DEI and AA before it made sure that any White male talent took a backseat to minorities and women.
Now you have a bunch of grrlbosses and foreigners managing these assets with zero of the talent that produced them in the first place. Hell, some are so full of themselves they go out of their way to not read the original or study the established lore. Others, like that feminist dyke that wrote that Star Wars abomination Acolyte, clearly despise the source material and anyone who likes it.
All they can do is extract what profit they can from things created before them. And hey that can work but of course they can't resist race swapping, uglifying women, propping up badly written Mary Sues, injecting woke messaging, etc.
The Mary Sue problem is really telling. Anyone who enjoyed writing as a hobby is guilty of it when first starting. Who wouldn't want to be put into a favorite game or story, be the hero, get praised by the other characters, etc? But most writers grow out of that phase and don't need a college degree to do so.
The Mary Sue problem is mostly a byproduct of female writers.
Men self-insert an idealized version of themselves - bigger, faster, stronger, smarter, cooler. Gary Stu's are aspirational. They go on the hero's journey, pay dues, suffer, and come out larger than life.
Women self-insert literally themselves - dumpy, bitchy, entitled, feminist, stupid, lazy, etc. Then they torture the entire setting to worship and obey their self-inserts. Mary Sues don't go on a hero's journey. They are perfect from the start, and the world just changes to acknowledge it.
They don't make money (unless you count government grants, and who creates those?). They don't setup franchises for future success. They're way more likely to sperg out on social media and turn fans off game before even playing.
So why do they keep getting hired?
AAAA game companies are not stupid. They may be massive corporations who don't give a whit about art or culture, but they know about money. They know how much these IPs should be making. So why do they keep doing things that lose them money? For decades?
This is not a natural cultural phenomenon; if that were the case they would have reversed course by 2020. Instead they doubled down, time and again, on ideas, styles, and policies that lose them, at first, potential revenue and, now, actual revenue. The fact that Warner, with the IPs they own, is even possibly being purchaed by the likes of Netflix is insane, but also the result of totally obvious bad decisions made over 15 years.
At some point you have to stop asking "why do they keep making bad choices?" and ask instead "why do they want games to suck?" or, better yet, "why are they willing to lose billions to do so?"
Gary Stu's are aspirational. They go on the hero's journey, pay dues, suffer, and come out larger than life.
On that note, has "Transported to Another World With An Absolutely Broken Power And A Harem of Big Titty Girls From Every Fantasy Race Who Fell In Love With Me At First Sight" season 15 started yet?
Agreed. I never developed my writing skills beyond age 13 or so when I moved onto coding and other hobbies. But the Gary Stu self insert shit I wrote was just for fun and not to be taken seriously. Never bothered sharing with anyone but enjoyed the experience of writing it.
How some Karens managed to work their way into AAA movie writing rooms with that same level of writing just baffles me
playing a game with godmode and infinite money cheats on gets boring. It's funny or entertaining at first or for a while, but there's that point where you realize that without the constraints of the games systems, there's really no reason to play it anymore
I'm not a writer but I certainly experienced that as a gamer. Just as an example I'd play Rollercoaster Tycoon in sandbox mode as a kid but I didn't develop a true love for the game until I played the scenarios. Part of the problem with game journalists is they never experienced that because they hate the medium.
I'm of the opinion that even faithful remakes are wholly unnecessary and detrimental. The only thing that really needs to be done is to keep old games playable by porting them to existing systems.
Emulators solved this problem 30 years ago and maybe that's the issue.
If Nintendo just put ZSNES on the Switch and let you buy roms, no one would pay $50 per game. But if they're "updated" suddenly a Game Boy game is worth twice what it originally sold for.
It depends. I personally find PS1 games to be unplayable. Yet if someone made a faithful remake of some of those games, it'd be pretty sick. I think somewhere around 2010 is about as far back as I can go without needing a massive adjustment to wanting to get used to a game. 2D games are a different story since 8 and 16 bit games still look great for what they are.
For me the deal breaker is the save system. Some games have you play for hours without saving and others are riddled with checkpoints but have no manual save option.
Gears of War trilogy in 4k? Sign me right up. The problem is that they would never release such a thing without stuffing it full of gay romance, girlboss shit, race swaps, and microtransactions.
Being a remake isn't why they are shit. Being stuffed full of modern audience messaging and predatory monetization is why they are shit. The same problems plague their original IPs too, which proves remakes aren't the problem.
