Hah. Not even a month ago I illegally downloaded a game, and bought it yesterday because I had enjoyed it and wanted to support the developer. Guess they counted that as a loss?😕
Naw. They look up the retail price of a AAA game and then multiply it by all the downloads on the site
It is like when they bust you for growing pot the cops weigh the entire tree with the dirt on the roots for the weight of the drugs. Every part of the tree is equally illegal, even though stems and sticks are worthless and good manicure is worth more than shitty, seedy buds. Nope. Weigh the whole tree and multiply it by some bullshit street price they made up and high five each other for keeping a million dollars of drugs off the streets.
I’ve been gaming for 35 years. I’ve known dozens of people who pirate games IRL. Online, I’ve probably known hundreds. Literally zero of them ever purchased a legitimate copy of a game after pirating it.
I think the “try before I buy” justification for piracy is completely dishonest and disingenuous. I have far more respect for people who simply admit that they want to play games without paying for them. Because that’s at least believable.
Nah, I've known at least 1 or 2 who do it, and done it myself a few times. It's definitely a rarity because more often when I'm on the fence enough to do that, I get it and realize "yeah, this is why I had my doubts". Then a portion of games I ever seek out are ones I technically already own on some defunct platform.
Hell, just last week I tried a leaked dev DRM-less copy of dragon's dogma 2, and thought "this is alright" and bought it. Then had to refund it because the actual release version was unstable garbage that crashed constantly, compared to a rock steady pirate version.
I don't believe you or anyone else who has said that they do this. It's not even a plausible lie. It's just another "you just lost a customer" gambit from someone who never was one.
Yeah, because the fact that I downloaded an Ogre Battle 64 ROM, a game I still own for the N64, because I'd rather play it via emulator is totally a lost sale and not a bullshit justification to destroy game preservation efforts in the face of the Stop Killing Games movement.
How do they estimate loss from downloads? Where do those estimates come from? Surely the FBI isn't acting as a mouthpiece for corporations here.
Amount of downloads times base software cost. It's something stupid like that.
Hah. Not even a month ago I illegally downloaded a game, and bought it yesterday because I had enjoyed it and wanted to support the developer. Guess they counted that as a loss?😕
How much you wanna bet they count downloading SNES and N64 roms as someone not paying for a Nintendo Switch Online subscription?
Naw. They look up the retail price of a AAA game and then multiply it by all the downloads on the site
It is like when they bust you for growing pot the cops weigh the entire tree with the dirt on the roots for the weight of the drugs. Every part of the tree is equally illegal, even though stems and sticks are worthless and good manicure is worth more than shitty, seedy buds. Nope. Weigh the whole tree and multiply it by some bullshit street price they made up and high five each other for keeping a million dollars of drugs off the streets.
I’ve been gaming for 35 years. I’ve known dozens of people who pirate games IRL. Online, I’ve probably known hundreds. Literally zero of them ever purchased a legitimate copy of a game after pirating it.
I think the “try before I buy” justification for piracy is completely dishonest and disingenuous. I have far more respect for people who simply admit that they want to play games without paying for them. Because that’s at least believable.
Nah, I've known at least 1 or 2 who do it, and done it myself a few times. It's definitely a rarity because more often when I'm on the fence enough to do that, I get it and realize "yeah, this is why I had my doubts". Then a portion of games I ever seek out are ones I technically already own on some defunct platform.
Hell, just last week I tried a leaked dev DRM-less copy of dragon's dogma 2, and thought "this is alright" and bought it. Then had to refund it because the actual release version was unstable garbage that crashed constantly, compared to a rock steady pirate version.
If games have been made with ESG money then we already paid for it.
Where are you from?
I don't believe you or anyone else who has said that they do this. It's not even a plausible lie. It's just another "you just lost a customer" gambit from someone who never was one.
The only games I bought in the past 10 years are because I liked what I torrented and wanted to support the devs of woke-free products.
Feel free to believe whatever you want.
Yep ran the numbers before reading the comments and commented.
They are literally just assuming the (previous to this year standard new game cost) fifty bucks plus tax for every game ($53.12). It is nonsense.
Yeah, because the fact that I downloaded an Ogre Battle 64 ROM, a game I still own for the N64, because I'd rather play it via emulator is totally a lost sale and not a bullshit justification to destroy game preservation efforts in the face of the Stop Killing Games movement.
The FBI is seeding most of them.
And big corpos seed the others.
Same place where the gorillion AssCreed Shadows came from
I hate to be the bearer of bad news, but...
I think the RIAA claimed that every pirated mp3 was worth like $100k per standard commercial use licensing fees or something.
It was each download=cost of a whole album and came out to more money than was in circulation in the world at the time iircDisregard. That was people trolling about what they'd do. They did get told to gtfo and come back with a realistic number by a judge though.
https://www.computerworld.com/article/1541572/riaa-request-for-trillions-in-limewire-copyright-case-is-absurd-judge-says.html