It probably hurts their ego that the Bad company games are considered the best in the BF series and have never been able to replicate their success like Activision can sometimes do with COD.
Mirror's Edge, though the remake one was iffy, the original was so good for gamers that loved showing off how good they got with the mechanics, it's similar to seeing Assassin's Creed back in the day with it's parkor mechanics.
Think the last Battlefield game I bought and had fun with was BF1, liked the aesthetic and the gameplay was great (I also know from playing why Germans REALLY wanted the shotguns banned).
But after that they lost all steam, the BFV trailer killed enthusiasm before it could start and the latest one had high hopes....hit a cliff and everyone burn in the wreckage after getting rid of classes (a move they have now gone back on) bugs, glitches and lack of proper design in some cases.
Well how can they sell 'the new thing' if the old one still outclasses them easily
Oh god I remember those admins, they were so bad at times that the worst ones where 'metro only, no explosives', it's why I used to favourite the ones that just set up a playlist of great maps and that's it.
My first interaction with the BF series was Bad Company and I LOVED the destruction of the series, after that it got progressively tamed down (think BF3 had best balance as being able to kill with rubble falling was a great tactic on certain maps)
Overall the best one was BF4 AFTER all the patches were done, it's a shame that the last hopeful one, BF1 they took TOO long to provide updates and expansions with it so it lost momentum.
I meant in terms of how players used the mechanics to show their skills, there's A LOT of skill videos on YouTube showing off how good people have gotten using the parkor mechanics in each game.
Assassin's creed is literally just "hold direction to do cool shit" since the first one. You said back in the day, but unless something changed it's a zero mechanical skill game.
Back when they had a multiplayer and it was great (so AC Brotherhood and Revelations), lots of great uses of the parkor mechanic with the 'cat and mouse' gameplay.
Heard those servers finally got shut down though, along with AC3 multiplayer which brought the worst perk ever that killed the multiplayer, Animus hack.
AC2 and Brotherhood added new mechanics. I don't know about the games after that but from what people say aside from ship combat it's all more of the same with no innovation.
fat black dyke running and hopping around the city like a monkey
They couldn't fit Leslie Jones into the mocap suit.
(Catalyst surprisingly made the protag better looking than the original ME. I guess it was still at the start of Sarkeesian's poison so they hadn't gotten around to uggifying characters yet.)
looks to establish itself as a leading developer in the FPS market
Hahahaha, they were there at one point. Maybe they shouldn't have gone woke. BC2 campaign was fun. BF4 was fun. I played a ton of hours in 1. I bet I haven't gotten 5 hours total in anything since.
I always heard Mirror's Edge was great, never got far enough because it just looks so not fun.
I always heard Mirror's Edge was great, never got far enough because it just looks so not fun.
It was ok because it was relatively unique at the time but it was also massively overhyped.
No loss if you haven't played it and I don't think there's really a point in playing something so old now considering everyone and their grandmother did parkour games for a while and improved on the "original".
It's basically the Portal of parkour games. If you play it now after all the overhyped hype and countless clones you'll just go "That's it?".
First-person parkour was a cool idea for a game, but I don't think Mirror's Edge did it quite right. Mostly because it all too often stuck you in a bunch of cramped corridors with no obvious ways out and a ton of enemies you had to fight through with clumsy combat mechanics.
This is what will happen to all games that require authentication servers. Be it one-time activation or Always Online. Don't buy into it. Especially since you're only renting it in effect. DRM is a bane, both contemporary and historically. Past, present, and future.
That and 9S's part was the worst. At the time of its release, I was cooking my PC to run that game, and for what? So Taro could replace the action mechanics with Low-Fat Touhou and make me replay 80% of the route I had just finished playing?
I mean, it is the 4th (5th) game in the series. Yoko Taro only got the money to make that game mainstream was us making a bunch of phenomenal games without any titillation cult classics.
Well Drakengard 3 had some, but it was both comical and horrifying instead of erotic.
WHAT is your deal with women? What EXACTLY set you down this road? Was it some traumatic event? Because you're more autistic about this hyperfixation than any actual autistic I've ever seen, including myself.
