They're not stupid. They're evil. They're intentionally making ugly characters as part of the ongoing humiliation ritual against both heterosexual men as well as the very ideas of truth and beauty in art and culture. It's also to further promote the ugly, hateful women and trannies as the ideal people in society that we all aspire to. Or more accurately, bow down and worship because failure to do so is us deliberately holding them back from the greatness they are destined to achieve just by existing.
They don't care that these products won't sell. They don't care about profit, especially since some government program or investment firm is already happily paying them anyway. It's all about the messaging.
I’m tired of female characters altogether. I’m not interested in their stories anymore. Even when a female protagonist is conventionally attractive, I’m still not interested. Because she’s either going to be:
a hyper skilled badass (which destroys my suspension of disbelief because women are not like that in reality)
or
a realistic feminine woman (who is passive, submissive, and therefore antithetical to interesting stories)
The harsh reality is that women don’t make sense in the hero’s journey. At all. They are a novelty in such roles, and that novelty has long since worn thin. I’m tired of watching and hearing about them in my media.
I think it's sad that Japanese women can do hero's journey story better than anglo-western men like Kimetsu no Yaiba, Heroic Legend of Arslan and Dungeon meshi to an extent.
Current-running anime Silent Witch has an interesting take on the second one. She is accomplished as a scholar because her father taught everything he knew, it's all borrowed knowledge, and her "special power" is that she mastered spellcasting with no chanting, because she wanted to be passive, invisible and a shadow upon the wall. Her prompting into the story is due to a male colleague hiring her on as a covert agent (she said no, so he then just went dominant, and her submissive nature agreed to it).
It is a shoujo anime, but just your descriptor of "a realistic feminine woman" pretty closely matched, so it came to mind.
There are some rare standout cases, like Mars Express, but otherwise I can't think of a game where I actually care about the female characters. And I'm absolutely tired of stronk badarse whamen.
I get the point you are making, but having played hundreds of hours on XBC2 (and 3 and X) I can tell you that Pyra's tits are not actually that big. They are big, enough that entire controversies were made over them, but this is offmodel and unnecessarily so because she is fine gooner bait regardless.
Also, ironically, the most popular waifu of the "main 3" (Pneuma isn't really a character) is Nia. Who wears a potato sack the entire game and is a flat as a board.
So its not even just "hot character." The Japs also know how to make likeable ones too.
It certainly subverted my expectations when Rex's "I love you and all you guys" line wasn't a gentle rejection/friendzoning towards Nia—he was being very literal.
I think it was originally meant to be, but the reaction from people changed their minds on it.
I base this entirely on the original end screen being just Mythra/Pyra and then the updated one like 4 months later adding Nia in. I think she just ended up being way more popular than they expected and they adapted accordingly (which is why she is the one who shows up in 3).
This isn't even from a game, it's hyperstimulus slop from some gooner with a burned out dopamine circuit. They look like balloon animals. Their faces look like paper footballs. Please just jerk off to a human shaped object jesus christ.
What's hilarious and ironic to me is that my Waifu is from a Nintendo game. Funny enough, just a E10 game, where I assume Xenoblade is teen. She is a well designed and well written character with a great personality, unlike western characters these days
Not exactly the best example, the color pallet on the right one is ugly as hell. There's plenty of Asian games with big tiddays and top notch art to chose from.
For what its worth, XBC2 where these two are from let numerous big name artists design all the various "Rare Blades" that make up your equipment in the game. Which means you have about a dozen or so completely different art styles represented to find what you like. One of them, Vess, looks ripped straight from an 80s manga for an example.
There are two parts. Most point at the suppression coming from the US side. Western art directors / professors / etc. disparaging the anime style instead of fostering its growth is a valid issue.
But the other side is that the techniques that form the foundation for that style weren't taught by Japanese corporations to the west in the way that they did to countries like South Korea, Taiwan, Mainland China, and Vietnam.
The studios outsourced their work to those countries for cheaper labor (surprise!) and in order for the work to be done well, they had to train those animators.
Western animators aspiring to create art in that style are left with "How to Draw Manga" books and other self taught methods that aren't as effective as getting paid on-the-job training directly from the industry professionals who make actual anime.
They're not stupid. They're evil. They're intentionally making ugly characters as part of the ongoing humiliation ritual against both heterosexual men as well as the very ideas of truth and beauty in art and culture. It's also to further promote the ugly, hateful women and trannies as the ideal people in society that we all aspire to. Or more accurately, bow down and worship because failure to do so is us deliberately holding them back from the greatness they are destined to achieve just by existing.