In theory a remake is an easy way to make some money and get a new generation who won't be willing to play games with badly outdated graphics into a game or series. You have a script, voice lines, map and model concepts, quests, everything, already completed. The amount of work that's necessary is likely massively reduced and even moreso if you have a more recent game you can use as a framework.
You can remake a game 1:1 with better graphics and people would be super excited. Add some new side content that fits well with the existing story, even better. Yet somehow these devs just can't help themselves to make stupid changes.
Totally disagree. The sign of a healthy market is the middle market. Same with movies.
In the 80s, you'd have middle budget movies, that would make a ton of money, and would sit alongside super high budget movies. Movies like Breakfast Club, which isn't an indie, but it's not a high budget blockbuster either. It was 1 million dollars in 1980s money and it made 51 million dollars.
There were tons of Breakfast Club like movies (in terms of budget and scale) that sat comfortably with the big movies like Return of the Jedi or ET. The middle market thrived.
The indie films fell into two categories, surprise hits that launched people's careers like Halloween, Evil Dead, Clerks,
Or stuff only arthous-y people actively sought out and were hard to come by.
Likewise with gaming. During the PS2 generation, most of people's favorite games, if they did a top ten list, probably like half the list or more would be middle market games.
Max Payne would be in more people's top ten's than a huge budget spectacle game like Medal of Honor Frontline or Call of Duty 2.
You'd have a few games on the larger budget side like the Jak and Daxter games which I imagine were relatively expensive compared to something like Max Payne, or the occasional really expensive game like one of the 3D GTA games, but generally, PS2 era favorite games were a healthy mix of middle market and some high budget games. Indies were barely a factor.
When the only two markets are 250 million dolllar budget games that need black rock funding so that it doesn't bankrupt their studio; or a game made by 3 and a half people that uses pixel art because it's the only art style their budget allows....that's a bad industry.
Movies are the same way now. You either have 250 million dollar movies, or straight to streaming indies made on a shoestring budget meant to pad out a catalogue.
That's not a good market. The indie studio A24 and others like it, are the closest thing to middle market movies, in that they have enough money for good actors, and good cameras that have a filmic look, and they still feel closer to arthouse films you'd have to seek out in the 80s and 90s than the middle market crowd pleasers of things like Breakfast club.
So I think gaming is not in a good position. When I look at "best upcoming indie games of 2026" or any year, I get depressed at how generic and bland things look even when they attempt an interesting art style. I can feel the lack of money.
In the PS2 generation, except for bottom of the barrel shovelware, you couldn't feel the lack of budget, because they tended to have a reasonably high budget. Indie games are relying on post processing filters in engines to replicate the true art style directions that only money can buy, which is why all the games have a sameness to their look despite the color choices used.
This blandness isn't limited to Indie games. AAA games also look bland, but for an entirely different reason. AAA games can't be creative due to their "this is too big of a ship to start getting funky and risky with it, so safe choice is always better" despite that resulting in blandness every time. Then there's the lack of competency compared to the past that also contributes to why even AAA games that have the money to make gorgeous games, look ugly compared to even just artfully crafted PS3 games (especially when the PS3 games are internally upscaled in Emulators).
So on one hand you have Indie without the financial means to replicate distinct memorable looks, and AAA with a combination of factors unable to replicate distinct memorable looks.
Most indie games I've played, even if there's a core gameplay idea that's solid, it's held back and never reaches the heights of an average PS2 or PS3 game.
Again because the middle market is gone. The middle market is the best indicator of a healthy market.
When all you've got is indies and huge budgets, it's not at a good position.
Part of me thinks that the death of monoculture is a big reason. When we used to have a monoculture, sure the biggest blockbusters made the big splash, but you also were more easily able to hear about less prominent projects. Shared media, fewer choices, less fragmentation. Today, you still hear about the big blockbusters, but everything else is spread so thin that it's not worth it to sit in the middle.
I guess it is just a matter of perspective. in the continuous cycle of decay and renewal, we are certainly in the decay phase. at the same time, the seeds of the next generation are thriving which is making me feel optimistic.
I'm not so confident on AI. the way the momentum is going, slop will overrun everything. if it continues for generations, humanity will reach a point of zero creativity and be crushed under its own stagnation.
I tend to think that AI bots spamming the Internet and retarded programming bias coming together will cause AI to eventually become retarded and unreliable (moreso than it is). It'll be interesting to see how it shakes out.
