Veilguard writers fired
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they said 1.5 million players tried it, this would include on pass, returns and free with graphic card. It probably was bellow 1 million sold on a game that is 10 years in production. It didn't tank it is a concord level disaster.
10 years (and the credits have over 3,800 names) to produce a game ensures it can't ever turn a profit, not unless it sells a billion copies and has several years of active players to farm microtransactions from. This is what's killing games these days, the bloated and wasteful development cycles. 'Big budget' games used to be able to get made in 5 years or less with far fewer people working on them (GTA San Andreas has 900 names in the credits).
They spend like they know it will be some great big hit. They are dumb but let's face it, they can't tell the difference between a man and a woman, denying reality is their superpower.
And came out 2 years after Vice City, which came out 1 year after GTA3. The bloat robs us of frequency of hits as well as quality.
Honestly any game with more than triple digit employees except maybe online games requiring constant maintenance are doomed to fail imho. Its just too many cooks in the kitchen, even disregarding all the costs of employing such an extreme amount of people for a product like that.
The biggest issue of that these companies rip out the guts and start over every time. It feels like Duke Nukem Forever type stuff where everyone feels they need to be on the cutting edge for every release.
The Like A Dragon/Yakuza series devs are the only smart group I've seen that just keeps pumping out games on their current engine with the same maps while concurrently working on upgrades for a future release. It ensures that fans have a consistent steam of games to play and they can have a steam of revenue with games that can release at a lower cost. It's genius.
BioWare turned woke because they already went broke. They hoped leftists dollars would save them.
pure shell/zombie company anyway. No one left there worked on anything good. Shit even a year after their last decent game (ME3, ending notwithstanding) they couldn't make one single decent product.
People need to realize that most game devs are just IP holding companies and sequels are all fan fiction.
the whole game was bad, there was just one really good part that people remember fondly.
That right there is the death of the industry. 2015 wasn't nearly as woke as the past few years, so imagine the sort of unsellable trash that's currently in development.
I'm kind of looking forward to it. Imagine games so absurdly bad they make Failguard and Concord look good, well, less bad.
I mean, I won't play them but the videos of people shitting on them will be entertaining.
I for one can't wait for the High Guardian Spice tower defense match-3 gatcha game.
The problem isn’t the length of development time, although that definitely increases risk almost exponentially. The problem is current day political and cultural messaging that risks becoming irrelevant, obsolete, divisive, or downright despised within the timeframe of extended development. A lot of very successful media has aged very poorly, sure, but a ten year development cycle creates situations where your products can age poorly before you even finish and release them.