So as I've mentioned a few times before Skyrim is one of if not my favorite game in all my years of gaming, and I will probably still be playing modded Skyrim when I'm in my 90s. I recently finished the Midwood Isle mod, downloaded a mod to give Serana a major overhaul when it comes to her dialogue (adding a lot more for her to say), and now I'm going back to explore Wyrmstooth.
I'm curious as to what you would like to see in ES6? I know we live in a woke era but I have to believe Bethesda wouldn't be dumb enough to overload their major franchise with that nonsense. Here is what I'd love to see:
At the very least a book that gives a conclusive end to the Civil War. One of my nitpicks with Skyrim is that the Civil War quest doesn't seem finished and the Thalmor are still there. I figured they would have a DLC later on to address that as well as a King's Moot. Guess I was wrong, but there is a mod that restores how they originally wanted the Civil War to be. I just wish they would've kept their original Magic School plans as well .
Being able to build your own villages or towns. Skyrim has a ton of open land and all you can do is build a house.
Being able to be a whatever the equivalent to a Jarl is.
If you have improved speech skill being able to convince bandits not to fight and work some sort of trade with them or even hire them as mercenaries when needed.
Finally, do you think at some point they should let you time travel or go to wherever the living Dwemer are or were? I know some people think their appeal is in being mysterious.
I'm looking forward to even fewer dialogue options and more linearity in quests
Like what exactly?
I also meant to say the different guilds should be better. You shouldn’t be able to be in charge of every guild.
This is sarcasm making fun of fallout 4.
I think Elder Scrolls needs to step away from the whole "become the leader of any and every faction" formula. It's so damn pointless and it ruins the integrity of the world. Becoming the leader of any [RPG Class] Guild or political organization means you would need to work behind a desk, delegate tasks to underlings, hold meetings, sign agreements, and so on. It's not some minor errand you are free to do (or ignore) every couple weeks in between your adventuring. It's a job that requires retiring from adventuring, settling down, and committing your life towards. It doesn't fit the open world gameplay at all. It'd be better to make factions in the same vein as the Fallout series, notably New Vegas, where they're assorted groups of people with their own separate agendas often in conflict with one another in intricate ways and whom you are free to help or hinder at your discretion (at the cost of potentially making enemies of some of them). It's a whole lot more interesting and fits the gameplay mold better.
As for the whole civil war, that's pretty much done. I wouldn't expect to hear anything about that aside from how it ended, but with all the in-game books documenting it being suspiciously vague about who actually won while pulling a whole bunch of plot devices out of thin air to render the whole event moot anyway. All to avoid establishing a proper canon, even though Skyrim strongly implies the outcome of the civil war would have sweeping effects all across Tamriel. As for the Thalmor, they're probably going to be a recurring enemy that's part of the larger metaplot for quite some time. Maybe the next game will be about actually dealing with them directly, but I have a feeling Bethesda's going to hold off on that and once again relegate them to a distant antagonist on the side.
Unfortunately, all signs so far point to TES VI taking place in Hammerfell. Which means it's going to charge full speed ahead into the black supremacy movement that's overtaken the west, even if it violates the established lore of the franchise. Expect the country to look an awful lot like Wakanda now and for there to be a lot of talk about how the poor widdle Wedguards have historically been oppressed by the evil whitey Imperials, Bretons, and Altmer.
Geez, I hope they resist that urge but I could see that. Redguards were fine in games past but yea I could see them doing that.
Yeah you should basically be a high level enforcer/elite for whatever guild or organization you're in and nothing more. If they really wanted to make you a leader it should be like data carries over to your individual save as a footnote in a sequel but that would be too much work for Bethesda
I for one would like to go back to having 14 magic schools and 27 different weapon sub types so I can play every game as a sneaky archer...
14 Magic schools?! Wow! 27 different sub types sounds cool!
I think you never should have come here.
All I can say is don't expect anything good from Bethesda themselves as far as content goes. I'm glad I played Skyrim on PC, because I would have been BORED AS FUCK on a console.
I liked it on the console but once I got it on PC with access to all the mods it was like a new game.
