Magic isn't boring but it takes a shitload of work.
The two most fun Skyrim playthroughs I ever did were a Bosmer thief and a Kahjit mage, both on Legendary survival mode. For the thief run I had a "no magic or enchanting" rule so there were many times early on I literally had to steal to survive, and even in lategame spotting an NPC with a good enchanted ring or whatever make him an immediate mark. Cobbling together paralysis poisons to have a chance vs bosses, but by lategame I was more invisible than visible and killed everything with a dagger, including the Emperor. I loved that run.
For the mage though, it was an ironclad rule that I could never pick up a bow. Not even to sell. I had to force my way through early-midgame with staves, shitty magic, and weakass potions. But once I got to level 40ish and had Alchemy capped he became death incarnate. Fortify Destruction potions + high level destruction magic. When I got tired of fucking around I could pop a potion, hold down the triggers on Unbounded Storms, and kill an entire dungeon while standing in the entrance room. Or use Become Ethereal to buy the time to launch Master level destruction nukes.
Magic is boring on a functional level because it's just pressing or holding buttons and it's boring on the mechanical level because you have to come up with meta-reasons to force yourself to engage in it. Even if you max out some strat like a cloak spell that autokills the dungeon for you it just makes the dungeon itself boring because now there's nothing in it to entertain you besides a few notes (which could get thrown around because of the spells, good luck finding them).
Because it's the only way to enjoy combat in skyrim. Magic is boring and combat is clunky.
Magic isn't boring but it takes a shitload of work.
The two most fun Skyrim playthroughs I ever did were a Bosmer thief and a Kahjit mage, both on Legendary survival mode. For the thief run I had a "no magic or enchanting" rule so there were many times early on I literally had to steal to survive, and even in lategame spotting an NPC with a good enchanted ring or whatever make him an immediate mark. Cobbling together paralysis poisons to have a chance vs bosses, but by lategame I was more invisible than visible and killed everything with a dagger, including the Emperor. I loved that run.
For the mage though, it was an ironclad rule that I could never pick up a bow. Not even to sell. I had to force my way through early-midgame with staves, shitty magic, and weakass potions. But once I got to level 40ish and had Alchemy capped he became death incarnate. Fortify Destruction potions + high level destruction magic. When I got tired of fucking around I could pop a potion, hold down the triggers on Unbounded Storms, and kill an entire dungeon while standing in the entrance room. Or use Become Ethereal to buy the time to launch Master level destruction nukes.
Magic is boring on a functional level because it's just pressing or holding buttons and it's boring on the mechanical level because you have to come up with meta-reasons to force yourself to engage in it. Even if you max out some strat like a cloak spell that autokills the dungeon for you it just makes the dungeon itself boring because now there's nothing in it to entertain you besides a few notes (which could get thrown around because of the spells, good luck finding them).
I like flashy lights so i'm a mage.