Weird city that seems more sci-fi than fantasy? Check
Mass Effect-esque combat instead of Dragon Age combat? Check
They chose a black protagonist and one of the companions is a black woman? Check.
They changed a bunch of the monster designs from previous games? Check
And what on earth did they do to Varric? Somehow from Inquisition to now he changed his hair style, changed his hair color, lost his earrings, grew facial hair and they have the nerve to destroy Bianca? Why even include the character if you're going to change everything about him?
Oh, wait, their game director self-identifies as a “Queerosexual Gendermancer", never mind.
Oh don’t worry. His design will the least of our worries. He’ll probably be killed at the end of the tutorial. Can’t have a straight man be the fan favorite in any modern game after all.
They chose a black protagonist and one of the companions is a black woman? Check.
Dragon Age has always been customized characters right? The voice certainly sounds white. I assume the default option is white, and some dangerhair in marketing choose a darkie for their trailer.
Although, even if that's the case the game still looks like shit.
My buddy and I are playing a coop BG3 run where we are both identical looking white studs , roleplaying as brothers, named Chadley and Bradley Chaderston. Chiseled jaws unite.
Over the shoulder perspective and walky-talky sequences. Yup, it's a modern AAA game alright.
Most of the protagonist's dialogue is completely scripted. He says and decides things on his own without player input, like helping some woman who's about to get arrested or killed. They dumbed down the already dumbed-down dialogue system from Mass Effect.
This city DOES NOT match the aesthetics of Dragon Age at all (even the shitty ones from DA2 onwards). This is a cyberpunk world wearing the skin of a high fantasy setting.
It's raining, and yet the characters don't look wet at all. Hell, a lot of the ground looks dry as a bone as well. HELLO, Metal Gear Solid 2 pulled that shit off 20 fucking years ago. If you don't have the tech or know-how to pull rainy weather off, don't bother with it.
So it's not even using real-time-with-pause combat. It's just wannabe DMC-style action combat. Which makes it indistinguishable from all the other AAA slop that's been released in the past couple years like Nu-God of War, Final Fantasy VII Remake/Rebirth, Final Fantasy XVI, Assassin's Creed, and Dragon's Dogma 2 (without the benefit of the giant monsters).
"We have to stop this demon quickly." First of all, thank you so much for your tactical insight, Captain Obvious. Second, her bored delivery of the line combined with how early you face what is supposed to be the strongest species of demon in the Fade really undermines the terrifying power they're supposed to have in the lore. If this was my first romp in a Dragon Age game, I would have thought demons were the equivalent of pests. Though to be fair, Varrick is supposed to be a veteran who should be a level-20 badass mofo who's fought worse things. But on the other hand, with how little he actually contributes, the game just makes him look weak. A case of two wrongs failing to make a right.
"Hey, Chuckles, hope I'm not interrupting." Because of course we have to open up with a fucking joke during what's supposed to be a dramatic moment. Though I guess I should give this segment some credit: the level of humor is actually pretty low.
I like the gasps in chat when the combat system was revealed.
This just feels cheap. To be fair, I'm not a huge fan of whatever genre this is, and it seems a lot of games that go that way are cheap, but still. It just feels off.
Most importantly, though, this isn't Dragon Age. DAO was gritty, this is the opposite. DAO was tactical, this is the opposite. DAO was...you know, an RPG. This is some cartoony action game, it seems.
Veilguard might be fine as some F2P action game, or something. It being Dragon Age definitely hurts it big. You can't make this and call it Dragon Age.
Posted Baldman’s reaction so the main one gets less traction.
Everything wrong with Dragon Age 2 is back in this with vengeance. It’s straight up fantasy Mass Effect 3 with Fortnite graphics. Also, got to love the dialog wheel…
I want my 17 fully spelled out dialog options from Planescape back, not the vagueries of a three word description that gets interpreted completely differently from how I intended half the time.
We need exact dialogue choices because the writers can’t be trusted. If the option is just “say something funny”, the end result will be something that the writer thinks is funny. But the writer is probably a communist tranny, so their idea of funny will be utterly retarded. It’s like going to a restaurant and letting the vegan waiter choose what you have for dinner.
Wait I don't think any Dragon age or Mass effect game had anything but the dialogue wheel in their games. At least it actually LED to something by going positive or negative unlike Fallout 4 when they adopted it.
The dialogue wheel isn't the issue so long as the writing and voice acting BEHIND the protagonist is great. Modern Bioware, I doubt they have the talent for that currently.
Alpha Protocol's dialogue choices were a good balance. They actually had effect on the dialogue and gameplay. I would just prefer to see the literal response text next to the response type.
I never played DA:I so that should be kept in mind.
3rd person Action RPG, corridors with button smashing, no companion control. Constant blabbering companions. Too many cutscenes not enough gameplay, though it is the tutorial.
I definitely see it, too. Diablo 2's Paladin was black, and more recently Last Epoch (diablo-like game) also has a black Paladin. I'm sure if I sat down and tried I could think of more, but those two sprung out at me immediately since I love the Paladin archetype, and get mad when I'm stuck playing someone I don't want to be.
