So as I've mentioned a few times before Skyrim is one of if not my favorite game in all my years of gaming, and I will probably still be playing modded Skyrim when I'm in my 90s. I recently finished the Midwood Isle mod, downloaded a mod to give Serana a major overhaul when it comes to her dialogue (adding a lot more for her to say), and now I'm going back to explore Wyrmstooth.
I'm curious as to what you would like to see in ES6? I know we live in a woke era but I have to believe Bethesda wouldn't be dumb enough to overload their major franchise with that nonsense. Here is what I'd love to see:
At the very least a book that gives a conclusive end to the Civil War. One of my nitpicks with Skyrim is that the Civil War quest doesn't seem finished and the Thalmor are still there. I figured they would have a DLC later on to address that as well as a King's Moot. Guess I was wrong, but there is a mod that restores how they originally wanted the Civil War to be. I just wish they would've kept their original Magic School plans as well .
Being able to build your own villages or towns. Skyrim has a ton of open land and all you can do is build a house.
Being able to be a whatever the equivalent to a Jarl is.
If you have improved speech skill being able to convince bandits not to fight and work some sort of trade with them or even hire them as mercenaries when needed.
Finally, do you think at some point they should let you time travel or go to wherever the living Dwemer are or were? I know some people think their appeal is in being mysterious.
There's tons of things I want to see. But, the closest to mandatory (for me to purchase it) things I want to see is things that I do not think Bethesda is willing to implement.
Better guild/faction system. Honestly, back to Morrowind days. In Morrowind, you had to have relevant skills to advance within the guilds, and had to work to get to the upper levels. And storylines intersected (and even conflicted) with each other. In Oblivion, they separated the storylines completely and ultimately removed - though paid lip service to at least (having to get local mage guild recommendations, bonuses if you are actually a sneaky assassin, etc) - skill requirements within guilds. In Skyrim, you can easily become the Archmage using only a big axe, and you're basically forced into encountering and having people telling you to join each of the guilds (especially the thieves guild, go away Brynjolf just because I showed up in Riften doesn't mean I want to become a thief!)
Bring back stats and skills. Morrowind to Oblivion to Skyrim the number of skills (both magical and non-magical) kept shrinking. Skyrim ripped out stats entirely, and Fallout 3 to Fallout 4 ripped out all the skills entirely.
Bring back better character customization. The number of equipment slots and types of weapons you can have keeps decreasing. The number/type/power of enchants keeps decreasing. Spellmaking got nerfed in Oblivion and ripped out in Skyrim.
Solid mod support and stop pushing the creation club. While I haven't done more than basic modding, from what I've heard from modders things kept getting harder (especially when it comes to things like animations) going from Oblivion to Skyrim and FO3 to FO4. And the creation club is a disgrace - I have no problem with modders making money, and there's plenty of ways for that to happen that don't involve creation club. The larger issues with creation club is that Bethesda consistently breaks non-CC mods when pushing updates to CC, and the majority of CC mods are, frankly, fairly basic - a new skin or retexture to something, a new item or two that has a 2 or 3 stage fetch quest associated with it, something like that. By contrast, people are still making mods adding new quest chains, locations, etc. but for some reason those are all kept on Nexus or Steam Workshop or other sites. And as long as the CC is still mostly about different pet skins or single items, I'll just keep ignoring it (except when it gets shoved in my face every time it breaks the script extenders by minor updates, or seeing ads for it on the main game screen)
When CC came out I was still playing on PS4 and due to Sony not allowing quest mods I thought creation club would have quests like Bruma. Boy was I wrong. I agree about the guilds. I remember being shocked that I didn’t really have to learn spells to be archmage. And don’t think you should be able to be in charge of all the guilds at once and you are forced to be the leader in all of them