Gaming time
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Day in the life of a Kotaku employee.
Not one to play modern games, I was looking at all the options and almost started to ask "Isn't this faggot mode?"
Answered before asked.
Or the more politically correct name: "Games Journalist Mode"
Pause game without pausing game to answer alphabet soup swatting because the stream knew you ordered über eats.
Still too hard, they usually just watch a few let’s plays, put in some shit about how there aren’t enough black people/too many hot women and then call it good.
I've been playing some very old games recently and I was thinking the same thing. Games on normal used to be a lot more challenging, you could die early on, you learned the game by playing with very little hand holding, you even had to go to controls to figure out you had some special move. It was fun, games are not suppose to be easy, you are suppose to challenge yourself and discover the game mechanics.
Now normal is more like old easy mode. And if that was not enough they added a story mode that is even easier then the new easy.
They say games are for everyone but AAA games are not for gamers.
I grew up when games didn’t have tutorials that held your hand for the first 5 hours. When games had paper manuals that weighed more than an encyclopedia book. When you didn’t have full walkthroughs. The glory days.
Don’t get me wrong, I love the variety we have today and the endless selection but I need a challenge as well or it’s just not worth it.
Downloaded a snes emulator and Zelda link to Ike past for my wife about a year ago. Watched her play through most of it, was one part where we were absolutely fucked about what to do /where to go next. Turns out, you had to go on this plot of land in the forest, walk off the screen 4 times and back and some chest or something would appear.
Im all for this meme, especially given the faggotry of Far Cry 6, but some of those old games that didn't hold your hand were fucking impossible without prior knowledge, or calling the Nintendo Power hotline at 99 cents a minute. Kids please get your parents permission before calling 1-900-909-9900
That sounds like the kind of puzzle in the original Zelda. LttP was child's play in comparison, especially outside the dungeons.
This, https://www.amazon.com/Legend-Zelda-Nintendo-Players-Strategy/dp/B000AMPXNM, was the bonus for subscribing to a year of Nintendo Power when LttP came out. I don't know what percent of people with LttP had this but I'd bet nearly 100% at least knew someone who had it.
I remember watching a "let's play" on the original NES Megaman, and the host commented on the fact there was no tutorial. All you had was a gamepad with two action buttons and four directional buttons, and you very quickly figured out what all the buttons did.
See that ladder over there that you can't get to without jumping? I'm sure you'll be just fine.
When I occasionally listen to a "game journalist" talk about a game they are always very concerned with the quality of the breadcrumb system - the system to lead the player from plot point cutscene to the next. Usually a glowing trail or floating arrows. They are also very harsh on games that slow or remove progress due to sloppy and careless playing.
Game are being designed directly to appeal to these pieces of human trash, to gain their favor, to earn high reviews and media praise. They know this means real money in the form of sales. So games are made for games "journalists" now.
Yeah, sure, anonymous. We all know that must be Dean Takahashi.
S' all funny but there's nothing wrong with walkthroughs.
I honestly do not agree with you. Walkthroughs have their uses but I found they ruin games more then they help, getting stuck is not fun but people use the walkthrough to play step by step. Most RPG used to have you make choices and quests that you had to figure out, sometimes the choice you made, despite being a morally good choice, had bad consequences (the good old times). You lose discovery and having to make choices without knowing the outcome. Then there are puzzles and secrets, if you use a walkthrough those are meaningless, have no place in the game and needs to be removed. The same with boss fights and achievements, knowing beforehand how to get the achievements kind of ruins a lot of the fun.
My compromise is to use a walkthrough only if you have been stuck for several days or on your second playthrough. Unfortunately most players are under 18 and with little to no self control.
This is all a subjective matter of taste. I'm reminded of Panzer Dragoon Saga, in which you needed to do certain things to end up saving a kid from a disease, which I never knew was possible until years later with a walkthrough.
As a kid, I originally played Pokemon Yellow with a walkthrough too and had a blast.
As I said, walkthroughs are fine on second runs to find out what you missed. But playing from start you are basically using cheats.
