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39
EA believes in Consoomers (archive.ph)
posted 1 year ago by AlfredicEnglishRules 1 year ago by AlfredicEnglishRules +39 / -0
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▲ 27 ▼
– Ahaus667 27 points 1 year ago +27 / -0

That's partly because, he says, EA didn't think the traditional RPG audience was one that was worth focusing on. He claims that the overseers referred to those mechanics as being "'in the cave'". The cave, he explains, "was where nerds went. The nerds were in the cave. You made an RPG and the nerds in the cave would always show up for an RPG, because it was an RPG."

That devotion to their chosen genre, in EA's eyes, meant that "you didn't have to worry" about the nerds. "You didn't have to try and appeal to them. You had to worry about the people who weren't in the cave, which was the audience we actually wanted, which was much larger."

This is the true face of modern gaming, they rely on you eating shit while they pander to everyone but you because you’re supposed to be their pay pig. They demand you buy the half assed game built for everyone but you because you need to “man up” and support everyone else over yourself. Funny how corporations and modern women act almost exactly the same when it comes to men.

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▲ 19 ▼
– throwawayaccount2037 19 points 1 year ago +19 / -0

They demand you buy the half assed game built for everyone but you because you need to “man up” and support everyone else over yourself.

Sounds like modern day marriage.

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▲ 5 ▼
– Hellsbells00 5 points 1 year ago +5 / -0

So troglodytes that buy AAA slop like asscreed or faggot age are basically digital cucks.

Lmao.

Baldur's gate 3 is also shit, come at me fags.

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▲ 2 ▼
– AlfredicEnglishRules [S] 2 points 1 year ago +2 / -0

Ouch... I mean true.

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▲ 7 ▼
– Agenda47 7 points 1 year ago +7 / -0

corporations and modern women act almost exactly the same

It applies to gaming, relationships, media, politics, religion, everything. Nerdrotic tried to explain this to the foolish executives years ago. Yes there are two kinds of consumer, the loyal fans and normies, but you can't guarantee the fans will stay in "the cave". Normies are the "easy lay". They come and go following trends and you might get lucky and score by riding the coattails of your previous products, but they're usually gone in the morning. True fans are harder to win. You've got to wine and dine them and treat them like the most important people in the world. Once you get them they are extremely loyal and always willing to give you the benefit of the doubt, but once you betray them - by diluting your core product to capture a new audience - they are gone forever. You can always try to appeal to new consumers, but without sticking to your product's core strengths, you not only lose the fans but there's nothing differentiating your product from the next Digital Consumable from Company B. Your true fans are a base of support that provide immeasurable PR beyond your marketing budget, and can keep the company afloat during market downturns when other customers aren't biting.

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▲ 2 ▼
– Yashimata 2 points 1 year ago +2 / -0

You had to worry about the people who weren't in the cave, which was the audience we actually wanted, which was much larger."

Perhaps it would have been more apt to call them an island. You might make it easier for the cruise ship tourists to collect your game if you drop it in the ocean, and some people on the island might swim out to it if it's not too far, but if you drop it far enough (like on the mainland), the people on the island won't be bothered to go for it and the people on the mainland won't care.

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▲ 1 ▼
– deleted 1 point 1 year ago +1 / -0

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