No, the methodology by which training data is procured will simply change once the wild internet becomes unusable for that purpose. This technology isn't going to just self sabotage like you're hoping for.
Nope. Fast forward to five minute mark. He finally names a video game company he's complaining about. Disney. Well who do you think runs Disney? The same Disney that was trying to homoSexually groom children in Florida and got mad at DeSantis? Disney's Executive team is full of jew kikes.
I'm tired of normies blaming vague faceless things such as "culture" when it's really just jews. "Globalism" is really just international jewry.
Just say what it is. Does that make me racist, anti-semitic, White Supremacist or a Nazi? LOL who cares if it does? Fine. I'm nazi anti-semite racist White Supremacist. It doesn't change the fact that it's the damn jews ruining everything that people complain about on these forums. Whether it's video games, covid, stolen elections, transexual troon culture, niggers for floyd, feminism, the zio-fags who run the Republican party, Biden's 70% jew cabinet full of gay jews opening our borders and getting butt fucking in congress chambers. It's just satanic jews. Who else would it be? you thought devil worshiping jews would stop short of ruining video games to make your life living hell?
There's a FINAL SOLUTION to end all this, to make video games great again, to save White Civilization. But you need a little "JDS" if you want to FINALLY SOLVE these problems. The Zionist Faggots who run the Republican Party will never solve these problems until they and their jew overlords are returned to hell.
Now we can make our own "PIZZA GATE" It's called opening the gates to the oven and putting jews in there instead of pizza pie.
To add, so many people think these demakes are because of some kind of cash grab or laziness, but that's not true at all. They're intentionally ruined. Buddy himself says that the remakes barely break even, so why would any company put resources towards something that they know won't make money? Doesn't make sense...
...until you realize that the whole point is to ruin them, to ensure that there is absolutely nothing in our culture that is inspiring or even something to look forward to. They want us to be braindead drones, pumping synthetic chemicals into ourselves everyday just to keep from killing ourselves our of boredom while they take control of any and everything we have ever built.
It's not like it's just video games, either. Books, movies, TV, music: everything they touch is sloppified, regardless of the specific company, regardless of the industry. Who has the global reach to monopolise all these different elements?
Well, we know now: the Jews. They have a vast global network of lobbyists, NGOs, and investment companies specifically designed to infiltrate everything from corporations to governments to banks to professional organizations to the very systems that enable these institutions to exist. They have a whole country that acts as a collaboration hub and can carry out extrajudicial operations anywhere in the world. They send out agents to corrupt anyone with a handful of influence using our own tax dollars. Their religious texts explicitely hate us, declare war on us, and denouce any concept of treating us as anything other than animals.
So yeah, game remakes are ruining games and that's exactly the point of them.
Well, we know now: the Jews. They have a vast global network of lobbyists, NGOs, and investment companies specifically designed to infiltrate everything from corporations to governments to banks to professional organizations to the very systems that enable these institutions to exist. They have a whole country that acts as a collaboration hub and can carry out extrajudicial operations anywhere in the world. They send out agents to corrupt anyone with a handful of influence using our own tax dollars. Their religious texts explicitely hate us, declare war on us, and denouce any concept of treating us as anything other than animals.
Articulated well. Thank you.
Accusing me of JDS or being some conspiracy theorist is just meant to make me feel isolated, alone, and make me question my own observations of the world and reality around me. But there's millions of White men just like me who have lost patience with jews and don't want to suffer even one foul jew for any supposed number of "good jews" that naive fools claim exist.
The output of the system is the intended function of the system. The degradation and systemic rape of heroic masculinity and quality art existing outside the control of Them will continue.
This is some old man yells at cloud shit. Games have a significant technical component and things like graphical fidelity, resolution, wide screen support, frame rate, and ease of use are all important. Unless you think games are movies and gameplay doesn't actually matter.
The problem isn't remakes, the problem is bad remakes. Sort of like the argument over cgi effects in movies. Like the problem in Metal Gear Twin Snakes on the gamecube isn't that they got rid of the polygon warbling and made it higher resolution, it's that they wrecked the contrast, pointlessly replaced iconic voice lines, and re-edited the cutscenes to be poorly edited bullet time nonsense.
Meh. FF7 stands up fine on it's own, even though the overworld characters look like crap. Goldeneye is fine, even with the controls being what they are. I don't see the point in "preserving" old games if they're going to be radically different.
