Gaming time
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When I occasionally listen to a "game journalist" talk about a game they are always very concerned with the quality of the breadcrumb system - the system to lead the player from plot point cutscene to the next. Usually a glowing trail or floating arrows. They are also very harsh on games that slow or remove progress due to sloppy and careless playing.
Game are being designed directly to appeal to these pieces of human trash, to gain their favor, to earn high reviews and media praise. They know this means real money in the form of sales. So games are made for games "journalists" now.