I’m tired of female characters altogether. I’m not interested in their stories anymore. Even when a female protagonist is conventionally attractive, I’m still not interested. Because she’s either going to be:
a hyper skilled badass (which destroys my suspension of disbelief because women are not like that in reality)
or
a realistic feminine woman (who is passive, submissive, and therefore antithetical to interesting stories)
The harsh reality is that women don’t make sense in the hero’s journey. At all. They are a novelty in such roles, and that novelty has long since worn thin. I’m tired of watching and hearing about them in my media.
I think it's sad that Japanese women can do hero's journey story better than anglo-western men like Kimetsu no Yaiba, Heroic Legend of Arslan and Dungeon meshi to an extent.
Current-running anime Silent Witch has an interesting take on the second one. She is accomplished as a scholar because her father taught everything he knew, it's all borrowed knowledge, and her "special power" is that she mastered spellcasting with no chanting, because she wanted to be passive, invisible and a shadow upon the wall. Her prompting into the story is due to a male colleague hiring her on as a covert agent (she said no, so he then just went dominant, and her submissive nature agreed to it).
It is a shoujo anime, but just your descriptor of "a realistic feminine woman" pretty closely matched, so it came to mind.
There are some rare standout cases, like Mars Express, but otherwise I can't think of a game where I actually care about the female characters. And I'm absolutely tired of stronk badarse whamen.
I’m tired of female characters altogether. I’m not interested in their stories anymore. Even when a female protagonist is conventionally attractive, I’m still not interested. Because she’s either going to be:
or
The harsh reality is that women don’t make sense in the hero’s journey. At all. They are a novelty in such roles, and that novelty has long since worn thin. I’m tired of watching and hearing about them in my media.
I think it's sad that Japanese women can do hero's journey story better than anglo-western men like Kimetsu no Yaiba, Heroic Legend of Arslan and Dungeon meshi to an extent.
Current-running anime Silent Witch has an interesting take on the second one. She is accomplished as a scholar because her father taught everything he knew, it's all borrowed knowledge, and her "special power" is that she mastered spellcasting with no chanting, because she wanted to be passive, invisible and a shadow upon the wall. Her prompting into the story is due to a male colleague hiring her on as a covert agent (she said no, so he then just went dominant, and her submissive nature agreed to it).
It is a shoujo anime, but just your descriptor of "a realistic feminine woman" pretty closely matched, so it came to mind.
This.
Pretty much in the same boat.
There are some rare standout cases, like Mars Express, but otherwise I can't think of a game where I actually care about the female characters. And I'm absolutely tired of stronk badarse whamen.
Female characters in gacha games tend to fall into 5 or so archetypes, it gets old quickly.