The one you will most likely be competing with is Paralives which has been in development since about 2019 and if their modding tools and the base system is any good it will probably take over the market.
InZOI looks like unoptimised unreal engine, with some weird idea to mix cutscences into the gameplay (and cutscences in which they are not even in the same environment as the action) very weird design choice.
My recommendation with you current proven skillset is not to head into this niche.
It cracks me up when you can guess tags based on artstyle.
I have a very high rate of success guessing if a game has the "LGBTQ+" tag.
It's a shame; the first screenshot looks nice, actually, but once you see the characters closer up, it gets horrendous fast. Which is a shame, it looks like they have some cool features and passion for the project. But the artstyle is, in my opinion, total ass.
well, If you ever need ideas, I've absolutely no skills and a handful of game ideas that've been floating around int he back of me head for years, lol.
as for a break on looking at the same code, why not crank out some shitposty game that doesn't need to look as good for a laugh?
I'm just gonna throw this out there, because the idea grabbed a hold of me, dumb as it is, but have ever you given any thought to a spiritual successor to boogerman?
Almost any studio doing something like this is going to have all the gay race communism shit because it's just easier to develop a game that lacks meaningful sex/race differences.
If you program it in, then people are going to wonder where that comes from. Like are you one of those bigots who thinks men and women are different and have different abilities and preferences? Way easier to avoid that controversy just by saying, "Whatever, anything goes."
Sure except facing a hostile press with a unified ideology that is largely shared by a brainwashed public isn't a recipe for success.
I'm not saying you can't win, you can, but the conditions are not at all favorable. And the best you get out of it is more exposure -- Your game still has to be really good to be successful.
That's a lot of gambling to be doing when you are a small game developer / studio. Not surprising few want to take it.
If you don't want to give money to people who hate you, option to torrent The Sims 3 and be as based as you want with an Aryan family making a bunch of kids.
I suggest trying without the DLCs since they take a comically large amount of disk space.
Making a sims clone is a daunting technical and content creation challenge. There's tens of thousands of items in the sims and every person who tries your game is going to ask why you don't have one of them.
No one will want to play "the sims with less features", so you'd need to design a new compelling gameplay element that can't be done in the sims and do it well.
I mean if you can, you can steal that women's gaming from EA since women REALLY love playing The Sims
Men, it's more Simcity and we have Skylines for that.
dwarf fortress
I like making and designing the houses.
Sims is my guilty pleasure as well.
Rimworld
Love me some RimWorld.
Getting back into that is near the top of my gaming list.
That you can genocide
They make the best cowboy hats.
Why do you think they call it Rimworld?
The only ones I know of are Paralives and inZOI
The one you will most likely be competing with is Paralives which has been in development since about 2019 and if their modding tools and the base system is any good it will probably take over the market.
InZOI looks like unoptimised unreal engine, with some weird idea to mix cutscences into the gameplay (and cutscences in which they are not even in the same environment as the action) very weird design choice.
My recommendation with you current proven skillset is not to head into this niche.
It cracks me up when you can guess tags based on artstyle.
I have a very high rate of success guessing if a game has the "LGBTQ+" tag.
It's a shame; the first screenshot looks nice, actually, but once you see the characters closer up, it gets horrendous fast. Which is a shame, it looks like they have some cool features and passion for the project. But the artstyle is, in my opinion, total ass.
LGBTQ+ is one of the only tags I have blocked on my Steam discovery queue.
Same here.
hey, you could always go back a few years and play fnaf for the billionth time...
Paralives looks woke.
well, If you ever need ideas, I've absolutely no skills and a handful of game ideas that've been floating around int he back of me head for years, lol.
as for a break on looking at the same code, why not crank out some shitposty game that doesn't need to look as good for a laugh?
I'm just gonna throw this out there, because the idea grabbed a hold of me, dumb as it is, but have ever you given any thought to a spiritual successor to boogerman?
...yeah, I know I'm retardedđŸ˜‘
fair, lol.
honestly, the game kinda sucks, but the gimmick is fun. I'm just in a very immature mental state right now, apparently.
Almost any studio doing something like this is going to have all the gay race communism shit because it's just easier to develop a game that lacks meaningful sex/race differences.
If you program it in, then people are going to wonder where that comes from. Like are you one of those bigots who thinks men and women are different and have different abilities and preferences? Way easier to avoid that controversy just by saying, "Whatever, anything goes."
Sure except facing a hostile press with a unified ideology that is largely shared by a brainwashed public isn't a recipe for success.
I'm not saying you can't win, you can, but the conditions are not at all favorable. And the best you get out of it is more exposure -- Your game still has to be really good to be successful.
That's a lot of gambling to be doing when you are a small game developer / studio. Not surprising few want to take it.
Rimworld lol.
If you don't want to give money to people who hate you, option to torrent The Sims 3 and be as based as you want with an Aryan family making a bunch of kids.
I suggest trying without the DLCs since they take a comically large amount of disk space.
How badly they optimized The Sims 3 : loading times didn't improve by any notable margin from an old shitty computer to a recent one.
Did they just put a fucking timer on load pages? Once you're in the game, it's fine though.
Haven't played in a long while.
Making a sims clone is a daunting technical and content creation challenge. There's tens of thousands of items in the sims and every person who tries your game is going to ask why you don't have one of them.
No one will want to play "the sims with less features", so you'd need to design a new compelling gameplay element that can't be done in the sims and do it well.
I forget what game it was, but somebody sold me a ps3 with it on, and for once in my life I actually bothered to customize the character.
by the time i was done, I was so sick of the game, I never actually bothered to play it...