The worst part about BG3 was the bait and switch. I bought into early access because I loved BG2 and DOS2. That early access was just act one, and it was pretty great. Turns out the devs spent the ensuing years cramming LGBTQ bullshit everywhere in the rest of the game. You can have a totally normal experience for the first 20-30 hours, and then it's lesbian angels and gay mindflayers the rest of the way.
Hard lesson learned about EA. I learned it, though. I waited on KCD2, and that one ended up being pozzed as hell.
Present. My Human Male Warrior in WoW was just an alt, but I loved him dearly. No matter what I tried, I always gravitated back to wearing the Stormwind guard armor for transmog. I think it must be a blood memory or something. I don't remember anything that could have influenced me into liking knights and castles, but it feels very natural anyway.
When I first played the original Baldur's Gate(and Shadows of Amn as well for that matter), I went all in on a vanilla Fighter who specialized in longswords. I was rewarded for my clever choice with early access to one of the best swords in the game Varscona even if I was too dumb as a kid to figure out how to survive the Nashkel mines. That was more or less the highlight of the game for me until years later when I had the wherewithal to actually understand and engage with the game's mechanics properly. But man, what a good time just thrashing Greywolf and feeling on top of the world with a cool magical sword in a land full of swords falling apart because of the iron crisis. Good times...
Me at the character selection screen of a game after not playing it for a few years: "Damn, which level 80 human male fighter was I playing last? Oh well, doesn't matter anyway." (clicks New Character, Human, Male, Fighter...)
Same, although I think it's really just an indictment of the game systems, particularly with how it eventually leads to enemies scaling past the point where stealth archer works. At some point you can no longer one shot enemies by sniping, but you need that boosted damage to actually deal with boss monsters so it all starts falling apart. Fucking draugr deathlords man...
Magic isn't boring but it takes a shitload of work.
The two most fun Skyrim playthroughs I ever did were a Bosmer thief and a Kahjit mage, both on Legendary survival mode. For the thief run I had a "no magic or enchanting" rule so there were many times early on I literally had to steal to survive, and even in lategame spotting an NPC with a good enchanted ring or whatever make him an immediate mark. Cobbling together paralysis poisons to have a chance vs bosses, but by lategame I was more invisible than visible and killed everything with a dagger, including the Emperor. I loved that run.
For the mage though, it was an ironclad rule that I could never pick up a bow. Not even to sell. I had to force my way through early-midgame with staves, shitty magic, and weakass potions. But once I got to level 40ish and had Alchemy capped he became death incarnate. Fortify Destruction potions + high level destruction magic. When I got tired of fucking around I could pop a potion, hold down the triggers on Unbounded Storms, and kill an entire dungeon while standing in the entrance room. Or use Become Ethereal to buy the time to launch Master level destruction nukes.
Magic is boring on a functional level because it's just pressing or holding buttons and it's boring on the mechanical level because you have to come up with meta-reasons to force yourself to engage in it. Even if you max out some strat like a cloak spell that autokills the dungeon for you it just makes the dungeon itself boring because now there's nothing in it to entertain you besides a few notes (which could get thrown around because of the spells, good luck finding them).
The enemies have two health pools, one flat one based on your level, one multiplicative also based on the same thing, the latter os what gives the insane health that demands becoming a stealth archer, it's just usual Bethesda bad game design
In Oblivion mine always ended up being overpowered mages by endgame that could knock out Mehrunes Dagon out in a three or four spell combo. And I never picked a class more magic specialized than spellsword.
Who were the game devs that were upset that so many people picked a "plain" White man as their character? I can't remember.
Baldur’s Gate 3
There are so many good reasons to hate that game that this actually ends up being further down on my list.
The worst part about BG3 was the bait and switch. I bought into early access because I loved BG2 and DOS2. That early access was just act one, and it was pretty great. Turns out the devs spent the ensuing years cramming LGBTQ bullshit everywhere in the rest of the game. You can have a totally normal experience for the first 20-30 hours, and then it's lesbian angels and gay mindflayers the rest of the way.
Hard lesson learned about EA. I learned it, though. I waited on KCD2, and that one ended up being pozzed as hell.
Early Access is a cancer that needs to be purged from the industry. Bring back demos. I don't want to pay you for a game you didn't finish building.
It was a woke DEI game where there was only one white man among all the black characters and trannies.
State of Decay 2 did it also
Human Male Fighter Gang sound off!
