In more linear types of media, you are correct in that sequels frequently fail to live up to the high bar set by the original.
Games are different in that they are more iterative. Frequently, the developers can take the framework of the original and flesh it out in the sequel, spending more time focusing on presentation, story, refining gameplay mechanics, etc. I think games really buck the trend when it comes to sequels sucking.
Yes it is. He made it, he can ruin it if he wants.
And it's our prerogative to ignore bits or all of it if we so choose.
legally correct
Is the only relevant point here. You certainly have no moral right to tell someone what to do with their own creation either.
And sure there are a few decent sequels. You just listed most of them funny enough. And if you ignore the mountain of failures that sequelitis has caused you can probably conclude whatever you want out of that.
Sonic 2, Sonic 3 & Knuckles, Megaman 2, Megaman Battle Network 3, Donkey Kong Country 2, Donkey Kong Country: Tropical Freeze, Super Smash Bros Melee, Paper Mario: TTYD, Team Fortress 2, Super Mario Bros 3, Super Mario World 2: Yoshi's Island, Wario Land 4, Super Mario Land 2, Kirby's Dreamland 2, etc, etc, etc.
Cool. Now tell me all the CoD sequels are awesome. Or Assassin's Creed 3-however many we're at now. Or heck, the most recent Battlefield debacles. Or the rehashed Battlefront games. Or the last couple Halo. Or the umpteenth Mario Party. Or the endless parade of exactly the fuckin same EA sports games of every genre.
Two thoughts on that. One, that's his right as the creator anyway. Two, sequels suck as a general rule, so it was probably for the best.
Twilight Princess had a good story and a solid and conclusive ending. Good enough to leave it at that.
In more linear types of media, you are correct in that sequels frequently fail to live up to the high bar set by the original.
Games are different in that they are more iterative. Frequently, the developers can take the framework of the original and flesh it out in the sequel, spending more time focusing on presentation, story, refining gameplay mechanics, etc. I think games really buck the trend when it comes to sequels sucking.
I mentioned a bunch of examples below, but a constant deluge of sequels is what created "games as a service" to begin with.
Yes it is. He made it, he can ruin it if he wants.
And it's our prerogative to ignore bits or all of it if we so choose.
Is the only relevant point here. You certainly have no moral right to tell someone what to do with their own creation either.
And sure there are a few decent sequels. You just listed most of them funny enough. And if you ignore the mountain of failures that sequelitis has caused you can probably conclude whatever you want out of that.
Sonic 2, Sonic 3 & Knuckles, Megaman 2, Megaman Battle Network 3, Donkey Kong Country 2, Donkey Kong Country: Tropical Freeze, Super Smash Bros Melee, Paper Mario: TTYD, Team Fortress 2, Super Mario Bros 3, Super Mario World 2: Yoshi's Island, Wario Land 4, Super Mario Land 2, Kirby's Dreamland 2, etc, etc, etc.
Cool. Now tell me all the CoD sequels are awesome. Or Assassin's Creed 3-however many we're at now. Or heck, the most recent Battlefield debacles. Or the rehashed Battlefront games. Or the last couple Halo. Or the umpteenth Mario Party. Or the endless parade of exactly the fuckin same EA sports games of every genre.
And that's not even considering films.
So? That has not one thing to do with what I said.