I'm of the opinion that even faithful remakes are wholly unnecessary and detrimental. The only thing that really needs to be done is to keep old games playable by porting them to existing systems.
Emulators solved this problem 30 years ago and maybe that's the issue.
If Nintendo just put ZSNES on the Switch and let you buy roms, no one would pay $50 per game. But if they're "updated" suddenly a Game Boy game is worth twice what it originally sold for.
It depends. I personally find PS1 games to be unplayable. Yet if someone made a faithful remake of some of those games, it'd be pretty sick. I think somewhere around 2010 is about as far back as I can go without needing a massive adjustment to wanting to get used to a game. 2D games are a different story since 8 and 16 bit games still look great for what they are.
For me the deal breaker is the save system. Some games have you play for hours without saving and others are riddled with checkpoints but have no manual save option.
I'm of the opinion that even faithful remakes are wholly unnecessary and detrimental. The only thing that really needs to be done is to keep old games playable by porting them to existing systems.
Emulators solved this problem 30 years ago and maybe that's the issue.
If Nintendo just put ZSNES on the Switch and let you buy roms, no one would pay $50 per game. But if they're "updated" suddenly a Game Boy game is worth twice what it originally sold for.
It depends. I personally find PS1 games to be unplayable. Yet if someone made a faithful remake of some of those games, it'd be pretty sick. I think somewhere around 2010 is about as far back as I can go without needing a massive adjustment to wanting to get used to a game. 2D games are a different story since 8 and 16 bit games still look great for what they are.
For me the deal breaker is the save system. Some games have you play for hours without saving and others are riddled with checkpoints but have no manual save option.