"It's like poetry; they rhyme."
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I don't like the legion to rogue one connection. I liked Legion.
Rogue one was the least bad of the Disney movies.
That's a low bar, but in comparison to the others it looks great. I put it at a 6/10 or so, with bonus points for using y wings.
It was very bad. Boring. Fell asleep in the theater. Yes, it's less bad than the other Disney movies, but it's still in no way a good film.
The Woke shit that everyone overlooks (female MC, male character is a traitor, diversity casting) is the cherry on top.
<Angry Vader noises>
Gotta be my favorite expansion, waiting on a good legion pserver; here's to hoping tauri doesn't fuck it up again.
Eh, as an old head I agree Legion was fun for about 2 weeks, then it turned into a giant fucking World Quest Grind and Mythic + Dungeons were outright cancer for people who didn’t spend all their free time playing WoW. Pushing for higher keys for better item levels was enjoyable for faggots and not much else. So what does the non-shitbag portion of the community do? They make it pseudo-mandatory.
Rogue One was garbage wtf?
Yeah Vader had that one scene that I guess was cool, but I had heard the hype for so long before watching it that even that scene was a letdown. The rest of the movie was typical modem day cringe.
I think most people know how much I absolutely hate modern movies, but I still kinda like Rogue One. It felt like it was made by people who loved Star Wars. It wasn't perfect, and a few characters felt weird and/or useless, but I thought the story was relatively decent (although I've heard hardcore Star Wars fans say the movie's retcon of the Death Star's weakness didn't make sense). The droid was hilarious, it showed the necessary brutality of running a resistance campaign, and how it can take a toll on the people, and the female protagonist wasn't overtly girl boss or annoying. It was even wholesome when she saw the recording of her father, which turned her bitterness into motivation, because she missed and loved her father. It's extremely rare to see that in any modern media (the good father thing, and a child's love for their father).
It kind of felt like a last exhale of a decent movie before globohomo woke rules were enforced all over media, a movie made by people who still loved the Star Wars franchise, even if a bit misplaced in parts.
I welcome any criticism of the movie, by the way. Fire away.
Well said.
I’m not a big enough Star Wars fan to understand exactly what the critique you alluded to is, but what I’ll bring up is this:
In A New Hope, when Leia and Vader first meet face to face on the Tantive IV right after the Empire captures the ship, she says that they’re on a diplomatic mission and Vader had no right or reason to attack them. He counters that they received a transmission from rebel spies containing the Death Star plans. Essentially, Leia’s ship was the pickup for the info, but it did have a cover story of being on a legitimate mission.
The ending of Rogue One shows Leia’s ship engaged in a giant space battle and only breaking away to flee at the last second. It doesn’t really work with the understanding of what’s happening that the characters demonstrate in the start of the other film—MAYBE Leia would be ballsy and desperate enough to try such a weird, obvious lie, but even if we accept that how come Vader doesn’t point out that he obviously followed her from the scene of a terrorist attack on an Imperial research facility? Secondarily, this sequence of events also carries the implication that they somehow jumped to hyperspace to get to Tattooine, exited hyperspace for unclear reasons, and that Vader’s ship made the same jump to catch them there. I’m willing to say that maybe that makes sense with the way the galactic map is laid out and how technology works, and I just don’t know it, but it doesn’t seem right. Amusingly, the implications of that would be yet another issue for TLJ’s consistency, where they make the reveal of previously impossible hyperspace tracking into the basis for the entire plot. Looks like Vader already tracked people through hyperspace decades ago!
Yeah I found a video of the big Vader scene, enjoyed it, and didn't bother with the movie starring yet another Kathleen Kennedy self insert.
She wasn't useless or a lame lesbian, so I'm not sure if she's a Kennedy self insert.
For those who want to enjoy it again:
https://cdn.videy.co/v8sQo2Yq.mp4
They did the "don't like it, you racist" schtick well before acolyte.
It's been a constant refrain since at least 2007.
Im sure it happened before that too, but I don't remember it catching on the same way.
As someone who as a kid avoided a crippling WoW addiction and played C&C instead, I sort of get it.
The first set the foundation of a great franchise, there was improvement from the first update as it showed it wasn't a one and done.
Then the original creators tries something new in the same setting and gets pushback because it's different even if later it's shown to have merits, this creates a rift between the fans, creator and franchise.
In swoops the leeches/skinsuits who use the rift to gain control of the franchise usurping the creator, thinking the fans despite complaining still stayed so they can change it without consequence and turn it into their mouthpiece loosing ALL the fans.