I can already tell from this alone the writing is going to be shit or very mediocre. That was the main selling point on a Bioware game and since ME3 they lost that talent.
Weird city that seems more sci-fi than fantasy? Check
Mass Effect-esque combat instead of Dragon Age combat? Check
They chose a black protagonist and one of the companions is a black woman? Check.
They changed a bunch of the monster designs from previous games? Check
And what on earth did they do to Varric? Somehow from Inquisition to now he changed his hair style, changed his hair color, lost his earrings, grew facial hair and they have the nerve to destroy Bianca? Why even include the character if you're going to change everything about him?
Oh, wait, their game director self-identifies as a “Queerosexual Gendermancer", never mind.
Oh don’t worry. His design will the least of our worries. He’ll probably be killed at the end of the tutorial. Can’t have a straight man be the fan favorite in any modern game after all.
Dragon Age has always been customized characters right? The voice certainly sounds white. I assume the default option is white, and some dangerhair in marketing choose a darkie for their trailer.
Although, even if that's the case the game still looks like shit.
I'd bet the default isn't White, which is what BG3 did after Larian got their panties in a twist that so many people played White dudes.
My buddy and I are playing a coop BG3 run where we are both identical looking white studs , roleplaying as brothers, named Chadley and Bradley Chaderston. Chiseled jaws unite.
Another diversity clusterfuck. No thanks.
The "Pride Demon" halfway through was mildly amusing, though. Did the DEI devs accidentally roll a 20 on a self-awareness check?
That one can be chalked up to coincidence, all the major demons are named after the sins as I recall.
Yeah have to agree there
Its no coincidence that the degenerates chose to name their stuff after the major sins
I like the gasps in chat when the combat system was revealed.
This just feels cheap. To be fair, I'm not a huge fan of whatever genre this is, and it seems a lot of games that go that way are cheap, but still. It just feels off.
Most importantly, though, this isn't Dragon Age. DAO was gritty, this is the opposite. DAO was tactical, this is the opposite. DAO was...you know, an RPG. This is some cartoony action game, it seems.
Veilguard might be fine as some F2P action game, or something. It being Dragon Age definitely hurts it big. You can't make this and call it Dragon Age.
I lost my shit when this heart-of-Africa looking negro opened his mouth and he sounds like Legolas.
Posted Baldman’s reaction so the main one gets less traction.
Everything wrong with Dragon Age 2 is back in this with vengeance. It’s straight up fantasy Mass Effect 3 with Fortnite graphics. Also, got to love the dialog wheel…
I want my 17 fully spelled out dialog options from Planescape back, not the vagueries of a three word description that gets interpreted completely differently from how I intended half the time.
We need exact dialogue choices because the writers can’t be trusted. If the option is just “say something funny”, the end result will be something that the writer thinks is funny. But the writer is probably a communist tranny, so their idea of funny will be utterly retarded. It’s like going to a restaurant and letting the vegan waiter choose what you have for dinner.
Wait I don't think any Dragon age or Mass effect game had anything but the dialogue wheel in their games. At least it actually LED to something by going positive or negative unlike Fallout 4 when they adopted it.
The dialogue wheel isn't the issue so long as the writing and voice acting BEHIND the protagonist is great. Modern Bioware, I doubt they have the talent for that currently.
Alpha Protocol's dialogue choices were a good balance. They actually had effect on the dialogue and gameplay. I would just prefer to see the literal response text next to the response type.
It took me thirty seconds to confirm that dragon age origins did not use a dialogue wheel.
I was more mass effect than Dragon age, so was the origins one not a voiced protagonist as the dialogue wheel tends to come with those.
You can miss me with this soy-sucker.
I never played DA:I so that should be kept in mind.
3rd person Action RPG, corridors with button smashing, no companion control. Constant blabbering companions. Too many cutscenes not enough gameplay, though it is the tutorial.
I'm going to pass once again.
Black character named "Rook." Did they just see the word "crook" and erase the C?
The law-abiding empathetic paladins always end up being black dudes. It’s a subversion of our observable reality.
I definitely see it, too. Diablo 2's Paladin was black, and more recently Last Epoch (diablo-like game) also has a black Paladin. I'm sure if I sat down and tried I could think of more, but those two sprung out at me immediately since I love the Paladin archetype, and get mad when I'm stuck playing someone I don't want to be.
If we're talking Diablo, then don't forget that Tyrael's human appearance in Diablo 3 was a black man. The literal archangel of Justice.
Ok so it's a trailer for Dragon Age, in the Woke Age, and then there's this dude in the corner talking about it.
Tuvok in a fantasy setting = ceased to care.
I can already tell from this alone the writing is going to be shit or very mediocre. That was the main selling point on a Bioware game and since ME3 they lost that talent.
you can officially play as the darkspawn.
but that is beside the point, you should have dropped this IP at the 2
They destroyed the Darkspawn plotline for a lame Doom ripoff story?
Also, imagine showing this after Baldur's Gate 3.