Brandon Sanderson is my ideal of a hardworking author who treats his fans amazingly.
Fan: I had a rough day.
Sanderson: Here, read this book I wrote that will cheer you up.
Fan: But I've read all your books.
Sanderson: This is new, wrote it last night.
Fan: But how, when do you slee-
Sanderson: Here's three more books I just wrote while you were replying.
Fan: Bu-
Sanderson: Here's several background short stories for those new books.
Fan: Wh-
Sanderson: Here's a sequel to the first book I sent.
Fan: Ho-
Sanderson: Here's a link to a 3 hour podcast I recorded in the last 2 minutes going into greater detail about all the new books.
Fan: That's not even possible, how do you record 3 hours from 2 minutes?
Sanderson: Shh, no questions, only books.
It was so effective that the expansion and the entire sequel was built to break the ability for it to work
And it didn't even work at first. 'The Beaglerush Maneuver' specifically "exploited" overwatch by having a soldier intentionally set off a patrol during the alien turn by standing out in the open. The pod would then try to run for cover only to get caught in an overwatch trap.
This was hot fixed so that any pod stumbling upon a soldier in the open like this would instead just shoot the very flanked X-Com operative, which meant a lot of bonuses to the attack being made and likely a soon to be very dead X-Com operative.
One of the best things about X-Com 2 is that is was made alongside planned workshop content, which is why Long War Studio/Pavonis was able to release 3 content mods on release day because Firaxis had not only been working with them to help improve the workshop setup for launch, but also letting them play test things. It's why the actual upload dates for those 3 mods are before the release day.
Later on LWS/Pavonis would release the actual Long War 2 mod which included the 3 smaller mods and a whole revamp of the game which gave it a refreshing second wind between the original release and eventual War of the Chosen DLC which yet again revamped how the baseline game worked.
Throw in all the various other mods and you got a game with at least 3 ish "official" modes and a lot of other PGCs/Player Generated Content that meant significantly more content than most games would have expected from just the official devs.
There are ways to remove the risk (explosives) but that comes with a cost of materials or cover for yourself depending on the game. Higher difficulties teach you that those removals are the biggest part of early game strategy
That wonderful moment in the TLP DLC where you realise there is no loot to worry about and suddenly grenade spam is back on the menu. 💥
The game values information. You have to move to get information.
This is why Reapers were so OP in WotC. They could end up telling you everything about a map and do so while in stealth and often almost right next a hostile. Getting them before the other factions could literally make or break some playthroughs they were that good.
The region perk for a bonus ally was a complete waste of a perk slot, and even if you had no others the actual performance would be so bad you were asking for shit to go wrong.
Baseline stats, so they would fail to hit anything. Baseline gear, so even if you were rocking T3 guns and gear you'd find yourself with maybe a T2 groupie that was never going to do much vs all the armour and hp late game brought with it. Even just the shitty grenades they had were pointless as frags had shit shredding, shit damage, and shit aoe.
I'd take any other perk over those if I could, even the ones for stupid shit like sending lightly injured soldiers into combat, which I'd never do in the first place!
I'm not saying story is a bad thing
I am. A lot of current writers are completely shit which leads to reusing old ideas in the hope nobody notices, a reminder that regardless of how shit the ending to ME3 was the 3 choices at the end were literally the same 3 choices from Deus Ex in 2000, or some incompetent tumblr tier fanfic writer who throws new OCs into year old franchises and fucks things up so badly there is no going back. See all the criticism the BFA and SL expansions from WoW get for an example of this. To make matters worse a lot of players suddenly think Blizz brining back Chris Metzan is going to solve these problems when he's already shown to be suffering from "Death of the author" and virtue signalling his own fuckups as if they were a good idea on any level. See his comments about letting his daughter comment and influence game design changes when she's 5 years below the age rating for the game.
Yet.