It really was. Whether NSFW, non-lore-friendly, or otherwise, a lot of fun things were possible with all those mods.
I don't have high hopes for the next elder scrolls game after playing Skyrim years ago cause I thought it was pretty shit, dumbed down compared to oblivion which I still play and the only thing that would make me happy is if they brought back the old lock picking and acrobatics,athletics skills so I can walk 100mph and jump crazy high
I still need to play Obliviion and Morrowind. I actually have played Morrowind and enjoyed it. I will re-download it. I have heard it was dumbed down from the previous games. I wonder why.
Each game is more dumbed down from the last but Skyrim was to dumbed down for me and the quests were pretty boring and forgettable same with the guilds
Were people complaining or did they want a larger audience so they dumbed it down?
It was popular at the time to complain about Morrowind's combat system, but I don't think they were going back to that either way.
Some element of it is just Todd being a shithead. At one point, they did have a spear weapon class. They decided not to implement it. Even if it was unfinished, that's true for half of Skyrim. They were happy enough to implement the dragon riding feature and I'm still not convinced the controls do anything in that.
Yea the dragon riding is more hassle than it’s worth. But the mod to have the civil war go back to the original plan was fun. I heard the scrapped some things because they wanted a 11-11-11 release
Morrowind is the best Elder Scrolls game and anyone who says otherwise can get off my Ash covered volcanic island that barely anything can live on except a billion mud crabs and diving bird things.
There was a Morrowind-in-Skyrim's-engine project that had some promise at one point.
I remember but haven’t heard anything. They have the Bruma mod so I’d think a Morrowind mod could work
I'd honestly enjoy a true Morrowind remake right about now, old interface, spell making, and armor being individual pieces included.
It was always fun jumping around like a crack fueled rabbit wielding an 8 foot long shard of glass to shank random Daedra and Golden Saints with in Morrowind. Ofc glass weapons also broke very quickly. Because they were made of glass... 🙄
There's tons of things I want to see. But, the closest to mandatory (for me to purchase it) things I want to see is things that I do not think Bethesda is willing to implement.
Better guild/faction system. Honestly, back to Morrowind days. In Morrowind, you had to have relevant skills to advance within the guilds, and had to work to get to the upper levels. And storylines intersected (and even conflicted) with each other. In Oblivion, they separated the storylines completely and ultimately removed - though paid lip service to at least (having to get local mage guild recommendations, bonuses if you are actually a sneaky assassin, etc) - skill requirements within guilds. In Skyrim, you can easily become the Archmage using only a big axe, and you're basically forced into encountering and having people telling you to join each of the guilds (especially the thieves guild, go away Brynjolf just because I showed up in Riften doesn't mean I want to become a thief!)
Bring back stats and skills. Morrowind to Oblivion to Skyrim the number of skills (both magical and non-magical) kept shrinking. Skyrim ripped out stats entirely, and Fallout 3 to Fallout 4 ripped out all the skills entirely.
Bring back better character customization. The number of equipment slots and types of weapons you can have keeps decreasing. The number/type/power of enchants keeps decreasing. Spellmaking got nerfed in Oblivion and ripped out in Skyrim.
Solid mod support and stop pushing the creation club. While I haven't done more than basic modding, from what I've heard from modders things kept getting harder (especially when it comes to things like animations) going from Oblivion to Skyrim and FO3 to FO4. And the creation club is a disgrace - I have no problem with modders making money, and there's plenty of ways for that to happen that don't involve creation club. The larger issues with creation club is that Bethesda consistently breaks non-CC mods when pushing updates to CC, and the majority of CC mods are, frankly, fairly basic - a new skin or retexture to something, a new item or two that has a 2 or 3 stage fetch quest associated with it, something like that. By contrast, people are still making mods adding new quest chains, locations, etc. but for some reason those are all kept on Nexus or Steam Workshop or other sites. And as long as the CC is still mostly about different pet skins or single items, I'll just keep ignoring it (except when it gets shoved in my face every time it breaks the script extenders by minor updates, or seeing ads for it on the main game screen)
When CC came out I was still playing on PS4 and due to Sony not allowing quest mods I thought creation club would have quests like Bruma. Boy was I wrong. I agree about the guilds. I remember being shocked that I didn’t really have to learn spells to be archmage. And don’t think you should be able to be in charge of all the guilds at once and you are forced to be the leader in all of them
I hope it goes back to the complexity of Morrowind, or even Oblivion. But if the current Bethesda trend of dumbing down and neutering their rpg elements ES6 looks (to me) to be a disaster in waiting.
