Who WOULDN'T prefer a short, gimmicky minigame over a full-fledged sequel? Even if they couldn't capture the same spark Majora had, it still would have been better than Crossbow Training....
On the one hand, I appreciate Miyamoto's understanding that games are toys to be played with, first and foremost. On the other hand, the man really doesn't understand that every great action figure comes with a comic, cartoon, or at the very least, really nice box-art that gives context and inspiration for play. Mix in the standard Nintendo "You WILL play in our pre-determined manner!" and you end up with such cherished masterpieces as Paper Mario Sticker Star and Star Fox Zero....
Miyamoto is probably still salty over Majora's Mask. The game got made because Aonuma didn't like his Ura Zelda rehash of Ocarina of Time. Miyamoto was like, "Let's see you do better!"
In more linear types of media, you are correct in that sequels frequently fail to live up to the high bar set by the original.
Games are different in that they are more iterative. Frequently, the developers can take the framework of the original and flesh it out in the sequel, spending more time focusing on presentation, story, refining gameplay mechanics, etc. I think games really buck the trend when it comes to sequels sucking.
Yes it is. He made it, he can ruin it if he wants.
And it's our prerogative to ignore bits or all of it if we so choose.
legally correct
Is the only relevant point here. You certainly have no moral right to tell someone what to do with their own creation either.
And sure there are a few decent sequels. You just listed most of them funny enough. And if you ignore the mountain of failures that sequelitis has caused you can probably conclude whatever you want out of that.
Sonic 2, Sonic 3 & Knuckles, Megaman 2, Megaman Battle Network 3, Donkey Kong Country 2, Donkey Kong Country: Tropical Freeze, Super Smash Bros Melee, Paper Mario: TTYD, Team Fortress 2, Super Mario Bros 3, Super Mario World 2: Yoshi's Island, Wario Land 4, Super Mario Land 2, Kirby's Dreamland 2, etc, etc, etc.
Cool. Now tell me all the CoD sequels are awesome. Or Assassin's Creed 3-however many we're at now. Or heck, the most recent Battlefield debacles. Or the rehashed Battlefront games. Or the last couple Halo. Or the umpteenth Mario Party. Or the endless parade of exactly the fuckin same EA sports games of every genre.
Funny how your dumbass went to shitty western games and not... Nintendo? The games we're talking about?? What a shitty attempt at deflecting because your ego can't handle being bombarded with amazing Nintendo sequels that disprove your fake point.
Sequels are some of the games I have played the most, Streets of Rage 2, Streets of Rage 4, Sonic 2, Super Double Dragon, Super Mario 64, Sonic 3 & Knuckles, and Max Payne 3 are just a few that come to mind that I have played endlessly.
But in the same vein, when you brought up Call of Duty all I could think was, "hasn't Call of Duty produced enough sequels to be considered a quinquagenarian by now?"
Cyberguy64 is correct that in the 90s and early aughts, sequels were platforms that could be used to push technology forward, like Half-Life 2, Halo 2/3, Unreal Tournament, or the Mario games that came after Super Mario World.
But you're 100% correct that sequels these days are all just excuses to milk addicts and normies with games-as-a-service pilfering. We no longer live in the age of innovation.
I can't think of any sequels in the last decade that has advanced tech in any significant way. They're all just excuses to reuse assets as DLC, or get people hooked on battle passes, season passes, and whatever other wankery that we've been inundated with, with only the most minimal of changes (or in the case of sports ball games, they regress with their annual releases and then have you pay full price for a minor roster update).
I disagree. BOTW actually used more colors than just browns and grays like a Gears of War game, and had a functional control scheme that wasn't just some gimmicky motion control shit that becomes obnoxious two hours into the game.
Link is the center of this universe. These Epic Tales were ideas to focus on Midna and Zelda and take that away from Link. He saved the franchise with this move.
And honestly. If one man in the world is beyond contestation, its this guy. Outside of maybe Walt Disney no one has ever had a bigger cultural impact from media and he has a well earned Godfather status.
Mark McGuire struck out sometimes. Doesn't diminish his greatness.
Who WOULDN'T prefer a short, gimmicky minigame over a full-fledged sequel? Even if they couldn't capture the same spark Majora had, it still would have been better than Crossbow Training....
On the one hand, I appreciate Miyamoto's understanding that games are toys to be played with, first and foremost. On the other hand, the man really doesn't understand that every great action figure comes with a comic, cartoon, or at the very least, really nice box-art that gives context and inspiration for play. Mix in the standard Nintendo "You WILL play in our pre-determined manner!" and you end up with such cherished masterpieces as Paper Mario Sticker Star and Star Fox Zero....
Back then they were too hung up on legitimizing their hardware gimmicks.
