That explains everything
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Speedtree from IDV handles a lot of it as well; anyone who isn't using middleware for procedural foliage is just wasting time and money, unless it's a game using a very specific kind of art-style where those suites don't fit.
I am pretty sure that SpeedTree just takes your art assets and uses them to display trees in the best performance and most immersive way possible. It probably has some default art included, but you would normally still need to supply the art (textures, bump maps, etc.). Compare Skyrim LE, Skyrim SE and then say a really well modded version of the game using the latest mods. You'll see an evolution in progress from barely passable to stuff that is truly incredible.
However, this all depends on their artists being any good.
I could be mistaken, but I believe at its core Speedtree uses a fast fractal algorithm to generate realistic trees, their leaves, and tree movement quickly.
So yes the graphical assets are likely separate from the shape algorithm, but I find it hard to believe you need a foliage artist rather than simply licensing some existing assets and spending a couple weeks tweaking algorithm seeds to get the look you want.