I just finished playing the original NES Metroid and the GBA remake back to back; they may as well be different games. And, sure, there are lots of QOL improvements but the whole point of me going back and playing the original Metroid was to see how the series started and how subsequent games improved on the experience.
And it was really interesting to see how they created replay and challenge. In the original, you couldn't aim down or crouch so you actually had to plan how to deal with enemies that were short in a way you just didn't in the remake. There was no map (and they loved to make nearly identical rooms) so you may want to think about getting a piece of paper. And you started every life fron 30 health, regardless of how many energy tanks you'd found. These elements, while somewhat tedious after a while, were actually pretty refreshing in a world where every game has to hold your hand every single step of the way (see Metroid Fusion to Metroid Prime 4).
All this makes the game more challenging and that was the point. If you "fixed" it, it wouldn't be the same game, which was what happened. It became a cheap Metroid knockoff; without the innovations of Metroid 2 or Super Metroid but also not an accurate portrayal of the game that inspired them.
The only concession I'll make is emulator tools like save states. Once I beat Metroid, I was able to beat it again in an hour without dying once, but I never would have figured it all out without save states at first; it's just too grindy.
I'd give them the map specifically because it was a handheld port. With a console, having pencil and paper around is fine. If you're taking the GBA with you on a trip or something like that, it becomes enough of an impediment that you'd switch games.
Did Kojima have a bigger role in Twin Snakes? Even with the original creator still around, he'll start "correcting" things in the remake to better fit his vision.
Video games are about interactivity and constraint/challenge. New games and remakes rarely push innovative ways to interact with world objects, compelling symbolic AI advancements(i.e. what we used to call AI or NPCs in games, not machine learning, LLMs, etc relating to chatgpt), or sophisticated resource management. Sony slop is the opposite, quick time events, cutscenes, on rails experiences that have no replay value. Or live-service mental poison and exploitation of low intrinsic value. And remakes are targeting that new age crowd that buys millions in Sony and ubislop.
DEI and AA before it made sure that any White male talent took a backseat to minorities and women.
Now you have a bunch of grrlbosses and foreigners managing these assets with zero of the talent that produced them in the first place. Hell, some are so full of themselves they go out of their way to not read the original or study the established lore. Others, like that feminist dyke that wrote that Star Wars abomination Acolyte, clearly despise the source material and anyone who likes it.
All they can do is extract what profit they can from things created before them. And hey that can work but of course they can't resist race swapping, uglifying women, propping up badly written Mary Sues, injecting woke messaging, etc.
The Mary Sue problem is really telling. Anyone who enjoyed writing as a hobby is guilty of it when first starting. Who wouldn't want to be put into a favorite game or story, be the hero, get praised by the other characters, etc? But most writers grow out of that phase and don't need a college degree to do so.
The Mary Sue problem is mostly a byproduct of female writers.
Men self-insert an idealized version of themselves - bigger, faster, stronger, smarter, cooler. Gary Stu's are aspirational. They go on the hero's journey, pay dues, suffer, and come out larger than life.
Women self-insert literally themselves - dumpy, bitchy, entitled, feminist, stupid, lazy, etc. Then they torture the entire setting to worship and obey their self-inserts. Mary Sues don't go on a hero's journey. They are perfect from the start, and the world just changes to acknowledge it.
Therapy is a sacrament in the feminist religion because it validates that same impulse in women.
So why are there still so many female writers?
They don't make money (unless you count government grants, and who creates those?). They don't setup franchises for future success. They're way more likely to sperg out on social media and turn fans off game before even playing.
So why do they keep getting hired?
AAAA game companies are not stupid. They may be massive corporations who don't give a whit about art or culture, but they know about money. They know how much these IPs should be making. So why do they keep doing things that lose them money? For decades?
This is not a natural cultural phenomenon; if that were the case they would have reversed course by 2020. Instead they doubled down, time and again, on ideas, styles, and policies that lose them, at first, potential revenue and, now, actual revenue. The fact that Warner, with the IPs they own, is even possibly being purchaed by the likes of Netflix is insane, but also the result of totally obvious bad decisions made over 15 years.
At some point you have to stop asking "why do they keep making bad choices?" and ask instead "why do they want games to suck?" or, better yet, "why are they willing to lose billions to do so?"