I need to play all of them staring with Arena. Or should I just play Morrowind and Oblivion?
Isn't Nexus run by eunuchs? I have to think that mod selection is going downhill fast.
It is?! I never heard that. But I use the mods that are available at the menu
They've removed mods for cyberpunk because 'don't question the agenda' or something.
There was a particular mod I remember that was scrubbed from the internet because the genderless deemed it so. Hopefully someone remembers the details, but I remember there was some odious letter from the admins around it.
They removed a mod and banned its author because the mod removed the subversive opposition flags, or "pride" flags, from one of the newer Spider-Man games. That might be the second instance you're referring to.
I remember seeing a mod that pushed lgbt content in the game. I kept scrolling. These people are the first to tell you “don’t watch it” or “dont download it” but their stuff is so important
I think it needs microtransactions, always-online DRM, and declared pronouns.
My Skyrim experience was always play for a few hours, get bored, decide to mod the game, spend a week trying to mod it, keep getting errors, uninstall.
What would I like to see? Compelling characters and stories. Not so boring and bland of a world. And if mods are going to be a mainstay of the game, it should be stupid simple to mod.
The best jiggle physics for titties and ass. Ability to have different body replacers for every character in game. Improved hardcollision for penises and vaginas. Higher mesh count so when using a pregnant mod, stomach doesnt become blocky.
Because modern day writing quality is that bad any expansion on decades old lore will only ever take the form of shitty retcons. Elder Scrolls have been out for years now, mostly because they keep regurgitating Skyrim again and again, that certain lore aspects have been repeated countless times such as the fact the dwarves aren't around. Anyone who tries to properly tell that story has to deal with the following:
Normies and new players who don't know any of this because they don't pay attention and just want to hit things with an axe.
Long term fans who will never be satisfied with whatever explanation is thought up because the concepts being discussed are that old the mystery involved is now the appeal.
I just don't want to have that settlement nonsense from Fallout 4 in. If I want minecraft I'll play minecraft.
Anyway, things I do want:
>Michael Kirkbride as main writer
>Skill system that isn't dumbed down any further than it actually is
>plenty of new in-game books
>A new Pocket Guide to the Empire
That's about it really. I'm fine with whatever else.
At this point i am not sure what they can even put into ES 6 that hasn't already been modded in as a feature of skyrim.
I would prefer a class system so I don't just play as an overpowered mage/stealth archer
I prefer classless but a limitation on what you can learn so you're not a master of all. It should be like divinity 2
I'm looking forward to 16 times the detail.
well i could wish in one hand and shit in the other... but what the hey i myself would like elsewhere or black marsh to be the setting with unexplored areas like this a lot of things can be bussed in like why the argonains are basicly thralls to those hist trees... or something radical like the dwemer coming back with the player either being a returning dwemer or the catalist for the return... and their return causes a major shitshow this would also be a drive to add more technological innovations into the setting i would also like a return of drunkenness from arena and perhaps expaned on with drugs and such being very potent boosts with drawbacks would also like to see some elements of fable to come into play too dont take care of yourself and it will reflect on your characters apperance so stay away from the skooma and sweetrolls... well i got more but this is a wallo text.
Those are great ideas. Thanks for sharing, but when it comes to Skyrim bring on the walls of text!!!
Note: I am struggling to spell race names
Along with implementing ohmes and ohmes rajht kahjit, they should make the argonians and non-ohmes kajhit digitigrade like they were in morrowind while retconing the non-digitigrade designs into a non-canon art decison, but allow them to wear the same footwear as the other races, plus female argoinans should be flat again.
The fallout 4 settlement system should be scaled WAY back so that it is not important for the game and only exists so the player can grow ingredients.
I'd like to see oblivion style spell crafting, you could do some real damage with that