They don't care that these products won't sell. They don't care about profit, especially since some government program or investment firm is already happily paying them anyway. It's all about the messaging.
I’m tired of female characters altogether. I’m not interested in their stories anymore. Even when a female protagonist is conventionally attractive, I’m still not interested. Because she’s either going to be:
or
The harsh reality is that women don’t make sense in the hero’s journey. At all. They are a novelty in such roles, and that novelty has long since worn thin. I’m tired of watching and hearing about them in my media.
I think it's sad that Japanese women can do hero's journey story better than anglo-western men like Kimetsu no Yaiba, Heroic Legend of Arslan and Dungeon meshi to an extent.
Current-running anime Silent Witch has an interesting take on the second one. She is accomplished as a scholar because her father taught everything he knew, it's all borrowed knowledge, and her "special power" is that she mastered spellcasting with no chanting, because she wanted to be passive, invisible and a shadow upon the wall. Her prompting into the story is due to a male colleague hiring her on as a covert agent (she said no, so he then just went dominant, and her submissive nature agreed to it).
It is a shoujo anime, but just your descriptor of "a realistic feminine woman" pretty closely matched, so it came to mind.
This.
Pretty much in the same boat.
There are some rare standout cases, like Mars Express, but otherwise I can't think of a game where I actually care about the female characters. And I'm absolutely tired of stronk badarse whamen.
Female characters in gacha games tend to fall into 5 or so archetypes, it gets old quickly.
Because that would make all the troons and thots working at the studio jealous. Uggos and mid hos despise beauty.
Stop gooning and go to church
But why can't I find gooner material in all my favorite entertainment media?
I get the point you are making, but having played hundreds of hours on XBC2 (and 3 and X) I can tell you that Pyra's tits are not actually that big. They are big, enough that entire controversies were made over them, but this is offmodel and unnecessarily so because she is fine gooner bait regardless.
Also, ironically, the most popular waifu of the "main 3" (Pneuma isn't really a character) is Nia. Who wears a potato sack the entire game and is a flat as a board.
So its not even just "hot character." The Japs also know how to make likeable ones too.
not to mention the MC gets them both pregnant.
Just a game where the MC gets pursued by a variety of nice girls would be fine, and not a bunch of angry dykes and homos.
Both of them and an additional third girl, all pregnant.
Then shows up in the DLC for the next game so Chad-ed up that he literally cannot stop critting and pulls aggro on every pull.
It certainly subverted my expectations when Rex's "I love you and all you guys" line wasn't a gentle rejection/friendzoning towards Nia—he was being very literal.
I think it was originally meant to be, but the reaction from people changed their minds on it.
I base this entirely on the original end screen being just Mythra/Pyra and then the updated one like 4 months later adding Nia in. I think she just ended up being way more popular than they expected and they adapted accordingly (which is why she is the one who shows up in 3).
Heterosexuality is culturally illegal for the clique of furries and queer perverts who decide what gets animated in the US.
Anime, video games, and pets are forms of escapism. Nothing will get better if we keep consuming escapism. Step up and take your place in the world
This isn't even from a game, it's hyperstimulus slop from some gooner with a burned out dopamine circuit. They look like balloon animals. Their faces look like paper footballs. Please just jerk off to a human shaped object jesus christ.
worse, they're gay
What's hilarious and ironic to me is that my Waifu is from a Nintendo game. Funny enough, just a E10 game, where I assume Xenoblade is teen. She is a well designed and well written character with a great personality, unlike western characters these days
Not exactly the best example, the color pallet on the right one is ugly as hell. There's plenty of Asian games with big tiddays and top notch art to chose from.
For what its worth, XBC2 where these two are from let numerous big name artists design all the various "Rare Blades" that make up your equipment in the game. Which means you have about a dozen or so completely different art styles represented to find what you like. One of them, Vess, looks ripped straight from an 80s manga for an example.
There are two parts. Most point at the suppression coming from the US side. Western art directors / professors / etc. disparaging the anime style instead of fostering its growth is a valid issue.
But the other side is that the techniques that form the foundation for that style weren't taught by Japanese corporations to the west in the way that they did to countries like South Korea, Taiwan, Mainland China, and Vietnam.
The studios outsourced their work to those countries for cheaper labor (surprise!) and in order for the work to be done well, they had to train those animators.
Western animators aspiring to create art in that style are left with "How to Draw Manga" books and other self taught methods that aren't as effective as getting paid on-the-job training directly from the industry professionals who make actual anime.