Coughs in disabled, mouse controlled robots
I mean... let's wait and see if their next Zelda forces you to do the mouse thing.
The wii was great and that should have become the default style of PC controller back then instead of the piece of shit 360 gamepad.
Miyamoto is probably still salty over Majora's Mask. The game got made because Aonuma didn't like his Ura Zelda rehash of Ocarina of Time. Miyamoto was like, "Let's see you do better!"
Two thoughts on that. One, that's his right as the creator anyway. Two, sequels suck as a general rule, so it was probably for the best.
Twilight Princess had a good story and a solid and conclusive ending. Good enough to leave it at that.
In more linear types of media, you are correct in that sequels frequently fail to live up to the high bar set by the original.
Games are different in that they are more iterative. Frequently, the developers can take the framework of the original and flesh it out in the sequel, spending more time focusing on presentation, story, refining gameplay mechanics, etc. I think games really buck the trend when it comes to sequels sucking.
I mentioned a bunch of examples below, but a constant deluge of sequels is what created "games as a service" to begin with.
Yes it is. He made it, he can ruin it if he wants.
And it's our prerogative to ignore bits or all of it if we so choose.
Is the only relevant point here. You certainly have no moral right to tell someone what to do with their own creation either.
And sure there are a few decent sequels. You just listed most of them funny enough. And if you ignore the mountain of failures that sequelitis has caused you can probably conclude whatever you want out of that.
Sonic 2, Sonic 3 & Knuckles, Megaman 2, Megaman Battle Network 3, Donkey Kong Country 2, Donkey Kong Country: Tropical Freeze, Super Smash Bros Melee, Paper Mario: TTYD, Team Fortress 2, Super Mario Bros 3, Super Mario World 2: Yoshi's Island, Wario Land 4, Super Mario Land 2, Kirby's Dreamland 2, etc, etc, etc.
Cool. Now tell me all the CoD sequels are awesome. Or Assassin's Creed 3-however many we're at now. Or heck, the most recent Battlefield debacles. Or the rehashed Battlefront games. Or the last couple Halo. Or the umpteenth Mario Party. Or the endless parade of exactly the fuckin same EA sports games of every genre.
And that's not even considering films.
Funny how your dumbass went to shitty western games and not... Nintendo? The games we're talking about?? What a shitty attempt at deflecting because your ego can't handle being bombarded with amazing Nintendo sequels that disprove your fake point.
The OP himself only named one Nintendo game, a few non Nintendo games, and a bunch of movies dude. Literacy.
You can't read. That wasn't a question.
I think you're both correct.
Sequels are some of the games I have played the most, Streets of Rage 2, Streets of Rage 4, Sonic 2, Super Double Dragon, Super Mario 64, Sonic 3 & Knuckles, and Max Payne 3 are just a few that come to mind that I have played endlessly.
But in the same vein, when you brought up Call of Duty all I could think was, "hasn't Call of Duty produced enough sequels to be considered a quinquagenarian by now?"
Cyberguy64 is correct that in the 90s and early aughts, sequels were platforms that could be used to push technology forward, like Half-Life 2, Halo 2/3, Unreal Tournament, or the Mario games that came after Super Mario World.
But you're 100% correct that sequels these days are all just excuses to milk addicts and normies with games-as-a-service pilfering. We no longer live in the age of innovation.
I can't think of any sequels in the last decade that has advanced tech in any significant way. They're all just excuses to reuse assets as DLC, or get people hooked on battle passes, season passes, and whatever other wankery that we've been inundated with, with only the most minimal of changes (or in the case of sports ball games, they regress with their annual releases and then have you pay full price for a minor roster update).
So? That has not one thing to do with what I said.
Didn’t Miyamoto have some kind of autistic hatred for Twilight Princess?
In his defense, TP is one of the two the worst Zelda games, along with Skyward Sword.
Tell me which ones were worse then.
Breath of the Wild is worse than Twilight Princess.
I disagree. BOTW actually used more colors than just browns and grays like a Gears of War game, and had a functional control scheme that wasn't just some gimmicky motion control shit that becomes obnoxious two hours into the game.
He was right to do so.
Link is the center of this universe. These Epic Tales were ideas to focus on Midna and Zelda and take that away from Link. He saved the franchise with this move.
And honestly. If one man in the world is beyond contestation, its this guy. Outside of maybe Walt Disney no one has ever had a bigger cultural impact from media and he has a well earned Godfather status.
Mark McGuire struck out sometimes. Doesn't diminish his greatness.
Yes. And its a "side adventure" not the message replacing Link with a "Powerful, boss babe icon".
Nintendont is just prime retardation. And so are it's fans.
Oh no, Miyamoto didn't want to spend tons of time and money on a game that would sell less than half of the previous game.
https://www.vgchartz.com/gamedb/games.php?name=Zelda