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39
EA believes in Consoomers (archive.ph)
posted 1 year ago by AlfredicEnglishRules 1 year ago by AlfredicEnglishRules +39 / -0
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▲ 27 ▼
– Ahaus667 27 points 1 year ago +27 / -0

That's partly because, he says, EA didn't think the traditional RPG audience was one that was worth focusing on. He claims that the overseers referred to those mechanics as being "'in the cave'". The cave, he explains, "was where nerds went. The nerds were in the cave. You made an RPG and the nerds in the cave would always show up for an RPG, because it was an RPG."

That devotion to their chosen genre, in EA's eyes, meant that "you didn't have to worry" about the nerds. "You didn't have to try and appeal to them. You had to worry about the people who weren't in the cave, which was the audience we actually wanted, which was much larger."

This is the true face of modern gaming, they rely on you eating shit while they pander to everyone but you because you’re supposed to be their pay pig. They demand you buy the half assed game built for everyone but you because you need to “man up” and support everyone else over yourself. Funny how corporations and modern women act almost exactly the same when it comes to men.

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– throwawayaccount2037 19 points 1 year ago +19 / -0

They demand you buy the half assed game built for everyone but you because you need to “man up” and support everyone else over yourself.

Sounds like modern day marriage.

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– Hellsbells00 5 points 1 year ago +5 / -0

So troglodytes that buy AAA slop like asscreed or faggot age are basically digital cucks.

Lmao.

Baldur's gate 3 is also shit, come at me fags.

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▲ 2 ▼
– AlfredicEnglishRules [S] 2 points 1 year ago +2 / -0

Ouch... I mean true.

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– Agenda47 7 points 1 year ago +7 / -0

corporations and modern women act almost exactly the same

It applies to gaming, relationships, media, politics, religion, everything. Nerdrotic tried to explain this to the foolish executives years ago. Yes there are two kinds of consumer, the loyal fans and normies, but you can't guarantee the fans will stay in "the cave". Normies are the "easy lay". They come and go following trends and you might get lucky and score by riding the coattails of your previous products, but they're usually gone in the morning. True fans are harder to win. You've got to wine and dine them and treat them like the most important people in the world. Once you get them they are extremely loyal and always willing to give you the benefit of the doubt, but once you betray them - by diluting your core product to capture a new audience - they are gone forever. You can always try to appeal to new consumers, but without sticking to your product's core strengths, you not only lose the fans but there's nothing differentiating your product from the next Digital Consumable from Company B. Your true fans are a base of support that provide immeasurable PR beyond your marketing budget, and can keep the company afloat during market downturns when other customers aren't biting.

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– Yashimata 2 points 1 year ago +2 / -0

You had to worry about the people who weren't in the cave, which was the audience we actually wanted, which was much larger."

Perhaps it would have been more apt to call them an island. You might make it easier for the cruise ship tourists to collect your game if you drop it in the ocean, and some people on the island might swim out to it if it's not too far, but if you drop it far enough (like on the mainland), the people on the island won't be bothered to go for it and the people on the mainland won't care.

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▲ 1 ▼
– deleted 1 point 1 year ago +1 / -0
▲ 25 ▼
– Vivs3rdSock 25 points 1 year ago +25 / -0

So as anyone who has been part of the gaming hobby for decades has known; quality dropped to appeal to a common denominator of retards easily separated from their money.

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▲ 17 ▼
– rebuildingMyself 17 points 1 year ago +17 / -0

Normies ruin everything

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▲ 4 ▼
– AlfredicEnglishRules [S] 4 points 1 year ago +4 / -0

Which is why I am glad Half Life 3 did not release during that era.

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– ZeroPercentCamoIndex 10 points 1 year ago +10 / -0

Dragon Age maestro

https://files.catbox.moe/76l9dx.png

https://files.catbox.moe/4r6mnb.png

David Gaider is responsible for destroying games just as much as any EA suit. I'm not interested in what this faggot has to say. He's just trying to throw his corporate overlords under the bus to prove how different he is now that the tide is turning, but it's snake oil. If you don't remember him from the Bioware forums and you want to hear his real opinion on games and gamers, check some of the other interviews he's been doing lately.

https://archive.is/scUG3

"They're very determined suddenly to see your game fail as a sort of a lesson to others who would make games of the same type"

"You also just get, I think, an element where more and more fandoms are making the things that they're fans of integral to their identity, and if it's integral to their identity, anything that affects it or insults it, insults them, you know what I mean?"

"And even if they have to sort of manipulate the data or move the goal posts, it seems like it's become increasingly vital for these people to be able to run around and make their points online. To the point that I think a lot of developers, more and more, are kind of withdrawing from the public sphere."

He's not a friendly dev, he's a turncoat from the crumbling AAA monolith and a squealing pig in pain.

