Yes I've been pondering it, I'm extremely surprised that no other studios have made an earnest go at it. The attempts I have seen have just been the usual game studio trash where they went woke and clearly had the typical DLC/microtransactions planned for monetisation. It's ridiculous how much of a stranglehold the woke ideology has now on game developers and it's like no game in the west can release without some DEI bullshit.
I would even be tempted to make it pretty low poly for the sake of making it run well, just have good animations and style then pour the rest of my time into the code. The temptation of being able to directly piss into EA's cornflakes is far too great for me.
It cracks me up when you can guess tags based on artstyle.
I have a very high rate of success guessing if a game has the "LGBTQ+" tag.
It's a shame; the first screenshot looks nice, actually, but once you see the characters closer up, it gets horrendous fast. Which is a shame, it looks like they have some cool features and passion for the project. But the artstyle is, in my opinion, total ass.
LGBTQ+ is one of the only tags I have blocked on my Steam discovery queue.
Same here.
I would much rather see some clean low poly art these days and games developers almost never do that because they think that they have to compete with AAA studios in terms of graphical fidelity. They don't seem to understand how much of a difference the polygon count makes to game stability.
hey, you could always go back a few years and play fnaf for the billionth time...