Hell yeah!
The leeches make sure the wound is really big before they swoop in too. More blood to drink you see.
C&C was awesome, and gave us two things which still still hold up well today. Hell March and Gina Carano.
I'd actually add Joseph D. Kucan as Kane to that mix, he was such a good villian, even in the god awful 4 he was the best thing there.
Funny thing is that leftist say that in 10 years, these woke shows and movies will be cult classics or masterpieces.
That was being said about The Last Jedi the same year it released.
They're probably thinking that they can make the reappraisal of the prequels happen again, really.
Burning crusade fan, checking in.
Burning Crusade codified daily quests, grinding, flying, and class changes for the sake of class changes, all of which made WoW objectively worse. It was the beginning of turning something that felt like lightning in a bottle, and made it blatantly obvious that the game became a 2nd job. Yes, there were absolutely grinds in vanilla, but it wasn't something set in stone.
Thorium Brotherhood, Gates of AQ supplies, and Bronze Dragonflight rep to ring the gong were legit grinds. But very few individual people had to do them and guildmates could and did contribute.
Personally, the daily quests you mentioned are among the absolute worst things to ever happen to WoW and gaming, IMO, along with loot boxes and paid cosmetics (also sort of began with the WoW TCG in TBC).
It's been a long time since I've played WoW, but if I remember correctly, most of the vanilla grinds you listed were intended for entire guilds or servers, so it limited the impact on individual players, and/or forced individuals to group up (the entire purpose of MMOs), making the grind more fun.
The guild I was in grinded the hell out of Molten Core, other events, and materials to equip just one of our warrior tanks with the legendary sword (can't remember the name). It was a big achievement for us (a non-hardcore guild) and really fun to do. We were just stepping our toes into Blackwing Lair when TBC released.
Unfortunately, post vanilla WoW, the grind was codified into the individual gameplay loop, making it boring and unfun. I hate describing things in terms of feelings, but it best encapsulates the experience: vanilla was really fun and felt like a lived in world, post vanilla felt like a 2nd job. Even with all the shiny new stuff post vanilla, it never captured the magic that vanilla did. Even the woefully ridiculous 12-48 hour long 40v40 Alterac Valley PvP matches, where you could fight for hours in a stalemate, log off and go to sleep, go to work the next day, come home, log back in, and get into the same Alterac Valley match, felt really epic, stupidly funny, and fun. Now (last time I logged in), all AV matches are rushes to the end, with the Horde and Alliance just running past each other with minimal PvP.
The vanilla devs felt like they just wanted to make a good game. Post vanilla, it felt like WoW, and every other MMO, just wanted to pad out player game time. It's why I no longer play MMOs, or any other game that has a hint of padding in it. It's stupid and anti-player.
[Thunderfury, Blessed Blade of the Windseeker]
;)
Yep. That was the one.
There was the occasional oddball who farmed furbolg rep in vanilla. Literally everyone did something like it in BC.
It always got worse but BC was fun at least and the core game wasn't absolutely shite yet.
I will agree that daily quests became a thing and were a big reason I stopped playing as it felt like never ending grind. At least before that the grind was progressing.
Thing was though, the limit on the number of dailies gave a dopamine hit unlike the unlimited number of them these days. Removing the cap removed the desire to do them at all for me since it got rid of a nice casual sense of accomplishment. I have 2x characters with "of the shattered sun". Up until 2 expansions ago I still used to tank using Thunderfury. The game is just unfun these days.
Probably still grinding honor hold rep for that tabard, aren't you.
I have exhalted with all factions through wotlk, skipped panda, and also with numerous others in legion and cata. Much nerd points. Don't much care for the modern game, though.
This is so forced it hurts.
People hated Wrath at its time, and its through the power of nostalgia that it has been redeem as being worthy if somewhat lacking. Its much more on Par with Phantom Menace/Revenge of the Sith in that regard. I liked it, but its still mostly nostalgia talking.
MoP was one of the peaks of the franchise. Its "many flaws" were Kung Fu Panda jokes people thought were funny, and that's about it. It had some of the strongest raids in the game (Throne and Lei Shen regularly top lists as the best), it had plenty of casual content without needing infinite time investment/alts, and had overall strong writing. Heck every expansion afterwards has tried to mimic the success of the Hozen by introducing "mascot" races and the storyline of the Mantid as the "bad guys temporarily working with you." There is a reason why it was chosen as the first "Remix."
