That explains everything
(media.kotakuinaction2.win)
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (43)
sorted by:
I could be mistaken, but I believe at its core Speedtree uses a fast fractal algorithm to generate realistic trees, their leaves, and tree movement quickly.
So yes the graphical assets are likely separate from the shape algorithm, but I find it hard to believe you need a foliage artist rather than simply licensing some existing assets and spending a couple weeks tweaking algorithm seeds to get the look you want.