So as I've mentioned a few times before Skyrim is one of if not my favorite game in all my years of gaming, and I will probably still be playing modded Skyrim when I'm in my 90s. I recently finished the Midwood Isle mod, downloaded a mod to give Serana a major overhaul when it comes to her dialogue (adding a lot more for her to say), and now I'm going back to explore Wyrmstooth.
I'm curious as to what you would like to see in ES6? I know we live in a woke era but I have to believe Bethesda wouldn't be dumb enough to overload their major franchise with that nonsense. Here is what I'd love to see:
At the very least a book that gives a conclusive end to the Civil War. One of my nitpicks with Skyrim is that the Civil War quest doesn't seem finished and the Thalmor are still there. I figured they would have a DLC later on to address that as well as a King's Moot. Guess I was wrong, but there is a mod that restores how they originally wanted the Civil War to be. I just wish they would've kept their original Magic School plans as well .
Being able to build your own villages or towns. Skyrim has a ton of open land and all you can do is build a house.
Being able to be a whatever the equivalent to a Jarl is.
If you have improved speech skill being able to convince bandits not to fight and work some sort of trade with them or even hire them as mercenaries when needed.
Finally, do you think at some point they should let you time travel or go to wherever the living Dwemer are or were? I know some people think their appeal is in being mysterious.
I think Elder Scrolls needs to step away from the whole "become the leader of any and every faction" formula. It's so damn pointless and it ruins the integrity of the world. Becoming the leader of any [RPG Class] Guild or political organization means you would need to work behind a desk, delegate tasks to underlings, hold meetings, sign agreements, and so on. It's not some minor errand you are free to do (or ignore) every couple weeks in between your adventuring. It's a job that requires retiring from adventuring, settling down, and committing your life towards. It doesn't fit the open world gameplay at all. It'd be better to make factions in the same vein as the Fallout series, notably New Vegas, where they're assorted groups of people with their own separate agendas often in conflict with one another in intricate ways and whom you are free to help or hinder at your discretion (at the cost of potentially making enemies of some of them). It's a whole lot more interesting and fits the gameplay mold better.
As for the whole civil war, that's pretty much done. I wouldn't expect to hear anything about that aside from how it ended, but with all the in-game books documenting it being suspiciously vague about who actually won while pulling a whole bunch of plot devices out of thin air to render the whole event moot anyway. All to avoid establishing a proper canon, even though Skyrim strongly implies the outcome of the civil war would have sweeping effects all across Tamriel. As for the Thalmor, they're probably going to be a recurring enemy that's part of the larger metaplot for quite some time. Maybe the next game will be about actually dealing with them directly, but I have a feeling Bethesda's going to hold off on that and once again relegate them to a distant antagonist on the side.
Unfortunately, all signs so far point to TES VI taking place in Hammerfell. Which means it's going to charge full speed ahead into the black supremacy movement that's overtaken the west, even if it violates the established lore of the franchise. Expect the country to look an awful lot like Wakanda now and for there to be a lot of talk about how the poor widdle Wedguards have historically been oppressed by the evil whitey Imperials, Bretons, and Altmer.
Geez, I hope they resist that urge but I could see that. Redguards were fine in games past but yea I could see them doing that.
Yeah you should basically be a high level enforcer/elite for whatever guild or organization you're in and nothing more. If they really wanted to make you a leader it should be like data carries over to your individual save as a footnote in a sequel but that would be too much work for Bethesda