Gaming time
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I've been playing some very old games recently and I was thinking the same thing. Games on normal used to be a lot more challenging, you could die early on, you learned the game by playing with very little hand holding, you even had to go to controls to figure out you had some special move. It was fun, games are not suppose to be easy, you are suppose to challenge yourself and discover the game mechanics.
Now normal is more like old easy mode. And if that was not enough they added a story mode that is even easier then the new easy.
They say games are for everyone but AAA games are not for gamers.
I grew up when games didn’t have tutorials that held your hand for the first 5 hours. When games had paper manuals that weighed more than an encyclopedia book. When you didn’t have full walkthroughs. The glory days.
Don’t get me wrong, I love the variety we have today and the endless selection but I need a challenge as well or it’s just not worth it.
Downloaded a snes emulator and Zelda link to Ike past for my wife about a year ago. Watched her play through most of it, was one part where we were absolutely fucked about what to do /where to go next. Turns out, you had to go on this plot of land in the forest, walk off the screen 4 times and back and some chest or something would appear.
Im all for this meme, especially given the faggotry of Far Cry 6, but some of those old games that didn't hold your hand were fucking impossible without prior knowledge, or calling the Nintendo Power hotline at 99 cents a minute. Kids please get your parents permission before calling 1-900-909-9900
That sounds like the kind of puzzle in the original Zelda. LttP was child's play in comparison, especially outside the dungeons.
This, https://www.amazon.com/Legend-Zelda-Nintendo-Players-Strategy/dp/B000AMPXNM, was the bonus for subscribing to a year of Nintendo Power when LttP came out. I don't know what percent of people with LttP had this but I'd bet nearly 100% at least knew someone who had it.
I remember watching a "let's play" on the original NES Megaman, and the host commented on the fact there was no tutorial. All you had was a gamepad with two action buttons and four directional buttons, and you very quickly figured out what all the buttons did.
See that ladder over there that you can't get to without jumping? I'm sure you'll be just fine.
When I occasionally listen to a "game journalist" talk about a game they are always very concerned with the quality of the breadcrumb system - the system to lead the player from plot point cutscene to the next. Usually a glowing trail or floating arrows. They are also very harsh on games that slow or remove progress due to sloppy and careless playing.
Game are being designed directly to appeal to these pieces of human trash, to gain their favor, to earn high reviews and media praise. They know this means real money in the form of sales. So games are made for games "journalists" now.