On that note, has "Transported to Another World With An Absolutely Broken Power And A Harem of Big Titty Girls From Every Fantasy Race Who Fell In Love With Me At First Sight" season 15 started yet?
Agreed. I never developed my writing skills beyond age 13 or so when I moved onto coding and other hobbies. But the Gary Stu self insert shit I wrote was just for fun and not to be taken seriously. Never bothered sharing with anyone but enjoyed the experience of writing it.
How some Karens managed to work their way into AAA movie writing rooms with that same level of writing just baffles me
I'm not a writer but I certainly experienced that as a gamer. Just as an example I'd play Rollercoaster Tycoon in sandbox mode as a kid but I didn't develop a true love for the game until I played the scenarios. Part of the problem with game journalists is they never experienced that because they hate the medium.
If the remake was actually respectful of the original source material and intent, it would be fine.
These aren't remakes though, they are demakes. They outright degrade the source material in multiple ways, and as such should be treated with scorn.
I'm of the opinion that even faithful remakes are wholly unnecessary and detrimental. The only thing that really needs to be done is to keep old games playable by porting them to existing systems.
Emulators solved this problem 30 years ago and maybe that's the issue.
If Nintendo just put ZSNES on the Switch and let you buy roms, no one would pay $50 per game. But if they're "updated" suddenly a Game Boy game is worth twice what it originally sold for.
It depends. I personally find PS1 games to be unplayable. Yet if someone made a faithful remake of some of those games, it'd be pretty sick. I think somewhere around 2010 is about as far back as I can go without needing a massive adjustment to wanting to get used to a game. 2D games are a different story since 8 and 16 bit games still look great for what they are.
For me the deal breaker is the save system. Some games have you play for hours without saving and others are riddled with checkpoints but have no manual save option.
Pretty much what I came to say.
Gears of War trilogy in 4k? Sign me right up. The problem is that they would never release such a thing without stuffing it full of gay romance, girlboss shit, race swaps, and microtransactions.
Being a remake isn't why they are shit. Being stuffed full of modern audience messaging and predatory monetization is why they are shit. The same problems plague their original IPs too, which proves remakes aren't the problem.
In theory a remake is an easy way to make some money and get a new generation who won't be willing to play games with badly outdated graphics into a game or series. You have a script, voice lines, map and model concepts, quests, everything, already completed. The amount of work that's necessary is likely massively reduced and even moreso if you have a more recent game you can use as a framework.
You can remake a game 1:1 with better graphics and people would be super excited. Add some new side content that fits well with the existing story, even better. Yet somehow these devs just can't help themselves to make stupid changes.
quite the opposite, gaming is healing now that the bloated institutions are rotting.
I can't speak to it as a developer, but as a consumer the indie scene has never been better.
Totally disagree. The sign of a healthy market is the middle market. Same with movies.
In the 80s, you'd have middle budget movies, that would make a ton of money, and would sit alongside super high budget movies. Movies like Breakfast Club, which isn't an indie, but it's not a high budget blockbuster either. It was 1 million dollars in 1980s money and it made 51 million dollars.
There were tons of Breakfast Club like movies (in terms of budget and scale) that sat comfortably with the big movies like Return of the Jedi or ET. The middle market thrived.
The indie films fell into two categories, surprise hits that launched people's careers like Halloween, Evil Dead, Clerks,
Or stuff only arthous-y people actively sought out and were hard to come by.
Likewise with gaming. During the PS2 generation, most of people's favorite games, if they did a top ten list, probably like half the list or more would be middle market games.
Max Payne would be in more people's top ten's than a huge budget spectacle game like Medal of Honor Frontline or Call of Duty 2.
You'd have a few games on the larger budget side like the Jak and Daxter games which I imagine were relatively expensive compared to something like Max Payne, or the occasional really expensive game like one of the 3D GTA games, but generally, PS2 era favorite games were a healthy mix of middle market and some high budget games. Indies were barely a factor.
When the only two markets are 250 million dolllar budget games that need black rock funding so that it doesn't bankrupt their studio; or a game made by 3 and a half people that uses pixel art because it's the only art style their budget allows....that's a bad industry.
Movies are the same way now. You either have 250 million dollar movies, or straight to streaming indies made on a shoestring budget meant to pad out a catalogue.
That's not a good market. The indie studio A24 and others like it, are the closest thing to middle market movies, in that they have enough money for good actors, and good cameras that have a filmic look, and they still feel closer to arthouse films you'd have to seek out in the 80s and 90s than the middle market crowd pleasers of things like Breakfast club.