Nothing wrong with single-player cheats either.
I actually had an argument on Reddit with someone years ago that argued that tough puzzles didn't count as difficulty because of walkthroughs making them trivial. I call BS on that, as that's just choosing to cheat no differently than if I were to turn on a god mode or hack a fighting game to take no damage.
I always play blind though, mainly because figuring out how to get to the end of a game is the whole point for me. The game to me is the adventure itself with the ups and downs, not making sure I did everything flawlessly to get the "good" ending. Although since I do play a lot of old games, I have to feel at times they put things in on purpose to get someone stuck so they'd have to buy one of those old guidebooks. Sometimes there's a moment of "how the fuck would I have known that!" in those games, and it's often something way too simple. Still better than follow the dots to the next objective then do as you're told.
You are correct. They didn't actually solve the riddles or puzzles, they turned aside and asked someone for the answer. They didn't finish the game, they had someone else do it for them.
Look, the mouthbreathing retards want to have fun too. They want to finish games too. Games need to be MORE stupid, MORE linear, LESS options LESS strategies. Think of the leftists and other retards that want to finish games too. They are the majority. You will never see another mainstream, CRPG with budget in your lifetime.
I don't necessarily mind linear, but of more in a modern sense. It's used to describe anything that's not the bland open world where there's 100 hours of the dullest possible filler content. I've been playing a lot more old games lately, and some of the simplest things have nothing to do with whether the combat is easy or hard, etc. Like getting rid of the objectives on screen. I want to be told "go speak to the mage who lives in the forest to the south" just to get there and find out I can't get through the gate and have to go backtrack and find out where to get the key, which if I'd just talked to the guy in the inn beforehand I would have known to go get it first anyway, etc. Everything is so spelled out and navigated for you now.
Speaking of CRPGs, that reminds me I've been meaning to go back and try Ultima series. No idea how I never played those as a kid with some of the other stuff I did play.
Some people are just too stupid and lazy to solve basic puzzles or finish a child's game.
They want to have fun too. Walkthroughs are for them, for our less fortunate brothers that must breathe through their mouth and who will never know the loving touch of a woman. They just want to have some fun too.
Soy button.
Fuck. But otherwise, how is it?
I got a few hours into Horizon 4 and thought it was decent. Was thinking of just picking up 5 and going from there. Are the graphics better? Have the car customization/upgrades been dumbed down or improved?
Agree about the map clutter, at one point in Horizon 4 it felt like I had so much stuff it was basically a "do whatever the fuck you want, who cares" sort of thing. Was hoping for a more guided progression, bit more of a grind so to speak, to work toward something. As it is now I have a ton of cars and races to pick from already, lots of disjointed story threads that I probably won't get around to completing.
Hopefully the game had a big enough budget for full voice acting because it would be seriously ableist to assume that the player can read if they select the "Tell Me a Story" difficulty.
Drugs taken: all of them
Time to gaym.
I was playing the new donkey Kong game on Switch and was curious what “funky mode” was. It literally made you almost invincible lol.
I was 8 or 9 years old when I beat the first Donkey Kong Country. 2 was even harder.
https://www.youtube.com/watch?v=E6pP0YO8KGQ
While I generally don't have a beef with using a walkthrough for looking up stuff (especially if it's a game that features old-school adventure game logic like "use pineapple on doorknob to unlock the skylight", because my gaming time is limited and ain't nobody got time for that shit), sticking everything else in a game on EZ MODE and then claiming you "beat" it gets a "C'mon, son" from me.
Personally, if I were a game dev, I'd stick in difficulty levels that had the very bottom one be "Journalist Mode", but called something like "Minimal Mode" so it's not as obvious. Invulnerability, unlimited ammo or attack power, bosses with half health, etc, and then when they "beat" it, they don't get the ending cinematic. Instead, they would get a title card that reads "GIT GUD AND PLAY ON NORMAL".
Wow, that is very close to KyleChad settings
Further evidence that "Game" Journalists have no idea what makes a game fun and would rather watch a movie or a Visual Novel.
OP was a tranny the whole time 🙌