I'm no fan of Epic, but I think you're being a tad unfair here. Games have their own internal economy, it's more about the games than the platform. Outer Worlds and Ghostwire: Tokyo were both also in the Humble Monthly bundles. Both games also regularly drop to around $15, so they're hardly the most expensive games.
You have to take the sale pattern of the game in question into account. It would be like saying an Eidos game is expensive; technically they're still full price games, but they often hit the $2-$5 range pretty quickly. Another example, Ghostwire: Tokyo is technically a $60 game. In practicality, it's less expensive than RimWorld, which is a $35 game which rarely goes on sale, and never goes on deep sale.
Speaking of, RimWorld is on a slight sale right now, so if anyone doesn't have it, get on it. Not sure how this became a RimWorld shilling post...but it did! Merry Christmas!
Seconding Rimworld. I picked up up this holiday season and it's right up there with Factorio in terms of games from a small dev team that are worth every penny and skull fuck everything else the AAA industry has put out in the last decade.
That's always been Epic's model. Even in their first month they were using nearly new games being given for "free" as the bait to get people onto them.
Given its basically the only time they even see any engagement or numbers from customers, I'd bet they are considering the direct monetary loss worth the gain from being able to show the out of context "sales and monthly visitors" numbers to companies to try and weasel more exclusivity contracts or investments.
Honestly by even having their garbage on your computer or taking advantage of their cheap bait, you are probably making the problem worse and helping them try to tank the industry.
You see how you needed to bring up a completely irrelevant argument about Jews and Nazis to try and pretend everyone who disagrees with you is one of them?
That's why no one likes you.
And I will not exchange one master for another, nor will I prop up one demon to slay another. Epic openly admitted in their Apple suit that they would concede on everything if given special treatment just for themselves. That is all their lawsuits matter to me, that they will cuck out the moment Google gives them an offer.
And people were against you on principle before then too, just as they were on KIA2 reddit. Your delusions of grandeur creating paranoia that everyone who disagrees or dislikes you are Conpro or Stormfags speaks to your narcissism more than it does them. Do you remember when you used to ask me advice as a "senior" anti-feminist? Where do I fit into your little narrative?
Also:
not even having watched or read the Apple trial, just believing Timmy on his word
I liked the mechanics because the town part of the first game is exactly what I didn't like. I only beat the first boss post release and didn't play more after that.
Well that's it, you beat the whole game then. That's one of the problems.
You can't actually have much progression because they removed all of it along with the town. No more slowly leveling heroes into their niche roles that each named one can fulfill within their class, just the single best meta subclass with the same best meta comp every time repeated.
The town was basic boring busywork, but it was a necessary inclusion to keep the game from devolving into "the same 4 dudes, again, on the same exact path but slightly longer, again, until the end." There were other options between the two, instead they choose the worst one in just purely stripping it out into a boring talent tree system.
"When you charge money for something you can produce infinitely at zero cost, that is not a service. That is the death of economics as a concept." -Yahtzee
Last I heard they give them a lump sum to give the game out for free; it's the same model as new games coming out- they offer a fortune to developers to make their games EGS exclusive or have a delayed release on other storefronts.
I don't think they've made an official profit from the store sales yet. Who know how much they've made from selling data though.
They have the cash cow known as Fortnite that they really don't need to worry because they seem to always know how to keep it fresh as right now they have that Lego/Minecraft event.
Them and Steam are the biggest ones making 'passive profit' from just the platform and/or one game. Them giving out classic good games is only a benefit, if any are multiplayer then there could be a resurgence in player base which is only a good thing.
Given how deep into Valve's ecosystem I am at this point I'd probably end up eating the cost rather than throw out my library. That said I'd shift a lot more of all future purchases to GoG. Gabe was right in his assessment of things being a service issue and Steam provided the best service with almost zero worthy competitors, so I was able to overlook the DRM thing, but if that service starts to deteriorate then people will start turning elsewhere.
I'm no fan of Epic, but I think you're being a tad unfair here. Games have their own internal economy, it's more about the games than the platform. Outer Worlds and Ghostwire: Tokyo were both also in the Humble Monthly bundles. Both games also regularly drop to around $15, so they're hardly the most expensive games.
You have to take the sale pattern of the game in question into account. It would be like saying an Eidos game is expensive; technically they're still full price games, but they often hit the $2-$5 range pretty quickly. Another example, Ghostwire: Tokyo is technically a $60 game. In practicality, it's less expensive than RimWorld, which is a $35 game which rarely goes on sale, and never goes on deep sale.
Speaking of, RimWorld is on a slight sale right now, so if anyone doesn't have it, get on it. Not sure how this became a RimWorld shilling post...but it did! Merry Christmas!
