Elon launching his own gaming company
(nichegamer.com)
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Principle 1: no faggots
Principle 2: no ugly women except as villains
Principle 3: no out-of-place darkies (up to 1 smart and/or heroic black guy is allowed, like 90s movies/tv)
Implied is no sliding in gay commie talking points like government run healthcare or global warming or patriarchy. Using those as a premise to create a setting, e.g. I Am Legend or Phoenix Point, is acceptable.
After that self awareness/4th wall/winking at the camera is limited to at most 1 gag per game. Kojima is exempt from this rule.
No, I don't want to see ugly women at all.
This doesn't need to apply to any specific people. Just no out-of-place people. I also don't want bearded dwarves or whatever other psycho way they will find of inserting their ideologies.
Depends. I think something like a Frau Engel from Wolfenstein The New Order or Lilith in DmC: Devil May Cry is fine. But that's because they're ugly for a specific purpose of making you dislike those specific characters. Making a modern ugly, where it's more an attempt by the devs to make something "realistic" (even though it's not realistic) isn't the same.
So I'd say ugly's as villains is fine with the proviso that they're actually designed ugly to be ugly, not designed ugly to be "realistic".
Hard disagree. Villains should be defined by their actions, not by how much they hurt my eyes.
That's going in the book of grudges. If you don't rock and stone, you ain't coming home.
This is peak dwarf and this is just transfaggotry.
Given it's Musk and he doesn't have the restriction on hiring as he does for SpaceX and such, there's no way this company won't be mostly Indians.
Which means all the same woke features of every AAA slop game will be present, because they lean 90% left.
You need hot villain ladies to create that "I can fix her" tension and a last minute redemption arc.
This.
The only reason anyone bought SiN was because of Sinclair. She was a smoking hot wench.
Introduces the 'correction' and 'domination loss' tags...
There would be a lot of high quality underemployed devs at the moment drifting around because DEI keeps them from being employed or promoted. Lots of quality people would also be looking to jump ship from places like Ubisoft which is infested with rot.
Should be interesting depending on how "ai-based" it's going to be. AI art is pretty good already but games created entirely by AI are ... well ... first year programming assignment level at best from what I've seen.
He's probably just going to be using it for more efficient development.
Let me give you an example of where AI can be made to create efficient development via Spacebourne 2. As far as I can tell, the game is good but meh. It is almost exclusively built using AI building assets and code at the direction of a single developer. A game like this, without AI, is nearly impossible for it to be built by a single developer in under 10 years.
Most of what the developer seems to be doing is cleaning up the AI work and fixing bugs/incompatibility issues. If you get a team of, lets say, 30 devs to help streamline the code. Even maybe instructing the AI to help streamline the architecture and testing of a game, you're going to save years of work. You always need humans to deal with the finishing touches on everything, even voicework, but that's fine if all you did was save several million dollars.
I don't want something like Chat GPT trying to develop games (I've seen people try to use that for code, and it replicates raw code well, but it doesn't do it in a "clean" manner, and it's logic is normally confusing at best. If you instruct it to build objects and classes in code to preform expected functions in certain layers as you require them to be created within your policies, then it's going to save a ton of time, and reduce errors.
By no means am I an "AI is going to kill humanity" type of guy, but there is a use-case for it.
Honestly I get the impression Spacebourne 2 only looks decent because nowadays the average AAA game is so incredibly bad.
It looks like a game from 4 or 5 years ago, but I'm not really concerned about games with the "most" graphics nowadays.
Visually yes but the gameplay seems be pretty underwhelming too. Compared to Starfield it doesn't look bad but Starfield is shit. Compared with the 21 year old Freelancer it doesn't look good.
Hard disagree. I think you're nostalgia is effecting your assessment of visuals. Freelancer may or may not be a better game, I've never played it. But the visuals in Starbourne 2 are clearly better than Freelancer.
You misunderstood me. I was only referring to the gameplay. Not the visuals. Both for Starfield and Freelancer.
Oh, yeah, my mistake.
Freelancer didn't even have ground gameplay, though.
I know. Starfield doesn't really have space gameplay either. But all three games want to be space exploration games so they're somewhat comparable.
I'm not sure how I feel about this. Curious but cautious, maybe.
