably the most extreme example I have ever seen is for a comic made a few years ago called Ignited(playlist of reviews included here). In this comic, they had some teens acting like Antifa trying to stop their school from having guns after a mass shooting, by attacking everyone else, including fellow students. And the makers of the comic insisted "No guys, really. They are totally heroes. I dont understand how you dont see it."
Watch synthetic man, his reaction to it is funny. From what I understand their motivation is student loans, so they go on a killing spree with gangs to pay off student loans, how does that make any sense? Also the creators wanted to make "relatable character", the type you would invite for dinner. One this are sociopath, you should not want to invite hem to dinner and second they look like people who would crash your Christmas dinner to lecture you about your white privilege and patriarchy.
Its why characters in most games suck. Dont wanna relate to them. Dont wanna play as myself.. i wanna be in the shoes of a badass or a sexy mama.
This.
Gears of War's original trilogy, for example, wasn't really relatable according to our real world expectations, but it was grounded in the consistency of its own lore, and the characters were portrayed as authentic to that lore. THAT's what made them relatable from an emotional/utilitarian perspective.
It's how most games used to be.
These days? These days, every Western game is headlined by a loony Liberal with far-Left views espousing talking points from contemporary academic circles and awful cringe-inducing rhetoric from online cesspits like Reddit. There's nothing grounded about these characters, as they inhabit a world that is usually neither threatening nor interesting, and their behaviour is oftentimes distasteful and abhorrent to the degree that I find myself wishing the protagonist dead more often than not over the villain.
I've been experiencing this so much lately. Recently played a Need for Speed game and my god the story was boring. The "good" guys, the "bad" guys, everyone was an emotionally incontinent dipshit. Zero adults in that game, pretty much skipped the cutscenes because I was always lost because I couldn't follow because I gave no shits.
And yeah I know these games aren't story driven but you just know that this was someone's best attempt, and it's pretty fucking sad.
But thats the thing: they DO think characters like that are relatable....to them. You see it with everything they make. Probably the most extreme example I have ever seen is for a comic made a few years ago called Ignited(playlist of reviews included here). In this comic, they had some teens acting like Antifa trying to stop their school from having guns after a mass shooting, by attacking everyone else, including fellow students. And the makers of the comic insisted "No guys, really. They are totally heroes. I dont understand how you dont see it."
They're relatable to the creators because they're self-insert characters.