Present. My Human Male Warrior in WoW was just an alt, but I loved him dearly. No matter what I tried, I always gravitated back to wearing the Stormwind guard armor for transmog. I think it must be a blood memory or something. I don't remember anything that could have influenced me into liking knights and castles, but it feels very natural anyway.
When I first played the original Baldur's Gate(and Shadows of Amn as well for that matter), I went all in on a vanilla Fighter who specialized in longswords. I was rewarded for my clever choice with early access to one of the best swords in the game Varscona even if I was too dumb as a kid to figure out how to survive the Nashkel mines. That was more or less the highlight of the game for me until years later when I had the wherewithal to actually understand and engage with the game's mechanics properly. But man, what a good time just thrashing Greywolf and feeling on top of the world with a cool magical sword in a land full of swords falling apart because of the iron crisis. Good times...
Me at the character selection screen of a game after not playing it for a few years: "Damn, which level 80 human male fighter was I playing last? Oh well, doesn't matter anyway." (clicks New Character, Human, Male, Fighter...)
Toxic Gamers™ never die. We reload an earlier save.
This, but as a mage throwing fire and lightning with wanton abandon.
"No I do not care how small the room is, I cast fireball goddammit!"
Sometimes I play a game and make "myself." Sometimes I play a game and make a character. It all depends on what I'm in the mood for.
"So which one are you playing today?"
/turns into a bird and flies away from other people while hoarding shiny things
"Myself."
Full armored classes are always painfully slow. It's got to be a rogue or ranger archetype.
stealth archer are for fags.
No matter what class I start out with in a Elder Scrolls game, it always turns into stealth archer/thief
Same, although I think it's really just an indictment of the game systems, particularly with how it eventually leads to enemies scaling past the point where stealth archer works. At some point you can no longer one shot enemies by sniping, but you need that boosted damage to actually deal with boss monsters so it all starts falling apart. Fucking draugr deathlords man...
Because it's the only way to enjoy combat in skyrim. Magic is boring and combat is clunky.
Magic isn't boring but it takes a shitload of work.
The two most fun Skyrim playthroughs I ever did were a Bosmer thief and a Kahjit mage, both on Legendary survival mode. For the thief run I had a "no magic or enchanting" rule so there were many times early on I literally had to steal to survive, and even in lategame spotting an NPC with a good enchanted ring or whatever make him an immediate mark. Cobbling together paralysis poisons to have a chance vs bosses, but by lategame I was more invisible than visible and killed everything with a dagger, including the Emperor. I loved that run.
For the mage though, it was an ironclad rule that I could never pick up a bow. Not even to sell. I had to force my way through early-midgame with staves, shitty magic, and weakass potions. But once I got to level 40ish and had Alchemy capped he became death incarnate. Fortify Destruction potions + high level destruction magic. When I got tired of fucking around I could pop a potion, hold down the triggers on Unbounded Storms, and kill an entire dungeon while standing in the entrance room. Or use Become Ethereal to buy the time to launch Master level destruction nukes.
Magic is boring on a functional level because it's just pressing or holding buttons and it's boring on the mechanical level because you have to come up with meta-reasons to force yourself to engage in it. Even if you max out some strat like a cloak spell that autokills the dungeon for you it just makes the dungeon itself boring because now there's nothing in it to entertain you besides a few notes (which could get thrown around because of the spells, good luck finding them).
I like flashy lights so i'm a mage.
The enemies have two health pools, one flat one based on your level, one multiplicative also based on the same thing, the latter os what gives the insane health that demands becoming a stealth archer, it's just usual Bethesda bad game design
In Oblivion mine always ended up being overpowered mages by endgame that could knock out Mehrunes Dagon out in a three or four spell combo. And I never picked a class more magic specialized than spellsword.
How to generate seething gamesjourno articles 101.
Step 1 - buy game with character creation
Step 2 - accept telemetry pop-up
Step 3 - create characters with every single white male preset/phenotype available
Step 4 - turn off telemetry
Step 5 - play how you want
They fucking hate it when you remind them what everyone's favorite hero looks like
Except if it's a third-person game and the female PC's ass looks good.
But that's increasingly rare these days.
Or catgirls. I hate what FFXIV turned into, and I still miss my FFXI Mithra sometimes.
The whole vibe of FFXI was so much more endearing than FFXIV. 14 was a theme park while FFXI felt like a hike through the woods.
The answer is always catgirls! MOAR catgirls!
When you get the best helmet you can find with the starting gold, and don't have any left for other clothes.