Spare no detail. I want to hear EVERYTHING. Lay it ALL down.
Nobody's asking you to give exact names, dates or GPS coordinates. You could give at least a vague answer, but you refuse. Why? By refusing to answer, you just reinforce the idea that you're just here to try to make people hate women and lately it's been White women specifically.
Good, Mirror's Edge sucked. Microsoft made me play it last week for reward points.
It just dawned on me how much of a consoomer take this is. You really couldn't stop yourself from playing a game you allegedly hate, for some worthless points? Not surprising from the woman obsessed with epic and their shitty bootleg, steam wannabe of a store.
Mirror's Edge was a tech demo that they sold as a full game. The only relevant parts of it were its parkor mechanics, which have been built upon to look weak by this point.
There isn't any point engaging with it any further than a look at movement development history.
It probably hurts their ego that the Bad company games are considered the best in the BF series and have never been able to replicate their success like Activision can sometimes do with COD.
Mirror's Edge, though the remake one was iffy, the original was so good for gamers that loved showing off how good they got with the mechanics, it's similar to seeing Assassin's Creed back in the day with it's parkor mechanics.
Think the last Battlefield game I bought and had fun with was BF1, liked the aesthetic and the gameplay was great (I also know from playing why Germans REALLY wanted the shotguns banned).
But after that they lost all steam, the BFV trailer killed enthusiasm before it could start and the latest one had high hopes....hit a cliff and everyone burn in the wreckage after getting rid of classes (a move they have now gone back on) bugs, glitches and lack of proper design in some cases.
Well how can they sell 'the new thing' if the old one still outclasses them easily
Oh god I remember those admins, they were so bad at times that the worst ones where 'metro only, no explosives', it's why I used to favourite the ones that just set up a playlist of great maps and that's it.
Destroying servers for older games helps sell new ones. So EA is happy to let hackers or busybodies ruin their previous releases.
You mean 1942 and BF2 sips Monster
Before my time old man lol
My first interaction with the BF series was Bad Company and I LOVED the destruction of the series, after that it got progressively tamed down (think BF3 had best balance as being able to kill with rubble falling was a great tactic on certain maps)
Overall the best one was BF4 AFTER all the patches were done, it's a shame that the last hopeful one, BF1 they took TOO long to provide updates and expansions with it so it lost momentum.
Reminds me of people who talk about the early Call of Duty games and DON'T mean this one. :D
Yeah no. Like mario kart compared to an f1 sim maybe, but mario kart had a lot more mechanical depth than asscreed.
I meant in terms of how players used the mechanics to show their skills, there's A LOT of skill videos on YouTube showing off how good people have gotten using the parkor mechanics in each game.
Assassin's creed is literally just "hold direction to do cool shit" since the first one. You said back in the day, but unless something changed it's a zero mechanical skill game.
Back when they had a multiplayer and it was great (so AC Brotherhood and Revelations), lots of great uses of the parkor mechanic with the 'cat and mouse' gameplay.
Heard those servers finally got shut down though, along with AC3 multiplayer which brought the worst perk ever that killed the multiplayer, Animus hack.
AC2 and Brotherhood added new mechanics. I don't know about the games after that but from what people say aside from ship combat it's all more of the same with no innovation.
They're probably doing a remake "for modern audiences".
Go ahead, EA. Remake Mirror's Edge with a fat black dyke running and hopping around the city like a monkey. Go on. Do it.
They couldn't fit Leslie Jones into the mocap suit.
(Catalyst surprisingly made the protag better looking than the original ME. I guess it was still at the start of Sarkeesian's poison so they hadn't gotten around to uggifying characters yet.)
Hahahaha, they were there at one point. Maybe they shouldn't have gone woke. BC2 campaign was fun. BF4 was fun. I played a ton of hours in 1. I bet I haven't gotten 5 hours total in anything since.
I always heard Mirror's Edge was great, never got far enough because it just looks so not fun.
It was ok because it was relatively unique at the time but it was also massively overhyped.
No loss if you haven't played it and I don't think there's really a point in playing something so old now considering everyone and their grandmother did parkour games for a while and improved on the "original".