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– Adamrises 5 points 1 year ago +5 / -0

"They're very determined suddenly to see your game fail as a sort of a lesson to others who would make games of the same type"

He says this like it isn't how capitalism and markets fucking work. If you want more of your product then other people's product needs to make less money and look less appealing to make. They made it clear it was us or them when the entire industry shifted towards them to shaft us, so it now absolutely has to be a battle to not only get yours, but also make others fail.

more and more fandoms are making the things that they're fans of integral to their identity

A revelation straight out of 2010 where Tumblr was literally making or breaking shows entirely on their own. But back then it was progressive fan pushing, so it wasn't on his radar.

To the point that I think a lot of developers, more and more, are kind of withdrawing from the public sphere."

Literally no one asked for them to be in the public sphere. Every single time one of them popped their heads up it was to say some stupid shit nobody wanted to know about or associate with their product. The only people who ever appreciated that was the ones wanting a reason to hate you and waiting for you to provide.

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– FromTheShadows 3 points 1 year ago +3 / -0

Back when he was still working for Bioware, he was more than happy to echo all the points he's now accusing his so-called corporate overlords of saying and enacting as policy.

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– AlfredicEnglishRules [S] 1 point 1 year ago +1 / -0

So he's as much a cave troll as who he claims to fight?

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– Devidose 5 points 1 year ago +5 / -0

He's had a very odd journey through gaming since before he went off the deep end he had made the Ascension mod for the original Baldur's Gate 2 which fixed a lot of things and expanded various characters as well as the Bhaalspawn elements throughout the game. And he did it on his own time for free.

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– MargarineMongoose 1 point 1 year ago +1 / -0

It's been years since I last had the momentum to actually power through to Throne of Bhaal. Does the mod live up to the hype or is it about the same as the other well done ones from its era?

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– FromTheShadows 5 points 1 year ago +5 / -0

Speaking to GamesRadar+, BioWare veteran David Gaider explained that before he left BioWare, his tastes had become somewhat "old-fashioned" in EA's eyes. "I was very vocal on the Dragon Age team," he says. "I was always trying to push it to our traditional mechanics. And that wasn't very welcome in the EA sphere."

He says that EA considered those mechanics - the kind that shaped games like Dragon Age: Origins - to be "slow and cumbersome," rather than the "action-y and slick" presentation that the studio was being pushed toward. That meant that Gaider's views "were often not very welcome" despite his long tenure at the studio and work on many of its most famous RPGs.

That's partly because, he says, EA didn't think the traditional RPG audience was one that was worth focusing on. He claims that the overseers referred to those mechanics as being "'in the cave'". The cave, he explains, "was where nerds went. The nerds were in the cave. You made an RPG and the nerds in the cave would always show up for an RPG, because it was an RPG."

I think this is all real rich of Gaider to say. I remember the pre-release hype for Dragon Age 2, which he was one of the lead writers of. I remember the constant shade Laidlaw was throwing at Origins about how slow, cumbersome and outdated he thought it was, how they were now designing the new game around the idea that "every time you press a button, something awesome has to happen" as if that was some massively insightful statement, and how RPGs were a boring genre for nerds and they were now going to aim for the hip new Call of Duty audience and sell 10 million copies (no, this is not hyperbole, they really said this). I remember how Gaider never once contradicted these statements, but outright echoed them on the official forums. And now he has the gall to say "Ackshully, I wuz on da RPGamers' side THA HOLE TIEM!!" Fuck you, you were happily riding that gravy train right from the beginning. And if not, then you were too damn cowardly to speak up when it mattered or simply pack up and leave like Brent Knowles did.

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▲ 4 ▼
– AlbertFish 4 points 1 year ago +4 / -0

EA thinks all gamers are as retarded as Madden and FIFA players.

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– AlfredicEnglishRules [S] 4 points 1 year ago +4 / -0

If only there was some actual competition in either franchise. I would love some nfl2K to come back.

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– SR388-SAX 1 point 1 year ago +1 / -0

Or NFL Blitz/NBA Jam.

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– AlfredicEnglishRules [S] 1 point 1 year ago +1 / -0

They keep trying to bring back Blitz every few years. Same with Jam. It's either an Indie version or might as well be. I think I own one or two of them, but haven't played.

Even my Mom liked NFL2K1

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– SR388-SAX 1 point 1 year ago +1 / -0

Yeah, they keep trying to bring them back with shit "street" aesthetics and shit soundtracks.

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– AlfredicEnglishRules [S] 1 point 1 year ago +1 / -0

I know the original announcer would love to do it again.

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– ThreeLights 2 points 1 year ago +2 / -0

They can believe all they want. They still fired an entire studio (plus more) and killed the Blank Panther game because of their dumbass shit.

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– deleted 1 point 1 year ago +1 / -0

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