So I think gaming is not in a good position. When I look at "best upcoming indie games of 2026" or any year, I get depressed at how generic and bland things look even when they attempt an interesting art style. I can feel the lack of money.
In the PS2 generation, except for bottom of the barrel shovelware, you couldn't feel the lack of budget, because they tended to have a reasonably high budget. Indie games are relying on post processing filters in engines to replicate the true art style directions that only money can buy, which is why all the games have a sameness to their look despite the color choices used.
This blandness isn't limited to Indie games. AAA games also look bland, but for an entirely different reason. AAA games can't be creative due to their "this is too big of a ship to start getting funky and risky with it, so safe choice is always better" despite that resulting in blandness every time. Then there's the lack of competency compared to the past that also contributes to why even AAA games that have the money to make gorgeous games, look ugly compared to even just artfully crafted PS3 games (especially when the PS3 games are internally upscaled in Emulators).
So on one hand you have Indie without the financial means to replicate distinct memorable looks, and AAA with a combination of factors unable to replicate distinct memorable looks.
Most indie games I've played, even if there's a core gameplay idea that's solid, it's held back and never reaches the heights of an average PS2 or PS3 game.
Again because the middle market is gone. The middle market is the best indicator of a healthy market.
When all you've got is indies and huge budgets, it's not at a good position.
Part of me thinks that the death of monoculture is a big reason. When we used to have a monoculture, sure the biggest blockbusters made the big splash, but you also were more easily able to hear about less prominent projects. Shared media, fewer choices, less fragmentation. Today, you still hear about the big blockbusters, but everything else is spread so thin that it's not worth it to sit in the middle.
I guess it is just a matter of perspective. in the continuous cycle of decay and renewal, we are certainly in the decay phase. at the same time, the seeds of the next generation are thriving which is making me feel optimistic.
I'm not so confident on AI. the way the momentum is going, slop will overrun everything. if it continues for generations, humanity will reach a point of zero creativity and be crushed under its own stagnation.
It's the burning of Alexandria via filling it with worthless lorem ipsum books instead of burning it down.
I tend to think that AI bots spamming the Internet and retarded programming bias coming together will cause AI to eventually become retarded and unreliable (moreso than it is). It'll be interesting to see how it shakes out.
No, the methodology by which training data is procured will simply change once the wild internet becomes unusable for that purpose. This technology isn't going to just self sabotage like you're hoping for.
There won't be much of humanity left after a few generations at this rate...
Some guy who sounds like his tongue was cut off whining about kids video games.
What a waste of time. Could be doing something useful like staking out synagogues looking for pedophile devil worshiping traitors.
JDS
(Jew Derangement Syndrome)
Nope. Fast forward to five minute mark. He finally names a video game company he's complaining about. Disney. Well who do you think runs Disney? The same Disney that was trying to homoSexually groom children in Florida and got mad at DeSantis? Disney's Executive team is full of jew kikes.
I'm tired of normies blaming vague faceless things such as "culture" when it's really just jews. "Globalism" is really just international jewry.
Just say what it is. Does that make me racist, anti-semitic, White Supremacist or a Nazi? LOL who cares if it does? Fine. I'm nazi anti-semite racist White Supremacist. It doesn't change the fact that it's the damn jews ruining everything that people complain about on these forums. Whether it's video games, covid, stolen elections, transexual troon culture, niggers for floyd, feminism, the zio-fags who run the Republican party, Biden's 70% jew cabinet full of gay jews opening our borders and getting butt fucking in congress chambers. It's just satanic jews. Who else would it be? you thought devil worshiping jews would stop short of ruining video games to make your life living hell?
There's a FINAL SOLUTION to end all this, to make video games great again, to save White Civilization. But you need a little "JDS" if you want to FINALLY SOLVE these problems. The Zionist Faggots who run the Republican Party will never solve these problems until they and their jew overlords are returned to hell.
Now we can make our own "PIZZA GATE" It's called opening the gates to the oven and putting jews in there instead of pizza pie.
To add, so many people think these demakes are because of some kind of cash grab or laziness, but that's not true at all. They're intentionally ruined. Buddy himself says that the remakes barely break even, so why would any company put resources towards something that they know won't make money? Doesn't make sense...
