That explains everything
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Expectations; I'm secretly gonna make this character look like me so when everyone expresses how much they love her the'll validate me
Reality: that's a man
Everytime
They could have at least combined the two (but you know that's not what this is), and do something like Michael Crichton's State of Fear. That would be interesting, and fit a spy thriller better than simply 'muh environment.'
Eco-terrorist plotline would easily fit into a spy thriller setting, and make things far more organic (heh) thann anything this writer room could come up with.
That's the through plot of the original Rainbow Six book and that shit launched a huge franchise.
Too bad these people can only read at a fifth grade level.
Who would’ve guessed Dead by Daylight of all things was the one to most accurately portray a troon
this this this.. if you like their self insert, that means you like them by proxy.
but its failing for the most part.
Foliage artist? As in, your whole job was designing leaves and bushes and such? Thinking back to the Sony thread from earlier today, another useless job identified.
Isn't that also pretty much pointless, as the big studio games just reuse assets and engines? I thought they largely didn't even do "foliage design" anymore.
Nah, always making new foliage assets. Its actually a real job and very useful on big games. But too specific to be useful in a smaller team.
blizzard hired one guy to do the water costal effects in warcraft 3. I remember some panel they had where he was drug along and he was just like.. 'yeah.. I just do the water..' or something, then didn't answer any questions. I got a really good laugh about it at the time, as the water was pretty bad then. It was just a flat transparent animated png of wave foam.. but I guess he could be like a pixel artist and it took him several years to draw out those animations one pixel at a time.
It makes me wounder how complicated we make these frameworks and projects and how much busy work it all generates, and instead of hiring engineers to rework the systems into something more sane, they are just like FUCK IT, It's to expensive to hire a couple of engineers... lets hire 1000 unskilled people righto out of school and brute force it instead.
and those every game now has team and team of people dedicated to making oil barrels, crates, yellow stairways, leaves trees and bushes, over and over and over again on game after identical game.
Then at the end they are so proud. look! my bushes look almost as good as the bushes in all the other mediocre games.
I hear it really depressing to work for these game studios. They make it so that only the idealistic agenda pushers will tolerate the oppressive soul crushing environment.
Wasn't it mentioned here that a program called RealTree or something is responsible for most foliage in modern games?
Speedtree from IDV handles a lot of it as well; anyone who isn't using middleware for procedural foliage is just wasting time and money, unless it's a game using a very specific kind of art-style where those suites don't fit.
I am pretty sure that SpeedTree just takes your art assets and uses them to display trees in the best performance and most immersive way possible. It probably has some default art included, but you would normally still need to supply the art (textures, bump maps, etc.). Compare Skyrim LE, Skyrim SE and then say a really well modded version of the game using the latest mods. You'll see an evolution in progress from barely passable to stuff that is truly incredible.
However, this all depends on their artists being any good.
I could be mistaken, but I believe at its core Speedtree uses a fast fractal algorithm to generate realistic trees, their leaves, and tree movement quickly.
So yes the graphical assets are likely separate from the shape algorithm, but I find it hard to believe you need a foliage artist rather than simply licensing some existing assets and spending a couple weeks tweaking algorithm seeds to get the look you want.
It's probably called something else. Realtree makes camouflage and has licensed their patterns to appear in games in the past.
That, and the gaming industry is notoriously a horrible place to work, so most of the good engineers are already making better money for less stress elsewhere and aren't going to jump at the opportunity to optimize the spaghetti code a gaggle of retards made under crunch time conditions.
Nature already did the hard part.
At most you would make different LODs for the leaves to improve performance, but knowing how shit performance is in modern games, I don't think they do that.
Bloated budget.. 1/2 in marketing. 1/4 on dei hires that do bullshit, and probably if lucky remaining 1/4 to actual devs doing actual work.
Its literally the mafia. Mafia demands no show and no work jobs.
I’m sure some guys wanted to see Joanna’s bush back in the day, but probably not when she(?) looks like… that.
why do you need a tranny "foliage artist"
Probably a diversity hire that has zero qualifications so the real men in charge have to find some cold dark place to shove it out of the way
My friend calls them "plant waterers," as that's the only thing he assigns them to.
They have a person whose entire job is to be the artist on the fucking foliage?
That's more telling than the tranny thing, because clearly they are throwing all their money into "stunning graphics" that everything else will be shit.
It comes off like a junior-level environmental artist trying to glam up their position by giving it a different title.
That makes more sense. But does reduce the chance of the "manjaw" having anything to do with someone that low on the totempole.
Work culture etc
"I'm a master of the custodial arts... Or a janitor if you wanna be a dick about it" -Half Baked
It’s equally telling because it’s the same thing, when you think about it.
Glad he/she/it made sure to mention he/she/it was a troon. I’m sure NOBODY could’ve guessed
You can shorten she/he/it to shit.
Necromorph is funnier, though.
Obvious trans-plant aside, the game went from a spy game to assassin's creed-lite.
It's not even the same genre anymore. Instead of just continuing the now non existent spy shooter genre that very few games actually were at the time, they made it something else entirely.
So they don't want the old audience, which is fine, because I don't want this.
I, like most guys in their late 30's, played a ton of shooters in the late 90's early 00's.
The last one I tried was Metro Last Light, and I couldn't finish it, it was a chore. I did like Deux Ex: Mankind Divided, and in the past couple years played and enjoyed Fallout 3, New Vegas, and 4. Still, none of those are really shooters, even though shooting is a core mechanic.
I'm not saying their direction is the best -- going more Deux Ex probably would have been more my speed -- but I do understand that they felt the need to change up the formula.
Cue the stereotypical bug-eyed, butch, black lesbian who will happen to be her partner/rival/love interest with embarrassingly cringe-worthy dialogue.
All these games and their devs follow the exact same patterns every single time.
Pronouns are Tree/Trim
I think it may be some esoteric thing like 'all the forests roots are linked together in a large network'.
literally the
4chan meme
Yeah that's a dude with a silly haircut and makeup.
The 25 year old n64 box art looks better than the Bethesda boiled horse they have come up with.
What's funny is the last eco terrorists I heard of were deranged leftists setting forests on fire.
My biggest worry about this is that in the reveal she's stopping Carrington's attack. Worried this is going to be the modern cancer of "What if that good guys were actually bad?!?" Ugh