It's basically the Portal of parkour games. If you play it now after all the overhyped hype and countless clones you'll just go "That's it?".
Well, they were both first-person puzzle games starring a half-Asian female protagonist with a theme song called "Still Alive."
First-person parkour was a cool idea for a game, but I don't think Mirror's Edge did it quite right. Mostly because it all too often stuck you in a bunch of cramped corridors with no obvious ways out and a ton of enemies you had to fight through with clumsy combat mechanics.
Dying Light did it much better.
This is what will happen to all games that require authentication servers. Be it one-time activation or Always Online. Don't buy into it. Especially since you're only renting it in effect. DRM is a bane, both contemporary and historically. Past, present, and future.
Well i dont see a return to the standard physical and digital releases anytime soon. (discounting ninty stuff)
If DRM don't sell, they'll sell without DRM.
Damn, I've been playing Bad Company 2 since high school. Lots of good memories. I should get back into it before it shuts down.
Good, Mirror's Edge sucked. Microsoft made me play it last week for reward points.
Mirror's Edge was DICE's finest creation. Nobody made you play anything.
Female protagonist - 0/10.
DICE's finest creation was the 2% of work they did on the recent remaster of Hot Pursuit 2010. It's what their level is.
Not a Mirror's edge fan but this is is just an absolutely retarded take.
Metroid
Final Fantasy 6
Tomb Raider (pre-2013)
Multiple Resident Evil games + Dino Crisis
Perfect Dark
No One Lives Forever
Beyond Good and Evil
Nier
Bayonetta
Female Protags didn't start getting shitty until the 2010s and even then it was only western games.
The original was an incredible spiritual successor to Goldeneye. The sequel... less so.
Nier Automata just wouldn't be the same if we stared at 9S's dumptruck ass all game.
That and 9S's part was the worst. At the time of its release, I was cooking my PC to run that game, and for what? So Taro could replace the action mechanics with Low-Fat Touhou and make me replay 80% of the route I had just finished playing?
Am I the only one who found Replicant to be Incredibly Boring Generic JRPG Grindfest #1027? I haven't gotten around to Automata for that reason alone.
I mean, it is the 4th (5th) game in the series. Yoko Taro only got the money to make that game mainstream was us making a bunch of phenomenal games without any titillation cult classics.
Well Drakengard 3 had some, but it was both comical and horrifying instead of erotic.
Okay, that does it, Imp.
WHAT is your deal with women? What EXACTLY set you down this road? Was it some traumatic event? Because you're more autistic about this hyperfixation than any actual autistic I've ever seen, including myself.
Spare no detail. I want to hear EVERYTHING. Lay it ALL down.
It would dox me to say anything.
Besides. It's not about me, it's about what I've seen.
How convenient.
You can say any bullshit you want, and when pressed on why, "it would dox me to say anything."
My views stand up on merit. They don't need to be backed by a traumatic personal story that doesn't exist.
Is that why you're so often downvoted to hell, to the point you've been banned from here at least twice?
You seriously believe no man on earth has had a similar negative experience with women?
I mean, I have shared a fair bit about myself. Someone who knew me in real life could probably work it out if I gave a personal story on this account.
Nobody's asking you to give exact names, dates or GPS coordinates. You could give at least a vague answer, but you refuse. Why? By refusing to answer, you just reinforce the idea that you're just here to try to make people hate women and lately it's been White women specifically.
If women are what you say they are, surely there's nothing so unique about your experience that it could dox only you.
You still haven't chugged bleach or taken a bath with a toaster? Come on man, everyone in your life is waiting.
Hi Graphenium.
Rofl?
I disagree with that guy, but you are one sad fuck
It just dawned on me how much of a consoomer take this is. You really couldn't stop yourself from playing a game you allegedly hate, for some worthless points? Not surprising from the woman obsessed with epic and their shitty bootleg, steam wannabe of a store.
Mirror's Edge was a tech demo that they sold as a full game. The only relevant parts of it were its parkor mechanics, which have been built upon to look weak by this point.
There isn't any point engaging with it any further than a look at movement development history.
Skill issue