And everyone hated WoD. They hated the gameplay of it and they hated the story of it. Once the new expansion smell wore off and the initial idea of the story was shown to be falling apart it was probably the lowest point in the game's history. As proven by the fact that Blizzard literally cut an entire tier to hyperspeed out of it to save the ship. It was literally an expansion long time waste to retcon Guldan's death because they needed him to justify Legion, it served zero other purpose and has had zero other effect on the greater franchise. Shit it cared so little for the "heart and feel" of the franchise it killed off Nerzhul, one of the most important lore characters period still to this day, in a throwaway 5-man dungeon.
And Legion is much closer to TFA. In that it relied entirely on "epic" moments to make you clap like a seal seeing your favorite nostalgia bait, while introducing so many retcons and bad elements that would make any further writing impossible to work around. People liked it because it gave the illusion of "awesome" just like seeing Han Solo on the big screen again did, and it never let up on that dopamine rush so you could think about the nonsense in front of you.
I get the point being gone for, but trying to do the SW films in order meant you had to force some blatantly untrue descriptions of WoW's history.
MOP was a good expansion, but was a joke for gameplay. PvP was was the most homogenized it had ever been. Raiding was a joke after the obvious nerfs to stats that made it mathematically impossible to clear.
Legion cutting edge had the best boss fights of all the expansions, the PvP was fel leaps ahead of mop, it's not even close.
I was never one for PVP, so I'll keep my opinion on that out of it.
But I did the "Cutting Edge" for every boss and MoP had some of the best bosses, still to this day. And, unlike many raids, it actually had more than one or two per tier. But every expansion has good fights among the trash, I know people who claim Denathrius is one of the best bosses ever.
If we are going to talk about mathematical impossible bosses though, Legion contained Helya. One so far out there that many guilds just didn't bother.
Heck, I've been a feral druid since Vanilla and MoP was the best the entire class has been before or since, and they've been chasing that balance ever since.
On point on all. Especially Legion
Legion is one of those expansions that I can see why people liked it, but many of the awful parts of every expansion since are directly lifted from it.
WoW only had three good expansions.
And of them, Pandaria is the most suspect.
Cataclysm... was a special case. It was a not-good expansion that had to happen to fix problems with vanilla. Problems that have been left unresolved in Burning Crusade.
If Dragon Soul didn't suck ass and they hadn't wasted an entire zone on "underwater" that nobody wanted to do that they dropped the plot thread on, I think Cata would be remembered much more fondly.
The first two tiers were rather good, with a lot of high points in the Raids themselves, but Dragon Soul was so bad that it killed any built up good. Without that, I'd say it was a "fine enough" expansion.
I've got 12x CE and couldn't name you a single plot point of any wow expac including vanilla.
Vanilla had no plot, which was the reason why it was so good.
The world was well done, but there was no overarching plot that ties MC/BWL together with ZG, AQ and Nax.
And the most important aspect: We didn't suddenly discover a whole new "map" with the patch.
This is pretty on point, but I'm contrarian on two points.
I really liked Battle for Azeroth. By this point in my life I'm a filthy casual. I'm not running hardcore mythic+ or raids at their peak. I'm questing, pvp, collecting, hanging with friends. To this day I think the BfA zones, music, art, and world are on point. Plot kind of dumb (I mean, it's Warcraft...any time it deviates from Orcs vs Humans it basically gets dumb), but I enjoyed the faction warfare.
Dragonflight. People seem to like it, but it just never had the right feel for me. I didn't like the characters, the plot, the zones, the quests, the music, nothing.
In terms of time played I think my lowest time played is probably Cataclysm, then Dragonflight, then Shadowlands. I stuck with Shadowlands waaay too long and now just pretend it never happened.
So far, I'm enjoying War Within, but it's early days still.
I quit after the 4th leveling quest where you help a gay male couple prove their love for each other.
Lucky, since Dragonflight ends with a cringe, Avengers Endgame ripoff that makes no sense, after which you (the legendary hero) work as a waiter bringing everyone their food at a banquet.
Yeah, that was pretty cringe. I quit before the .1 patch. It might actually be my least played explansion of all time.
Saying WoD was true to heart & feel of the franchise....
"Somehow the emperor has returned" Rise of Skywalker "tried to fix mistakes"???
Whoever made that list has no clue about WoW nor about Star Wars.
this requires me to know two franchises I don't care about
Nobody remembers the prequels "fondly". They were garbage then and still are.