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MetallicBioMeat 14 points ago +14 / -0

Hmm, A more direct avenue of attack, if it goes the way of crunchyrolls own made anime we should be safe (for a while longer) since currently it seems to be stated as goal of greed, however if they get into the business and establish themself they will be the central staging ground to acquire more ground. It really comes down if they can play the long game or not.

Globally, albeit not in every market, but certainly in the U.S., parts of Europe and Latin America, we’ve got strong anime audiences.”

So they got the numbers that the plebs do not like their shit but cannot comprehend why.

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MetallicBioMeat 4 points ago +4 / -0

Just out of curiosity how would you defined that you are skilled with computers?

2
MetallicBioMeat 2 points ago +2 / -0

Cloud server support only has one and one only place where it could be any use and that IS MMO, sort of what Star Citizen claim that they are trying to achieve.

Otherwise the cloud is just another server in context of your game. What is the problem you are trying to solve in which you think you need "the Cloud" and beware most of the clouds are owned by your enemies, so you are better off then building your own.

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MetallicBioMeat 7 points ago +7 / -0

Well, then I don't know. Would not surprise me that many modern show adapted quickly to the narrative. I mean it would force the actors on the set to follow the narratives rules xD

2
MetallicBioMeat 2 points ago +2 / -0

I'm baffled more off I'm discussing msging and networking in general and its foundation, while you seem to be discussing more higher level abstract implementations on the different game engines, but the foundations has not changed a lot used to be UDP and then when over to TCP and now we are back in UDP with some Tcp functionality but don't quoate me i'm not keeping up to date xD. But anyhow just knowing the basic concepts of how a server send message to another server on a network would tell you that if you build something that can do it over the internet, doing it for offline local is much simpler.

Perhaps it is my upbringing with watching kid friendly short movies explaining this that make it seem obvious to me.

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MetallicBioMeat 2 points ago +2 / -0

Alright, But if you are doing a basic client server architecture or even p2p both of them is skipping parts in order to make it simpler if you want to support offline LAN. This is something basic network knowledge and routing works would tell you. Which is why it seemed weird to need to research offline lan.

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MetallicBioMeat 5 points ago +5 / -0

Yea, and I'm saying that if you are coding mp in the normal method, making Offline LAN in which it is local is just skipping some steps in the code. You could even skip the server browser list, and just do direct ip. Not sure what fancy networking solution you are thinking you need for LAN Offline?

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MetallicBioMeat 10 points ago +10 / -0

That is quite easy. It's just normal mp but you remove the tracker step to resolve ip.

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MetallicBioMeat 6 points ago +6 / -0

Cue gamers being mysteriously harassed by glowies later down the line over things they've been flagged for and being denied mortgages, employment and bank accounts depending on the severity of their actions

Seems pretty mild, I'm seeing a grand vision of 15 minutes cities in which depending on your creds you might get relocated to another city in which you get grabbed on the train in between, with your public communication being replaced by generated text and video, should work to keep the normies in the dark for a while.

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MetallicBioMeat 1 point ago +1 / -0

No, I dropped the novel around the same point. Doubt the anime will diverge from the source in order to make it better.

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MetallicBioMeat 16 points ago +16 / -0

What happens if you already were a terrorist after the first GG, do I get to be a leader of the gamer terrorists?

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MetallicBioMeat 3 points ago +3 / -0

And these legitimately evil employees are paid salaries from the revenues provided by their victims. If you’re a “gamer” who spends big money on cosmetics and pay-to-win mechanics, you are literally paying horrible people to make your existing experience worse so that they can then turn around and sell you solutions to problems THEY create.

This seem to be a recurring theme in modern business and politics.

Still the youth is damned, even here you will barely get push back against those practices, Even when you got indies using a older model of earning their keep, people will just gloss over it.

It is something i'm still pondering on how to solve.

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MetallicBioMeat 8 points ago +8 / -0

Just don't ask what in the stew, and it will be all the fine dining you want.

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MetallicBioMeat 1 point ago +1 / -0

Huh, so allowed to do no work and get paid. Or more fun they are going to drive handsfree xD

1
MetallicBioMeat 1 point ago +1 / -0

Yea, the southern winter ain't so bad, its worse up north.

Tbh, this fear of winter is not something I have encountered much, then again perhaps its part of the small town behavior.

I will admit that it was incredibly depressing living out in "proper" rural Sweden for a while, when it started to get dark and cold. So I get that bit I guess. That sucked.

Well, it ain't so bad if you got a fireplace, some good books and full pantry, hehe. But more serious yea the winter is the time were people seems to be more willing to stay home rather than venture out much.

Hopefully you find the city winter life to be better and miss the modern new year celebrations xD.

1
MetallicBioMeat 1 point ago +1 / -0

It feels, no offence, but very Swedish, to me. To just assume that a system like this will work, because "people respect each other" and "that's just how it is". And then to sweep it under the carpet when the "system" breaks down, ugh...

Yes, most sweden system operate with expectations of human behavior that I am certain is not followed, although it was more followed before the new culture came aboard.

And as I said before sweden was inspired by and adored the CCP and as you correctly point out such system requires people to know each other which is alteast in the modern swedish culture very disconnected.

I really don't understand why the garbage room is locked up, but the laundry is just open to the whole building like that. That's bizarre, to me.

Most modern communal laundry system ensure that the booked time it is locked for the rest of residents, this does not however improve the situation of scrambling for time other ways to abuse the system.

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MetallicBioMeat 3 points ago +3 / -0

Sweden doesn't really have personal/private laundries, like is the expected norm in most Western countries. Unless you're very wealthy, you just don't.

