I'm sure there might've been some weird subcultural communities here and there, just based on some of the weird and obscure experimental-type philosophers and the some of the quirky regional cults here and there.
Ancient Greek culture and Greek peoples as a whole though were nowhere near as degenerate as modern Hollywood and Academia have been trying to paint things. The oddball examples I'm thinking of were pretty rare exceptions, that usually had pretty small (if any) followings.
Plus I think most of the quirky examples weren't degenerate so much as whimsical. And I'm being vague here because I have no particular recollection of any of the names I'd come across, and it's a rather long list to go through.
Edit: Correction, brain's out of it right now. Totally forgot about the colorful details throughout Greek mythology. Even so, it's one thing to come up with weird and grotesque stories, and quite another to actually practice them.
There's a lot of things that may have been going wrong.
IE, the vaccine was supposed to be injected into muscle and "stay there". Except medical standard practice of aspirating to ensure they weren't injecting into a vein was abandoned for convenience purposes.
Vaccine storage was rumored to be haphazard. Part of this of course was due to the scale and logistics involved, but it was a multi-layered level of incompetence.
Another problem I think was that there really wasn't a lot of investigation into how physical activity in patients shortly after vaccination might increase risks in a few ways. Possibly increasing the risk of spread from the muscle to the blood, spread of spike proteins, and obviously the potential strain on the cardiovascular system when it's in a somewhat risky state.
And yes, the self-replication part as a whole is a bit iffy. More-so since they built the entire fucking thing off of the spike protein, even though supposedly it's the spike protein that does a lot of the damage.
Just so many stupid mistakes and minimal oversight. Zero responsibility. A total fuck up that's been covered up and buried to high heaven.
Exactly. One of the main issues with the covid vaccines was the entire combination of conditions.
A virus that is remarkably virulent and damaging as well as difficult to produce a vaccine for in the first place, combined with experimental technology that hasn't been "field tested" like this before, rushed really fast, distributed on a global scale with poor quality control and improper storage methods, shitty policy, cover ups, etc etc etc.
And after that shitshow, and given how much money was made without them bearing any consequences for their recklessness, I have no trust in anything they come up with, even though the mRNA technology itself isn't necessarily an issue.
Most of these aren't exactly the worst responses I've seen. One or two obvious crazies/retards, and some clumsy and disorganized rhetoric.
And obviously they only express a very basic understanding of anything that's going on, but that's pretty typical.
Well what sort of started the long slide was when Sony started shifting a lot of their company from Japan over to California, about a decade or so ago iirc.
And it's probably not a stretch to suggest that as California becomes increasingly deranged and insane, so do a lot of the companies that operate there.
Aye. It's a very old and very accurate meme of the technical and business world. Promoting the less competent to management and supervisory positions, since it's seen as safer or somehow more efficient than firing and replacing them. "Failing upwards".
Oh I very much agree.
Incorporating anticheat or DRM software is almost always a stupid move to make from both a technical and sometimes even a gameplay standpoint, and I have fairly minimal tolerance for most modern implementations of it.
Indeed. It's actually rather bizarre.
I can't really think of any particular point in the last century where being that brazen and insulting while flaunting your wealth has ever been considered as a positive. Certainly not by the general public anyway.
You missed another important bit from that post:
Some of the .dlls will be removed with the game but some will be hidden in your system. You have to manually uninstall them which includes editing the registry. Being there is in fact .exe files left in your system it can run when INCA decides to and it can still scan your system memory and keystrokes.
Not that this diminishes a lot of security concerns though. I'm just highlighting it because some people might jump to thinking that their computers are permanently infected after just one run, which isn't likely to be the case.
That could become a potential risk if a person keeps playing the game anyway and the software ends up being compromised (or used as an attack vector by a third party).
So just stop playing such games if you already have, remove the game and thoroughly clean out the anticheat software, and just avoid such games in the future. That should be sufficient for most people.
Oh, and there is still some possibility that there was at least a little bit of network/system snooping that's been shared to who knows where. A fairly legitimate privacy concern, though I'm not sure how much depth that data collection goes and whether or not most of the concern is during the game's runtime (keystroke-wise in particular).
Leftists don't exactly have very good follow through in checking their facts in general, and they're even less likely to do their homework when they believe they're fighting the "far right" (or whatever enemy they think it is they're fighting against).
What a toxic and deranged individual.
"She first came to prominence in early 2018 at the age of ten (while claiming to be nine years old), when content depicting her boasting about being wealthy and calling herself "the youngest flexer of the century".
"Tay gained the reputation of insulting her viewers while boasting about her wealth."
Aye, same here.
Also worth mentioning that I've not really encountered many bugs at all, aside from a crash if I try restarting multiple times with a fresh new game. Probably just a simple memory overload. Which isn't even a serious inconvenience.
And silly me. I didn't even consider the possibility that specialized workshops might be made accessible through an upgraded house with "backyard" extensions. I never bothered to look it up until now.
Closest example that comes to mind are the original Stronghold games.
Only in Manor Lords, combat focused gameplay looks like it'll be a little more optional, with diplomatic tools to avert and dissuade military attacks. And there's a lot more depth to the economy and civilian side of things in Manor Lords than Stronghold had.
I usually take these kinds of Reddit threads with a high degree of skepticism.
Coming up with amusing, ludicrous, or otherwise entertaining fake stories and "tall tales" is an old staple of humanity, and it's only carried over to the extreme with online boards like 4chan, SomethingAwful, and of course Reddit.
Voices aren't as much of an issue now. Plenty of generation options that can cover most of your NPC needs without many issues in quality. Though the higher quality from such measures is fairly recent, so it's not something a lot of new games (like this year) could've incorporated into their development cycle.
There's also a lot of generic voice pack assets that can cover the usual combat voice sounds. Which can be a bit limited in usefulness.
Music is tricky though. There's a lot of purchasable assets, but it can be really hit or miss, and may rarely come anywhere close to fitting a developer's ideal vision. And it's not something most devs would have the natural talent to learn and do themselves, even with musical composition software.
Just occurred to me that maybe another part of the reason for a civilian-heavy target was that air defenses would be much lighter. Given how there was only one bomb per run, you'd really want to minimize any risk to the bomber during such an operation.
This has to be some of the most retarded sperging you've done. I've occasionally run searches for coop games over the years, and there has been a substantial DROP in the last 2-4 years. And they're something that AAA studios have rarely ever chased. And I just did another search, barely anything worth mentioning that's come out in the last year, save for obviously Helldivers 2 and BG3.
You know what trends AAA studios chase a lot? 3rd person shooters. Hero shooters. Battle Royales. MMORPG's (less so in recent years). Call of Duty clones. Casual "playing house" types of games. MOBA's. Minecraft stylized shovelware. And maybe not AAA studios, but there have certainly been a fuckton of sidescrollers and pixel-graphics games. As well as clones of games that appeal to mobile markets.
And now we have multiple Stray-like trends coming out, where you also run around as a cat. (Which admittedly, I don't find entirely unappealing, but it is a fantastic example of the silliness that happens when trends influence creativity.)