I've never enjoyed procedural generation because I know, in the back of my head, that whatever I'm playing has been randomly assembled by a soulless algorithm. I think I feel the same way about AI. I want the design and effort and craftsmanship that comes from the human touch.
Procedural generation is the only way to have a replayable game. Nearly every other game ends up a one and done (The Elder Scrolls are the only exception for me). With procedural generation you can endless exploration, new problems to solve, and far less repetition. It's why roguelikes have so much staying power.
It also forces actual learning of game mechanics instead of memorization of a static map. I dream of a multiplayer fps like R6S with completely runtime generated procedural maps. No memorization of pixel shots, no timed noob tube shots like on AA2, no degenerate strategies countering specific map metas. Just skill in actually reading the terrain.
Resident Evil 4, Max Payne, Jagged Alliance, Halo and Streets of Rage 4 are probably the games I have replayed the most in recent times, along with the original UFO Defence trilogy from Microprose.
You don't need procgen to make a highly replayable game, you just need good gameplay hooks and a decent enough pace/length to draw people back in. I can't think of one procgen focused game that I felt compelled to replay as much as I've replayed the aforementioned titles.
Hmm, What is the requirement of it being completely random? Could it be made out of modules (which in it's own has there own modules for prop placements?)
Hmm, I wonder if you could throw together a prototype of this quite quickly, Limit the amount of guns (to like 3 - 4 arch types and a handgun) and gadgets to the starting point of R6S.
The thing about modules is that it can still be learned and repetitive. Deep Rock Galactic is a prime example of that. That is the beauty of AI generated over procedural generation. It allows far more freedom in the generation of a level. The real end goal would be to merge AI and procedural, in that you can still use the props you menetioned to fill a level, but leave the larger scale design to a NN that then fills the level with appropriate pre downloaded props.
I think there are many exceptions. Take Dark Souls and every one of its derivatives, for example. Any game that allows that kind of build customization sees tons and tons of replay. Games like Divinity: Original Sin 2 also get lots of replay. Again, build diversity may be a big component, but I also think it doesn't have to be.
Also, is it really exploration if it's randomly generated? What you're exploring are things you've already seen, just in random configurations. The best bits (IMO) are always the static elements that have been designed from the ground up, like bosses and boss arenas or unique structures with deliberate level design and secrets.
And that's generally why I'm not into roguelikes, either. Maybe it's a minority opinion, but they feel hollow to me.
He IS a gamer so knows what fun gameplay are (so already an advantage over current Western developers), hates woke ideology, has tons of money so less likely to be a scam and has a lot of smart programmers behind him.
It's got a good chance of success given there's a LOT of game dev exiles that are very talented and blacklisted by the main establishment he could rope in.
AI-slop screams low effort. Either commit to developing woke-free games or not.
Musk's fixation on AI is all-encompassing. His almost anti-humanist futurism is what makes it so hard to trust him.
I think he recognises that a LOT of jobs are better done by AI and automation than inviting the third world to do it.
The other benefit is if you apply this to his dedication to the space industry is we can take a lot of the unemployed by automation and make them into colonists for space.
I'd rather have robots and AI doing the tasks given to third worlders so they are kept out of the West while we focus starbound.
This. AI is not some savior, it is at best a tool but more likely an excuse to not do things properly. I have very little faith in any sort of gaming company venture Elon puts together.
Good luck to him. I have low expectations, but that's true of the entire industry these days,
Let's see where this AI-heavy game making project goes.
Big studios rotten by wokeness and complacency should have gone under a long while ago.
Plenty of small studios still make good games.
it's going to be shit
erm, what the sigma? you mean you don't trust daddy brainchip to own the libtards and AI generate all our waifus for us and finally defeat the puritans?
I just hope that this AI can make better than the nightmare fuel game of ... I am so bad with names.
The AI-generated-as-you-play-it-minecraft-nightmare sort of game.
I think it's called Oasis, but I could be just thinking that because I'm listening to Definitely Maybe. Fuck it I'll look it up.
Oh, it is called Oasis. I was actually right for once.
Here's a link to where you can get the code to run the game locally if you feel like playing Minecraft if it was made frame by frame by MC Escher.
https://github.com/etched-ai/open-oasis
Buys games workshop, space marine 3, you meet the god emperor, he looks awfully like Trump.
Although I bet Elon would also unfuck the tabletop.
AI based gaming company.. I threw up a little in my mouth. Could he just not, maybe?