Up-vote because rimworld.
Solid game. 10/10.
Mod all the current day shit you don't like and either throw it into an oven, nuke it; or turn it into a hat.
Cook the invaders, then sell the survivors' organs. RimWorld is hilariously brutal, and the procedural generation just makes things even more amazing.
Seconding Rimworld. I picked up up this holiday season and it's right up there with Factorio in terms of games from a small dev team that are worth every penny and skull fuck everything else the AAA industry has put out in the last decade.
That's always been Epic's model. Even in their first month they were using nearly new games being given for "free" as the bait to get people onto them.
Given its basically the only time they even see any engagement or numbers from customers, I'd bet they are considering the direct monetary loss worth the gain from being able to show the out of context "sales and monthly visitors" numbers to companies to try and weasel more exclusivity contracts or investments.
Honestly by even having their garbage on your computer or taking advantage of their cheap bait, you are probably making the problem worse and helping them try to tank the industry.
Literally no one sucks off Valve, people just hate Epic.
The same way a lot of people here hate women, they just hate you more.
You see how you needed to bring up a completely irrelevant argument about Jews and Nazis to try and pretend everyone who disagrees with you is one of them?
That's why no one likes you.
And I will not exchange one master for another, nor will I prop up one demon to slay another. Epic openly admitted in their Apple suit that they would concede on everything if given special treatment just for themselves. That is all their lawsuits matter to me, that they will cuck out the moment Google gives them an offer.
And people were against you on principle before then too, just as they were on KIA2 reddit. Your delusions of grandeur creating paranoia that everyone who disagrees or dislikes you are Conpro or Stormfags speaks to your narcissism more than it does them. Do you remember when you used to ask me advice as a "senior" anti-feminist? Where do I fit into your little narrative?
Also:
And you call others sucking off.
While I agree with your first statement, I'd wager that Epic isn't going to any better long term and isn't worth abandoning Valve for now.
In my mind GoG is the only viable competition for Steam because they offer honest to god installers which will survive their servers going dark.
I have over 200 games and I think the only one I actually bought there is darkest dungeon 2, which I regret because it has faggotry.
DD2 has far bigger problems than its romance system.
I liked the mechanics because the town part of the first game is exactly what I didn't like. I only beat the first boss post release and didn't play more after that.
Well that's it, you beat the whole game then. That's one of the problems.
You can't actually have much progression because they removed all of it along with the town. No more slowly leveling heroes into their niche roles that each named one can fulfill within their class, just the single best meta subclass with the same best meta comp every time repeated.
The town was basic boring busywork, but it was a necessary inclusion to keep the game from devolving into "the same 4 dudes, again, on the same exact path but slightly longer, again, until the end." There were other options between the two, instead they choose the worst one in just purely stripping it out into a boring talent tree system.
Nothing is free. At the frequency that they drop "free" games it should make anyone think about what they're actually getting out of it.
If you're not paying for a product. Then you're most likely the product being sold.
"When you charge money for something you can produce infinitely at zero cost, that is not a service. That is the death of economics as a concept." -Yahtzee
Last I heard they give them a lump sum to give the game out for free; it's the same model as new games coming out- they offer a fortune to developers to make their games EGS exclusive or have a delayed release on other storefronts.
I don't think they've made an official profit from the store sales yet. Who know how much they've made from selling data though.
They have the cash cow known as Fortnite that they really don't need to worry because they seem to always know how to keep it fresh as right now they have that Lego/Minecraft event.
Them and Steam are the biggest ones making 'passive profit' from just the platform and/or one game. Them giving out classic good games is only a benefit, if any are multiplayer then there could be a resurgence in player base which is only a good thing.
The Fortnite cash cow is in decline, however. Epic didn't make its model work before the balloon started to deflate, and time is running out.
Imagine if a game store were to start charging for the service, say just $2 per month.
Would you abandon your Steam account to save $2 a month?
Not likely that Valve would do that, but I wouldn't put it past Epic. Would you walk away from a large library of "free" games to save $2 a month?
Given how deep into Valve's ecosystem I am at this point I'd probably end up eating the cost rather than throw out my library. That said I'd shift a lot more of all future purchases to GoG. Gabe was right in his assessment of things being a service issue and Steam provided the best service with almost zero worthy competitors, so I was able to overlook the DRM thing, but if that service starts to deteriorate then people will start turning elsewhere.
Ghostwire Tokyo?
This Ghostwire Tokyo?
I found the xbox gamepass version to be annoyingly drifty. I almost thought my controller was fucked.
You think everything that disagrees with your perspective is bots. Are we sure it wasn't just a bad game?