...until you realize that the whole point is to ruin them, to ensure that there is absolutely nothing in our culture that is inspiring or even something to look forward to. They want us to be braindead drones, pumping synthetic chemicals into ourselves everyday just to keep from killing ourselves our of boredom while they take control of any and everything we have ever built.
It's not like it's just video games, either. Books, movies, TV, music: everything they touch is sloppified, regardless of the specific company, regardless of the industry. Who has the global reach to monopolise all these different elements?
Well, we know now: the Jews. They have a vast global network of lobbyists, NGOs, and investment companies specifically designed to infiltrate everything from corporations to governments to banks to professional organizations to the very systems that enable these institutions to exist. They have a whole country that acts as a collaboration hub and can carry out extrajudicial operations anywhere in the world. They send out agents to corrupt anyone with a handful of influence using our own tax dollars. Their religious texts explicitely hate us, declare war on us, and denouce any concept of treating us as anything other than animals.
So yeah, game remakes are ruining games and that's exactly the point of them.
Articulated well. Thank you.
Accusing me of JDS or being some conspiracy theorist is just meant to make me feel isolated, alone, and make me question my own observations of the world and reality around me. But there's millions of White men just like me who have lost patience with jews and don't want to suffer even one foul jew for any supposed number of "good jews" that naive fools claim exist.
Off the cuff but i've been having a shitty week otherwise
The output of the system is the intended function of the system. The degradation and systemic rape of heroic masculinity and quality art existing outside the control of Them will continue.
This is some old man yells at cloud shit. Games have a significant technical component and things like graphical fidelity, resolution, wide screen support, frame rate, and ease of use are all important. Unless you think games are movies and gameplay doesn't actually matter.
The problem isn't remakes, the problem is bad remakes. Sort of like the argument over cgi effects in movies. Like the problem in Metal Gear Twin Snakes on the gamecube isn't that they got rid of the polygon warbling and made it higher resolution, it's that they wrecked the contrast, pointlessly replaced iconic voice lines, and re-edited the cutscenes to be poorly edited bullet time nonsense.
Meh. FF7 stands up fine on it's own, even though the overworld characters look like crap. Goldeneye is fine, even with the controls being what they are. I don't see the point in "preserving" old games if they're going to be radically different.
I just finished playing the original NES Metroid and the GBA remake back to back; they may as well be different games. And, sure, there are lots of QOL improvements but the whole point of me going back and playing the original Metroid was to see how the series started and how subsequent games improved on the experience.
And it was really interesting to see how they created replay and challenge. In the original, you couldn't aim down or crouch so you actually had to plan how to deal with enemies that were short in a way you just didn't in the remake. There was no map (and they loved to make nearly identical rooms) so you may want to think about getting a piece of paper. And you started every life fron 30 health, regardless of how many energy tanks you'd found. These elements, while somewhat tedious after a while, were actually pretty refreshing in a world where every game has to hold your hand every single step of the way (see Metroid Fusion to Metroid Prime 4).
All this makes the game more challenging and that was the point. If you "fixed" it, it wouldn't be the same game, which was what happened. It became a cheap Metroid knockoff; without the innovations of Metroid 2 or Super Metroid but also not an accurate portrayal of the game that inspired them.
The only concession I'll make is emulator tools like save states. Once I beat Metroid, I was able to beat it again in an hour without dying once, but I never would have figured it all out without save states at first; it's just too grindy.
Goldeneye never needed a remake since the original Perfect Dark was a perfect spiritual successor, and Perfect Dark absolutely did not need a sequel.
A perfect 12 frames per second
>Games should be played as they were originally intended except for cheating massively and bypassing all challenge
???
I'd give them the map specifically because it was a handheld port. With a console, having pencil and paper around is fine. If you're taking the GBA with you on a trip or something like that, it becomes enough of an impediment that you'd switch games.
Did Kojima have a bigger role in Twin Snakes? Even with the original creator still around, he'll start "correcting" things in the remake to better fit his vision.
Video games are about interactivity and constraint/challenge. New games and remakes rarely push innovative ways to interact with world objects, compelling symbolic AI advancements(i.e. what we used to call AI or NPCs in games, not machine learning, LLMs, etc relating to chatgpt), or sophisticated resource management. Sony slop is the opposite, quick time events, cutscenes, on rails experiences that have no replay value. Or live-service mental poison and exploitation of low intrinsic value. And remakes are targeting that new age crowd that buys millions in Sony and ubislop.