Today I learnt that I was very wealthy :D, More seriously though you are not wrong in regards to most apartment blocks got this communal laundry mat. But in later years this has been moving away to some extent and even some apartments due to the problems with modern culture has been upgrade to have it inside.

Still private laundries are nowhere to be found. And yes cash is almost not used by the old people these days and we are pushing the digital ID.

Example of communal laundry there was another video someone linked with example of the system (Government monopoly on alcohol) among other things.

Any country where windowless bedrooms (technically illegal in pretty much all Anglo countries, including the US) are not just legal, but encouraged, is no "socialist utopia", whatever the propaganda may say...

You want to have the privacy to evade the quarrel created by the booking and usage of the communal laundry, it also helps against people throwing nades into your window xD

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MetallicBioMeat 2 points ago +2 / -0

̶C̶o̶u̶l̶d̶ ̶b̶e̶ ̶s̶a̶n̶d̶ ̶i̶n̶ ̶t̶h̶e̶ ̶g̶e̶a̶r̶s̶ ̶a̶s̶ ̶y̶o̶u̶ ̶s̶a̶y̶,̶ ̶a̶l̶t̶h̶o̶u̶g̶h̶,̶ ̶I̶ ̶t̶h̶i̶n̶k̶ ̶i̶t̶ ̶i̶s̶ ̶m̶o̶r̶e̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶ ̶d̶e̶v̶s̶ ̶k̶n̶o̶w̶ ̶a̶b̶o̶u̶t̶ ̶t̶h̶e̶ ̶p̶r̶o̶b̶l̶e̶m̶ ̶b̶u̶t̶ ̶o̶t̶h̶e̶r̶ ̶f̶e̶a̶t̶u̶r̶e̶s̶ ̶g̶e̶t̶ ̶p̶u̶s̶h̶e̶d̶ ̶t̶o̶ ̶b̶e̶ ̶h̶i̶g̶h̶e̶r̶ ̶p̶r̶i̶o̶,̶ ̶s̶i̶n̶c̶e̶ ̶t̶h̶e̶y̶ ̶a̶r̶e̶ ̶m̶o̶r̶e̶ ̶q̶u̶a̶n̶t̶i̶f̶i̶a̶b̶l̶e̶ ̶ ̶i̶n̶ ̶o̶r̶d̶e̶r̶ ̶t̶o̶ ̶c̶r̶e̶a̶t̶e̶ ̶r̶e̶v̶e̶n̶u̶e̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶c̶o̶m̶p̶a̶n̶y̶ ̶d̶i̶r̶e̶c̶t̶l̶y̶.̶

Ops, wrote this in response to another context... In regards to your idea, in this case yea, it might be that sand in the gear in works or just incompetence.

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MetallicBioMeat 4 points ago +4 / -0

lol now I think you're just being a major pedant, I haven't thought that far ahead with my post I just think $10,000 is peanuts in the grand scheme of things.

That is fair in regards to me asking for the unreal devs thoughts, the problem is that you do not seem to think at all in regards to this. It is an emotional argument and not a logical one. Which is why I'm not following it.

You have to look at it in the context of the scale that programmers work with, these are not low level paper pushers and they often deal with stuff that affects the entire infrastructure of a company and affect millions of customers. If you don't believe me just ask anyone who works in these field.

Many on this forum work in these fields or at least claim to.... But once more is the question how do you determine the value?

https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/

Thanks for the link, tips and tricks on reverse engineering is always a fun read. Even if I rarely get the time to use them later.

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MetallicBioMeat 6 points ago +6 / -0

haha, that was a good one. Now I'm imagine their wet work division being the same as the modern AI coder.

2
MetallicBioMeat 2 points ago +2 / -0

Please tell how the developers of the unreal engine is thinking. I have not developed the skill to understand thought from code yet.

The point is this guy solved a major bug and I consider $10,000 to be a bit of an insult given the scale of the problem and it clearly was overlooked for years

So a major bug, that the product could live with for years and still be functional (I know functional is always weirdly requirement especially with modern games)? How much should a corporation pay for such a bug fix? a years salary? What incentive structure would you entail that would not make it profitable to create bugs?

Once more, did the devs force the bug hunter to hand over his code? Aka, did they made an offer he can't refuse?

Do you have the source for the source code pre fix? I would like to read this in its entire context.

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MetallicBioMeat 7 points ago +7 / -0

I would have at least offered the guy a job for fuck's sake lol I just think it's cheeky they pay him that little given the type of game breaking bug it was and the fact that it was such a silly mistake. If they put him on a proper salary and everything he'd probably find all sorts of crap the previous developers left lying around.

So the role you want him in is QA? In that case the payout was great that he got. xD More serious though, Do we know if he was offered or not?, Were their negotiations about the bugfix pay? Or did the dev release it freely and they then were good enough to pay afterwards?

And just basing his ability to fix a major bug on whether not to employee someone, is a bit iffy, only reason it works todays market is that all other metrics are really shit which means most employees are shit.

I know I'm the one that brought up GTA but terms of revenue one of the biggest things that turned me off from GTA Online was the awful matchmaking. It wasn't even necessarily their design, there were just so many obvious oversights with the code like how to deal with players disconnecting and things like that.

This paragraph is a bit halfbaked, so pardon if something is misunderstood.

The role you want is more dev lead and architect which is once more not something i can determine is suited for the bug fixer.

Other than that it just a rant about the qualitative of their product which I do not understand still why they should be paying more based on their revenue.

As long as the bug hunter got the choice whether to hand over the fix or not and thus be able to decide if the offer was good, I'm happy.

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MetallicBioMeat 14 points ago +14 / -0

So you should pay in proportion to your means? As mentioned above that is quite a good price for a bug-fix.

And how would you measure the exact revenue created? I don't know the details on this story but was the dev required to hand over the fix?

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