Sonic 2, Sonic 3 & Knuckles, Megaman 2, Megaman Battle Network 3, Donkey Kong Country 2, Donkey Kong Country: Tropical Freeze, Super Smash Bros Melee, Paper Mario: TTYD, Team Fortress 2, Super Mario Bros 3, Super Mario World 2: Yoshi's Island, Wario Land 4, Super Mario Land 2, Kirby's Dreamland 2, etc, etc, etc.
Cool. Now tell me all the CoD sequels are awesome. Or Assassin's Creed 3-however many we're at now. Or heck, the most recent Battlefield debacles. Or the rehashed Battlefront games. Or the last couple Halo. Or the umpteenth Mario Party. Or the endless parade of exactly the fuckin same EA sports games of every genre.
Funny how your dumbass went to shitty western games and not... Nintendo? The games we're talking about?? What a shitty attempt at deflecting because your ego can't handle being bombarded with amazing Nintendo sequels that disprove your fake point.
Sequels are some of the games I have played the most, Streets of Rage 2, Streets of Rage 4, Sonic 2, Super Double Dragon, Super Mario 64, Sonic 3 & Knuckles, and Max Payne 3 are just a few that come to mind that I have played endlessly.
But in the same vein, when you brought up Call of Duty all I could think was, "hasn't Call of Duty produced enough sequels to be considered a quinquagenarian by now?"
Cyberguy64 is correct that in the 90s and early aughts, sequels were platforms that could be used to push technology forward, like Half-Life 2, Halo 2/3, Unreal Tournament, or the Mario games that came after Super Mario World.
But you're 100% correct that sequels these days are all just excuses to milk addicts and normies with games-as-a-service pilfering. We no longer live in the age of innovation.
I can't think of any sequels in the last decade that has advanced tech in any significant way. They're all just excuses to reuse assets as DLC, or get people hooked on battle passes, season passes, and whatever other wankery that we've been inundated with, with only the most minimal of changes (or in the case of sports ball games, they regress with their annual releases and then have you pay full price for a minor roster update).
Sonic 2, Sonic 3 & Knuckles, Megaman 2, Megaman Battle Network 3, Donkey Kong Country 2, Donkey Kong Country: Tropical Freeze, Super Smash Bros Melee, Paper Mario: TTYD, Team Fortress 2, Super Mario Bros 3, Super Mario World 2: Yoshi's Island, Wario Land 4, Super Mario Land 2, Kirby's Dreamland 2, etc, etc, etc.
Cool. Now tell me all the CoD sequels are awesome. Or Assassin's Creed 3-however many we're at now. Or heck, the most recent Battlefield debacles. Or the rehashed Battlefront games. Or the last couple Halo. Or the umpteenth Mario Party. Or the endless parade of exactly the fuckin same EA sports games of every genre.
And that's not even considering films.
Funny how your dumbass went to shitty western games and not... Nintendo? The games we're talking about?? What a shitty attempt at deflecting because your ego can't handle being bombarded with amazing Nintendo sequels that disprove your fake point.
The OP himself only named one Nintendo game, a few non Nintendo games, and a bunch of movies dude. Literacy.
You can't read. That wasn't a question.
I think you're both correct.
Sequels are some of the games I have played the most, Streets of Rage 2, Streets of Rage 4, Sonic 2, Super Double Dragon, Super Mario 64, Sonic 3 & Knuckles, and Max Payne 3 are just a few that come to mind that I have played endlessly.
But in the same vein, when you brought up Call of Duty all I could think was, "hasn't Call of Duty produced enough sequels to be considered a quinquagenarian by now?"
Cyberguy64 is correct that in the 90s and early aughts, sequels were platforms that could be used to push technology forward, like Half-Life 2, Halo 2/3, Unreal Tournament, or the Mario games that came after Super Mario World.
But you're 100% correct that sequels these days are all just excuses to milk addicts and normies with games-as-a-service pilfering. We no longer live in the age of innovation.
I can't think of any sequels in the last decade that has advanced tech in any significant way. They're all just excuses to reuse assets as DLC, or get people hooked on battle passes, season passes, and whatever other wankery that we've been inundated with, with only the most minimal of changes (or in the case of sports ball games, they regress with their annual releases and then have you pay full price for a minor roster update).