Video games are about interactivity and constraint/challenge. New games and remakes rarely push innovative ways to interact with world objects, compelling symbolic AI advancements(i.e. what we used to call AI or NPCs in games, not machine learning, LLMs, etc relating to chatgpt), or sophisticated resource management. Sony slop is the opposite, quick time events, cutscenes, on rails experiences that have no replay value. Or live-service mental poison and exploitation of low intrinsic value. And remakes are targeting that new age crowd that buys millions in Sony and ubislop.
Video games are about interactivity and constraint/challenge. New games and remakes rarely push innovative ways to interact with world objects, compelling symbolic AI advancements(i.e. what we used to call AI or NPCs in games, not machine learning, LLMs, etc relating to chatgpt), or sophisticated resource management. Sony slop is the opposite, quick time events, cutscenes, on rails experiences that have no replay value. Or live-service mental poison and exploitation of low intrinsic value. And remakes are targeting that new age crowd that buys millions in Sony and ubislop.